tali'zorah84
Member
"It has been nearly six years since the last good Metroid game"
stealth other m shade bye
stealth other m shade bye
"It has been nearly six years since the last good Metroid game"
stealth other m shade bye
Well, once I managed to land my hands on the Mega Ball upgrade, all my problems with this game vanished. I'm currently enjoying it, and managed to get the Super Missile (well, I'm still stuck with the regular beam and 1 energy tank, but it's manageable).
Damnation ! Is there any safe spots in the room where we battle Phantom ? ;_; Oh well, I managed to kill it. I just had to use regular missiles (he only does his most annoying attack if we fire a Super Missile at him).
So, numerous Energy Tank, Reserve Tank and Missiles upgrades unlocked. I have the Super Missile, and numerous Super Bomb too. I got the Ice Plate Armor just now... And I'm still with the regular beam. I'm wondering if I missed something or if I did unknowingly some sequence breaking.
This hack is interesting... But it really could use some shortcuts. The environment isn't really easy to navigate sometimes.
End time: 4:55 (I definitely can shave this down)
Item Collection: 69.2%
I really don't have much different to say than I did earlier. I enjoyed what I played through. The hack itself is short, so it didn't really feel as though any one given area overstayed it's welcome. The environments were nice and built to be entirely different than Super Metroid's. