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Metal Slug 7 impressions anyone?

Mistouze

user-friendly man-cashews
The game is playable at TGS and we have yet to hear about it. So far I've only seen a small and not very informative article about it on Kotaku.

Did SNK hid it in their booth at TGS? Any gaffers tried it? Where's the Metal Slug love? Am I gonna stop asking questions?
 
I hope the pixelated shots we saw in recent scans were a result of aliased scaling/zooming... because they looked terrible
 
Lee N said:
It's the print/scan.. look at other coloured segments and you see the same grittyness.

gotta disagree with you, I believe I've seen a different scan somewhere and the characters looked like blobs (but it could be due to hardware scaling)...
 
PolyGone said:
gotta disagree with you, I believe I've seen a different scan somewhere and the characters looked like blobs (but it could be due to hardware scaling)...
Well, post the other scan then.. because this is the only one I've seen.
 
only one level was playable, and it lasted 3 minutes... can't really post impressions after that short of a demo to be honest.
 
MrTroubleMaker said:
Is this only going to be on the DS?
DS exclusive from what I've read over the net. I was hoping to see old MS ports for the DS but damn...
 
Reno said:
only one level was playable, and it lasted 3 minutes... can't really post impressions after that short of a demo to be honest.

Hm... Were there any character choices/abilities like in 6?
 
Did anybody like Metal Slug 6? I thought the weapon swapping system was pretty awesome and should've been optional in the other 5 games, but yeah. I thought it was ace. My fave's still 3. Mostly for the Mission 2 music. ZOMBIES!
 
Verboten said:
Did anybody like Metal Slug 6?

I sure didn't , the swarming enemies, zooming and poorly made backgrounds that just didn't fit with the low res sprites made me really hate it. I would rank it as on par with 4 and 5.
 
September 21, 2007 - Okay, so the original Metal Slug 1 for the Game Boy Advance - announced for release like two years ago - still manages to be a no show, and will probably never exist now that the GBA is on its way out to pasture. No worries, as SNK Playmore is bringing the series to the Nintendo DS. But not the original Metal Slug like the Game Boy Advance version was going to be. No, this one's a full-on sequel: Metal Slug 7. And it was on display at the SNK Playmore booth during the Tokyo Game Show this week.

Honestly, there's not much to say, simply because no details were made available, and the playable version was so early in development it was running only a single screen with the second screen displaying the entire level map in a debug fashion. And no touch screen support of any kind. But you know what? It's definitely Metal Slug, and that's okay. The same balls-out side-scrolling shooter action with that same over-the-top energy - all the same stuff that's made the series such a success in the arcade and in the home.

The game did have that overwhelming feeling that it was emulating a previous version instead of being an original IP. Even though the Metal Slug series officially capped off at Number 6 until the Nintendo DS version came around, subtle clues indicated that the version that SNK Playmore had on display was emulating an older version…mostly in the game's resolution: the visuals seemed "shimmery" and not native to the DS screen, as if a higher resolution version was being rescaled to the Nintendo DS system's 256x192 display. I can't be entirely sure since I hadn't familiarized myself with the series prior to the hands-on.

It was a short demo, but it did its job: it got the word out that Metal Slug is on the way to the Nintendo DS.
.
 
I wish they would just redo everything from the ground up in HD and just put it on PS3 or 360. Still, Metal Slug is Metal Slug and I haven't played one yet that wasn't fun.
 
Lee N said:
looks like filtered/resized scans that are then jpegged to death.

You really shouldn't judge the game based on that.

they're 256x192, just like the official screens we've seen for FF4DS and others :/
 
The sprites are scaled and look horrible :(

Still, really looking forward to this game, a bit disappointed with the poor scaling of the sprites, love the art in the other Metal Slug games.
 
EctoPrime said:
I sure didn't , the swarming enemies, zooming and poorly made backgrounds that just didn't fit with the low res sprites made me really hate it. I would rank it as on par with 4 and 5.

How is broken 4 anywhere close to 5 and 6? This whole "let's pretend every post-3 game is just as bad" trend is really annoying.
 
PolyGone said:
they're 256x192, just like the official screens we've seen for FF4DS and others :/
Which is why I said "resized".. it's possible to resize a scan to be native DS resolution and still look nothing like it will on a real DS.

Anyway, I'm downloading the video linked above now - should be a better way to judge the game from. Low quality screens is usually not the best way.
 
shame they're not doing a PSP version. i mean, there's nothing that relies on the touch pad right? this game would be lovely in widescreen.
 
Ok, looked at the video now.. there's definitely some scaling going on - but it doesn't look as bad as in the scans.
 
b7b9912a.gif


I made this for you, Lee N ;)
 
PolyGone said:
b7b9912a.gif


I made this for you, Lee N ;)
Hehe, thank you.. I have no intentions of changing my avatar right now though. Nor do I consider myself being a part of any "Metal Slug Defence Force", it's worth noting that I never said you were wrong.. I just didn't think it was a good idea to judge the game from bad screenshots.

In the end you turned out to be right, there's definitely some scaling on the sprites in Metal Slug 7 - which is a shame. But I hope the game turns out alright anyway.

Nice looking avatar though, I'm sure someone will pick it up.
 
nice avatar Poly.

NeonZ said:
How is broken 4 anywhere close to 5 and 6? This whole "let's pretend every post-3 game is just as bad" trend is really annoying.

i agree completely. i dont know why people lump 4 in with 5 (and 6). i think 4 is an awesome game and very worthy of the Metal Slug name.
 
By the looks of it this demo was put together in *very* short time. SNK probably didn't even had the time to re-do the graphics at the correct scale for the DS resolution and simply enabled hardware scaling at the last moment.
 
Does IGN have some sort of strange form of amnesia where they forget what games come out in a series? Yeah, I know, Metal Slug for GBA kinda vaporized, but there was an original Metal Slug game for the GBA. (metal slug advance) Ah IGN, how quickly you forget.
 
BLEH

ds obviously isn't an ideal platform for the next metal slug, but i was willing to give this a chance, particularly since i loved metal slug 6. now i'm basically just hoping they change the title to 'metal slug ds,' as they did with yoshi's island. they're still doing arcade versions of kof and samsho -- metal slug deserves the same
 
drohne said:
BLEH

ds obviously isn't an ideal platform for the next metal slug, but i was willing to give this a chance, particularly since i loved metal slug 6. now i'm basically just hoping they change the title to 'metal slug ds,' as they did with yoshi's island. they're still doing arcade versions of kof and samsho -- metal slug deserves the same
Wait till they've polished the game a bit more before giving a judgement but yeah, a MS7 for the arcades and DS would have rassured me about the quality of the game.
 
New Metal Slug game = :)
New Metal Slug game only for a handheld (?) = O_o :( A new Metal Slug game that is a main Metal Slug game that is. I know that like GBA has Metal Slug Advance, i have no problems with spin-offs (if thats the right word to use), but i would like that the main game, in this case Metal Slug 7, would be a console game too.
 
Metal Slug 7 vs. Contra 4 vs. uh.. Commando 07.. all on the same platform!!

Despite my love for Metal Slug I've got to say every handheld Metal Slug game so far hasn't exactly been shining. So, I too wish this wasn't a DS only game but that wont stop me from buying it and I've got high hopes for it.

Looks like the bottom screen is being used as a map.. Which is very interesting because all the levels in Slug games so far have been straight forward with a branching path or two at the most. Hardly anything that needs a map. Metal Slugoid anyone? Or would it be Metal Slugvania?
 
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