It's some really strange form of projecting. I mean for all they know this is something that was abandoned during the concept phase of the skulls and shit and that they brought Kojima's vision to life. `\_(ツa lot of people in this thread talking definitively about what Kojima would and wouldn't do like he's their best bud or something
you guys need to take a step back
This looks way better than you'd think given the vitriol. MGSV gameplay mechanics with streamlined MGS3 survival elements that affect gameplay, CO-OP where we can choose and customize our gender, and without the misogyny and sexism of the main game? Sign me up if it reviews well.![]()
You want me to start with the barely dressed mute female sniper named QUIET or the barely dressed who died via a bomb exploding in her vagina after days of torture and rape who you can collect gravure style anime pictures of to hang on the walls of your base?Sexism in the main game?
i dont like zombie stuff myself but watched the whole 15 minutes and i quite liked it, i dont know if it was the narrator's voice though that made it look even better than it is
A similar narration took us through some missions in MGSV and definitely made things seem a lot cooler.
I liked mgsv, but yeah, not touching this. It's going to die a quick death not unlike the rest of the copy cat weird games of a similar genre.
WHAT
THE
FUCK
Is this for fucking real? They are so fucking close to making the perfect zombie game, and they waste it on the fucking MGS universe in the middle of a god damn desert environment!?
Like, I'm actually dumb struck right now. They have the Fox Engine and the base gameplay of the best stealth game ever, and decide to go ahead and make a zombie game.
You have the perfect core mechanics already done, they are fucking made in a pre-packaged box for you, it's literally the thing that every big survival game lacks, and you decide to fuck up the entire environmental/survival aspect of it?
Just make a city, just make one god damn city. Spend a fucking year making a city environment and some suburban outskirts, design a complex, but manageable medic system and food/thirst system, a farming system, a engineer system, and you have 70% of the best zombie/survival game ever. I mean fuck, they even have a god damn barricade system!
I know this post seems like someone going insane, because it is. All my life I've wanted an open world zombie game that actually really simulates a zombie apocalypse. The Last of Us was as close as I got to that game in terms of mechanics, and Project Zomboid is as close as I've gotten with an open world rogue like with extremely in-depth medical/food/health systems with an insanely large map
They literally have the ability to combine the two and they aren't doing it.
Not this again. lolYou want me to start with the barely dressed mute female sniper named QUIET or the barely dressed who died via a bomb exploding in her vagina after days of torture and rape who you can collect gravure style anime pictures of to hang on the walls of your base?
I mean are we really not gonna call a duck a duck?Not this again. lol
Not this thread too, we all know what it will spiral into. Nooooooooooooooo. It's not pretty for anyone
A city environment means a much bigger budget. I assume they did what they could in the allotted time.WHAT
THE
FUCK
Is this for fucking real? They are so fucking close to making the perfect zombie game, and they waste it on the fucking MGS universe in the middle of a god damn desert environment!?
Like, I'm actually dumb struck right now. They have the Fox Engine and the base gameplay of the best stealth game ever, and decide to go ahead and make a zombie game.
You have the perfect core mechanics already done, they are fucking made in a pre-packaged box for you, it's literally the thing that every big survival game lacks, and you decide to fuck up the entire environmental/survival aspect of it?
Just make a city, just make one god damn city. Spend a fucking year making a city environment and some suburban outskirts, design a complex, but manageable medic system and food/thirst system, a farming system, a engineer system, and you have 70% of the best zombie/survival game ever. I mean fuck, they even have a god damn barricade system!
I know this post seems like someone going insane, because it is. All my life I've wanted an open world zombie game that actually really simulates a zombie apocalypse. The Last of Us was as close as I got to that game in terms of mechanics, and Project Zomboid is as close as I've gotten with an open world rogue like with extremely in-depth medical/food/health systems with an insanely large map
They literally have the ability to combine the two and they aren't doing it.
That discussion should be saved for the other countless threads. The thread will just turn to madness, don't you think? So far, kojima, quiet and paz have nothing to do with this game. But, i agree with your sentiments that it shows promise. Hopefully, we get a beta or something. I will definitely be paying attention to how it reviews.I mean are we really not gonna call a duck a duck?
WHAT
THE
FUCK
Is this for fucking real? They are so fucking close to making the perfect zombie game, and they waste it on the fucking MGS universe in the middle of a god damn desert environment!?
Like, I'm actually dumb struck right now. They have the Fox Engine and the base gameplay of the best stealth game ever, and decide to go ahead and make a zombie game.
You have the perfect core mechanics already done, they are fucking made in a pre-packaged box for you, it's literally the thing that every big survival game lacks, and you decide to fuck up the entire environmental/survival aspect of it?
