Never really played MGS before might jump in hopefully I will understand whats going on
I like the E3 2013 trailer picture a bit more.....Seems to have a better draw disstance and natural colors.
Loved everything besides the Fulton system, wish they would cancel it and think about other ways to recruit soldiers, it's too much OP.
It might be the poor streaming quality but does anyone else think that the game is hurt by being cross gen? The lightning seemed more impressive in the 2013 trailer.
A prompt for a return salute was shown in the game. It was assigned to R2, and can be seen when the rescued soldier next to the goat ran up.
Loved everything besides the Fulton system, wish they would cancel it and think about other ways to recruit soldiers, it's too much OP.
Graphics are wonderful, gameplay is the best ever seen in MGS, really liked the Mother Base uses such as Intel, R&D, fire support etc, adds a nice strategic layer.
The only thing that worries me is that Kojima said that missions will remain basic like gather Intel and such, I really enjoyed some of the more interesting mission design in previous MGS games.
At one point it looked like you were prompted to salute back by pressing r2.Yeah, that needs to be added. Kojima needs to get on that.
A prompt for a return salute was shown in the game. It was assigned to R2, and can be seen when the rescued soldier next to the goat ran up.
Haven't played any at all, I assume it is obvious to everyone why cardboard boxes drop from the sky and why stuff flies away with balloons? Not knowing much about MGS the footage kinda feels like it was some strange parody movie.You guys think they'll have a "previously on MGS" intro for this, or something like the MGS Database they released for MGS4?
I haven't really played the series since MGS2 and even then didn't understand WTF was going on.
So does all the noise and obvious visual presence of the Fulton system go unnoticed unless the enemy is literally right on top of you?
That's the CQC icon, either it means you can "salute" comrades or you can CQC their asses.
I think here's a good place to mention that anything in the gameplay demo is not final and is subject to possible change before the released version. (INDUSTRY STANDARD MESSAGING)
Well that's kind of a relief.
Haven't played peace walker so I'm unfamiliar with it. Is this how it worked in PW? It just seems so counter intuitive to have this carefully crafted stealth game but have this loud showy mechanic that the player just has to get used to being the exception to the "no noise / don't be seen rule". Hope it's fixed or removed altogether.
This. Hayter was terrible in PW. I am so happy with the change and I love Kiefer Sutherland.God, don't remind me. He was so bad in PW. He forgot to change his Old Snake voice back to MGS3 status.
We're Diamond Dogs
Kaz it's me, I'm here to get you out
Kaz, I'm already a demon
Regarding fulton.... I'm almost certain that Peace Walker restricted your fulton use. You could only carry a certain number with you into battle and you were not able to get more mid mission except for some levels where they were pre set drops. Mother Base was always making them and you could upgrade them as well as your carry limit as you increased your levels.
I think what you see there is the Fulton in concept.
Having each Fulton attempt cost a certain amount of GP will reduce its effectiveness as will that % you see every time he uses it. 80% means 1 out of every 5 attempts the target will not be captured and be lost/killed in the process. That % will change based on certain conditions as well, like sandstorms.
It's weird that someone reported they used radios and we didn't get to see that...
But overall I am incredibly excited for this, and this is clearly going to be the greatest MGS game of all time, and probably one of my favorite games of all time.
Will it dethrone MGS3? I think so.
Well that's kind of a relief.
Haven't played peace walker so I'm unfamiliar with it. Is this how it worked in PW? It just seems so counter intuitive to have this carefully crafted stealth game but have this loud showy mechanic that the player just has to get used to being the exception to the "no noise / don't be seen rule". Hope it's fixed or removed altogether.
maybe at the beginning of the game you salute them, but when big boss becomes a demon, he CQC even the sheep. ;_;7
This.Trust me when I say (and I believe many would agree) that the Fulton system is a little more eloquent than the recruitment system in Portable Ops. Balloons and helicopters is preferred to dragging people to an anchored drop off spot with their body.
Did anyone else notice this blaring typo? "Vacinity"...
What is "vacinity"? Google translate lost me.
I think what you see there is the Fulton in concept.
Having each Fulton attempt cost a certain amount of GP will reduce its effectiveness as will that % you see every time he uses it. 80% means 1 out of every 5 attempts the target will not be captured and be lost/killed in the process. That % will change based on certain conditions as well, like sandstorms.
Is it possible that there may be a usage limit in the finished game as well? That would really rectify most if not all of the problems I have with it. In Peace Walker it's not so bad because you don't have enough fulton balloons to just clear the area, but it was still quite overpowered even then.
Having a cost + failure rate + maximum usage limit per mission would be perfect in my opinion. Still dynamic in the way that it may fail and weather will affect it, but stops you from abusing it and still realistically uses accumulated resources. If you had a set limit, you wouldn't be able to just clean the area of bodies like they do in the demo, making it extremely easy to sneak about.
There are plenty of details that are still in flux/testing/concept and other various stages. Nothing seen in the gameplay demo should be considered final or without forthcoming changes and should be considered in concept and not in final form. The demo was constructed to try and show off functionality as it appears in the game right now without regard for gameplay balance.
I hope this clears things up.
There are plenty of details that are still in flux/testing/concept and other various stages. Nothing seen in the gameplay demo should be considered final or without forthcoming changes and should be considered in concept and not in final form. The demo was constructed to try and show off functionality as it appears in the game right now without regard for gameplay balance.
I hope this clears things up.
A prompt for a return salute was shown in the game. It was assigned to R2, and can be seen when the rescued soldier next to the goat ran up.
I have a feeling we have to wait longer for this game than "Early 2015"
The demo was constructed to try and show off functionality as it appears in the game right now without regard for gameplay balance.
I hope this clears things up.
EDIT: Made simpler.
That's fair enough, well hopefully some balancing can be done before launch.
The opinion that fulton is overpowered is quite unanimous in the thread I think, so it would be great if suggestions could be put forward. But I have no idea how one would go about that.
That's fair enough, well hopefully some balancing can be done before launch.
The opinion that fulton is overpowered is quite unanimous in the thread I think, so it would be great if suggestions could be put forward. But I have no idea how one would go about that.
I think that camera zoom sound is like the burnt celluloid or the rain hitting the screen, it makes it seem more film like. The anachronistic tech is a series staple. To be honest, the whole VR deal comes up in every entry post MGS2 and it'd be treading old ground that Kojima's already covered far more successfully.
Send your suggestions to @HIDEO_KOJIMA_EN and @ken1555 . F'reals, they read it. Possibly more closely than my reports. ;_;
EDIT: I also meant to imply that any balancing currently in the game was removed for the sake of the demo.
The demo was constructed to try and show off functionality as it appears in the game right now without regard for gameplay balance.
I hope this clears things up.
EDIT: Made simpler.