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Metal Gear Survive - TGS 2016 Debut

I have a feeling him and Kojima didn't have that good of a relationship. As I mentioned above, Kojima and Korekado had a big verbal fight on camera during MGS4's development. And I get it comes with the territory when making games, but that whole JP BTS documentary IIRC shows it as being tense the entire time.

what were they fighting over ?
 
Metal gear is probably dead without Kojima. It had a pretty good run (last few games not withstanding). I wonder if Konami will attempt to Greenlight a 'proper' full scale MGS ever, especially following what will likely be a dumpster fire with Survive. If they do, it will very likely be the last big MGS game. Kojima always seemed like he was a massive driving force within Konami, fighting against the culture of the rest of the company and trying to pull them into the present, given his attempts to modernize their game development etc, he's better off not having to fight an uphill battle.

Bring on Death Stranding.

what were they fighting over ?

yeah, links?
 
I have a feeling him and Kojima didn't have that good of a relationship. As I mentioned above, Kojima and Korekado had a big verbal fight on camera during MGS4's development. And I get it comes with the territory when making games, but that whole JP BTS documentary IIRC shows it as being tense the entire time.

Any footage available of this?
 
I watched that with an open mind, but...it looks terrible. Like a cruddy $15 Horde mode add on. I want some Peace Walker styled coop stealthing, damn it, not this booty lookin' base defense.

Also, are Platinum and Konami sharing animations or something. What is up with that bow and arrow.
 
What a waste of that sort of gameplay. This just looks like a really dull, uninteresting experience and made about 4 years too late. The gameplay doesn't even look remotely appealing in this context.

More fog than an N64 game as well.

No. No, thanks.
 
Now, take this game and add tons of microtrandactions, and then you'll have the full Konami experience in a post Kojima MGS universe.

At least, that's what I suspect,
 
MGSV lends itself really well to co-op missions too. Imagine a 4-person squad with multiple time sensitive objectives - one player has to follow a guy to find out where the mission objectives are located, everyone else infiltrates the area and starts tagging guards and cameras, then after that you have to take out a target and rescue hostages at the same time so the team splits into two to cover more ground, etc.
exactly. would be really fun to do with friends, and MGSV gameplay is already polished enough to accommodate that.
 
mg is dead

obligatory pachinko version
BlinV6d.png
 
After how 4, Peace Walker and 5 turned out story wise I'd be thrilled with an MGS game not made by Kojima.
So I take you were happy with the footage they shwed? No story and underbudgeted as it was.

Interestingly, that producer is Yuji Korekado, who seems to have stayed at Konami rather than leaving with Kojima. Maybe there's a chance for Metal Gear Rising 2 after all!
If only!
 
Watched a bit of the video and there is literally no reason to slap the name MGS onto this game.

It's laughable and so blatant a cash grab.
 
if there were normal enemy soldiers to sneak by/fight this would've been a day 1 purchase for me, but it looks like it really is all just zombies. guess i'll pass unless reviews/word of mouth somehow end up being positive
 
Yikes you'd think they'd have at least put the effort in on the new weapons, considering V's gameplay is already top-tier, but then this IS Konami :(

I am genuinely still wondering why they didn't just fart out something like MGSV VR missions, except with co-op (and no zombies, or hell just toss in the "zombies" from the campaign)... wouldn't that have been CHEAPER and BETTER RECEIVED?!


I played a good deal of MGO3, and when it works it FUCKING. WORKS.
 
See when they were defending the base, were they trying to defend it or trying to let it blow up to kill as many zombies as possible, because they seemed to be defending it for ages, then when the massive swarm showed up, they just gave up and ran.... I don't get it.
 
See when they were defending the base, were they trying to defend it or trying to let it blow up to kill as many zombies as possible, because they seemed to be defending it for ages, then when the massive swarm showed up, they just gave up and ran.... I don't get it.

They failed the mission.

I'm not sure why Konami decided to build this game around solely the weakest aspects of MGSV's stellar gameplay, but it seems like they've done it. The way they've added melee weapons is absolutely bizarre.
 
I have a feeling him and Kojima didn't have that good of a relationship. As I mentioned above, Kojima and Korekado had a big verbal fight on camera during MGS4's development. And I get it comes with the territory when making games, but that whole JP BTS documentary IIRC shows it as being tense the entire time.
Interesting what's this verbal fight about?

