I have a feeling him and Kojima didn't have that good of a relationship. As I mentioned above, Kojima and Korekado had a big verbal fight on camera during MGS4's development. And I get it comes with the territory when making games, but that whole JP BTS documentary IIRC shows it as being tense the entire time.
what were they fighting over ?
I have a feeling him and Kojima didn't have that good of a relationship. As I mentioned above, Kojima and Korekado had a big verbal fight on camera during MGS4's development. And I get it comes with the territory when making games, but that whole JP BTS documentary IIRC shows it as being tense the entire time.
i missed it!
how bad was it?
exactly. would be really fun to do with friends, and MGSV gameplay is already polished enough to accommodate that.MGSV lends itself really well to co-op missions too. Imagine a 4-person squad with multiple time sensitive objectives - one player has to follow a guy to find out where the mission objectives are located, everyone else infiltrates the area and starts tagging guards and cameras, then after that you have to take out a target and rescue hostages at the same time so the team splits into two to cover more ground, etc.
So I take you were happy with the footage they shwed? No story and underbudgeted as it was.After how 4, Peace Walker and 5 turned out story wise I'd be thrilled with an MGS game not made by Kojima.
If only!Interestingly, that producer is Yuji Korekado, who seems to have stayed at Konami rather than leaving with Kojima. Maybe there's a chance for Metal Gear Rising 2 after all!
*Gets transported into other dimension.*
*Other dimension is Afghanistan dimension.*
Oh...
and rendered by an N64.Afghanistan, but in the Fallout universe!
*Gets transported into other dimension.*
*Other dimension is Afghanistan dimension.*
Oh...
https://youtube.com/watch?v=bU8cCD4BYr4Any footage available of this?
I couldn't especially follow what was going on.
It didn't look great, but without translation I couldn't especially follow what was going on.
See when they were defending the base, were they trying to defend it or trying to let it blow up to kill as many zombies as possible, because they seemed to be defending it for ages, then when the massive swarm showed up, they just gave up and ran.... I don't get it.
Interesting what's this verbal fight about?I have a feeling him and Kojima didn't have that good of a relationship. As I mentioned above, Kojima and Korekado had a big verbal fight on camera during MGS4's development. And I get it comes with the territory when making games, but that whole JP BTS documentary IIRC shows it as being tense the entire time.
I have a feeling him and Kojima didn't have that good of a relationship. As I mentioned above, Kojima and Korekado had a big verbal fight on camera during MGS4's development. And I get it comes with the territory when making games, but that whole JP BTS documentary IIRC shows it as being tense the entire time.
...Literally all they had to do was was make a bunch of generic missions like "kill this target" or "retrieve this item" along with some more levels/environments and they would've had a solid expansion pack/standalone game. MGSV's gameplay is good enough that they could get away with doing only that.
Instead, they went ahead and made this bizarre mess.
it looks fun to me..
Not metal gear, but fun.
I think you guys are being too harsh on it because of what you wanted it to be.
My favorite part:
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I'm being harsh on it because it seems to be just another generic horde defense shooter, I would say the same thing about any game that uses that boring as hell formula and has nothing else to offer. I guess people who find that genre to be fun will be all over this.
Also, it looks aesthetically ugly, what's up with that fog? Are the skulls around or something?