Just make a city, just make one god damn city. Spend a fucking year making a city environment and some suburban outskirts, design a complex, but manageable medic system and food/thirst system, a farming system, a engineer system, and you have 70% of the best zombie/survival game ever. I mean fuck, they even have a god damn barricade system!
I know this post seems like someone going insane, because it is. All my life I've wanted an open world zombie game that actually really simulates a zombie apocalypse. The Last of Us was as close as I got to that game in terms of mechanics, and Project Zomboid is as close as I've gotten with an open world rogue like with extremely in-depth medical/food/health systems with an insanely large map
They literally have the ability to combine the two and they aren't doing it.
I think I would be less insulted if the setting wasn't literally Afghanistan where there's Diamond Dogs branded items and outfits. The game takes place in 1975, no alternate universe wormhole shit story could explain to me this.
You've already got dirtied up Mother Base outfits from Ground Zeroes and Phantom Pain, use that! Also, the Mother Base in the promo images is the Diamond Dog Mother Base, MSF's Mother Base was totally different design wise. Also I'm 99% certain the zombie being stuck in wooden spikes is the same animation from soldiers falling from higher up, just slowed way down.
There's recycling assets, then there's just straight up copy paste. This is shaping up to be the latter. Konami, you have assets to recreate Costa Rica and Nicaragua, why not make a game with that setting? Peace Walker takes place in Central America, return to that locale for Survive! Repeating what I said earlier, there's 0% logic with sending MSF soldiers through a wormhole to Afghanistan. Central America makes some sense. Hell even return to Camp Omega. Just take the improvements to the engine from Phantom Pain, and apply them to the setting and timeline of Peace Walker/Ground Zeroes.
If there's no Monster Hunter mode in this game I swear to christ.
Cool, just noticed the health system is based on hunger and thirst.
look to 4:24
https://www.youtube.com/watch?v=gmoviUmHP0I
Probably not worth a new thread, but Kojima andShinkawa did comment on Metal Gear Survive on Twitter:
https://twitter.com/KojiPro2015/status/777376213086064640
https://twitter.com/KojiPro2015/status/777376660240740352
The tweets are from the official Kojima Productions twitter account.
Kojima says that he had heard that there is word going around on the net
that Metal Gear Survive could been his idea before he left, and he
cleared it up that it was not and that he has absolutely nothing to do
with it and doesn't know anything about it. He further states that to
him, Metal Gear was about espionage and political fiction, and that in
such settings, it doesn't seem to fit to have zombies around. Shinkawa
then chimes in that he also never heard of anything like this from
Kojima, and that Metal Gear is supposed to be a bipedal weapon. Then
they make a joke about how a Metal Gear where there is no Metal Gear
would be.... the NES Metal Gear.![]()
if it doesn't fit to have zombies around why'd he have zombies aroundProbably not worth a new thread, but Kojima and Shinkawa did comment on Metal Gear Survive on Twitter:
https://twitter.com/KojiPro2015/status/777376213086064640
https://twitter.com/KojiPro2015/status/777376660240740352
The tweets are from the official Kojima Productions twitter account. Kojima says that he had heard that there is word going around on the net that Metal Gear Survive could been his idea before he left, and he cleared it up that it was not and that he has absolutely nothing to do with it and doesn't know anything about it. He further states that to him, Metal Gear was about espionage and political fiction, and that in such settings, it doesn't seem to fit to have zombies around. Shinkawa then chimes in that he also never heard of anything like this from Kojima, and that Metal Gear is supposed to be a bipedal weapon. Then they make a joke about how a Metal Gear where there is no Metal Gear would be.... the NES Metal Gear.![]()
Probably not worth a new thread, but Kojima and Shinkawa did comment on Metal Gear Survive on Twitter:
https://twitter.com/KojiPro2015/status/777376213086064640
https://twitter.com/KojiPro2015/status/777376660240740352
The tweets are from the official Kojima Productions twitter account. Kojima says that he had heard that there is word going around on the net that Metal Gear Survive could been his idea before he left, and he cleared it up that it was not and that he has absolutely nothing to do with it and doesn't know anything about it. He further states that to him, Metal Gear was about espionage and political fiction, and that in such settings, it doesn't seem to fit to have zombies around. Shinkawa then chimes in that he also never heard of anything like this from Kojima, and that Metal Gear is supposed to be a bipedal weapon. Then they make a joke about how a Metal Gear where there is no Metal Gear would be.... the NES Metal Gear.![]()
if it doesn't fit to have zombies around why'd he have zombies around
If it doesn't fit to have zombies in Metal Gear why did Kojima put zombies in two different MGS games?
They are certainly not brain dead either.Not only are they technically not zombies, but they're also not the main point of the games.
Not only are they technically not zombies, but they're also not the main point of the games.
sure. they just look and act like zombies.