Just saw the video, seems like normal create for dramatic effect section
 
I have a feeling him and Kojima didn't have that good of a relationship. As I mentioned above, Kojima and Korekado had a big verbal fight on camera during MGS4's development. And I get it comes with the territory when making games, but that whole JP BTS documentary IIRC shows it as being tense the entire time.

This doesn't make any sense. You think that Kojima has a bad relationship with a guy because they had a disagreement in a BTS video of MGS4, when the guy is a programmer Kojima has worked with since Policenauts, and has been promoted steadily within Kojima Productions since then, and even after MGS4? So Kojima has a bad relationship with this guy, but he promotes him to a producer, allows him to supervise the production of Metal Gear Solid Rising, and lets him continue supervising the production of Metal Gear Rising after the original project failed and was moved to Platinum, and then allowed him to take on even more responsibilities in MGSV, including the production of Metal Gear Online?

To me it seems like Kojima really respects and trusts this guy despite there being set backs. A good leader knows how valuable it is to have people who are not afraid to say no and challenge your views, even if in the end they have to end up doing what you decide.
 
This looks like Dead Island Riptide, recreated with MGS V assets.

I was willing to give this game a chance after it's announcement....but nah, I'm out.
 
As a diehard fan I'll most likely buy this. Apparently its too hard to play solo though...the online better work really well or at the very least I hope it had splitscreen coop.
 
Looked phoned in and cheap.

I was was latching onto some mild optimism. Kojima fallout and MGSV disappointment aside, I was thinking best case scenario would be a horror/zombie themed co-op game utilising the core game systems from MGSV, essentially tasking groups of four to co-ordinate planned infiltrations against supernatural opponents. And to me, despite the obvious baggage, that would be great as the MGSV gameplay systems are fucking awesome.

But this seems to lean heavily on the action side of MGSV, coupled with a cheap-as-fuck looking base building/tower defence aspect. The combat system for the new classes looks clumsily animated and janky as fuck, too.
 
The combat animation looks stiff. Like he's slowly sliding to his opponent with every swing. Didn't like what I saw. There's more dislikes than likes.
 
...Literally all they had to do was was make a bunch of generic missions like "kill this target" or "retrieve this item" along with some more levels/environments and they would've had a solid expansion pack/standalone game. MGSV's gameplay is good enough that they could get away with doing only that.

Instead, they went ahead and made this bizarre mess.
 
...Literally all they had to do was was make a bunch of generic missions like "kill this target" or "retrieve this item" along with some more levels/environments and they would've had a solid expansion pack/standalone game. MGSV's gameplay is good enough that they could get away with doing only that.

Instead, they went ahead and made this bizarre mess.

I'll make it simpler and say that the only thing they had to do, was to make a mission creation tool and sell it. I'd buy yhat shit day 0.
 
Idk how but watching this I am impressed at how they could make a game that somehow remembered me of RE4 and still looks like shit.
 
I was kinda digging it at the beginning despite the stealth seemingly only having dumb zombies. Co-op makes so much sense in MGSV with the huge maps but then it just turned into horde mode. It would be unique if there wasn't prescribed win conditions or objectives and it really was about survival though the game doesn't seem to be like that. Maybe for the best because the actual flow of gameplay seems boring.
 
What did I just watch ? What a waste of MGSV gameplay, they clearly are using everything they can from the main game to be as cheap as possible and it's an error, looks dull, uninteresting and cheap as fuck, well i'm out.
 
it looks fun to me..

Not metal gear, but fun.

I think you guys are being too harsh on it because of what you wanted it to be.

I'm being harsh on it because it seems to be just another generic horde defense shooter, I would say the same thing about any game that uses that boring as hell formula and has nothing else to offer. I guess people who find that genre to be fun will be all over this.

Also, it looks aesthetically ugly, what's up with that fog? Are the skulls around or something?
 
This looks awesome and I can't wait to play it. Co-op MGS mechanics with survival/scavenging elements? Where do I sign up?

I'm being harsh on it because it seems to be just another generic horde defense shooter, I would say the same thing about any game that uses that boring as hell formula and has nothing else to offer. I guess people who find that genre to be fun will be all over this.

Also, it looks aesthetically ugly, what's up with that fog? Are the skulls around or something?

If you watched that video and decided it was generic, I can tell you've literally never played a horde game in your entire life, or have any idea what makes horde games interesting. This video demonstrates a ton of features that aren't in horde games at all. It's super distinct thanks to the MGS mechanics and the super in-depth (from what we could see, anyways) defense mechanics.
 
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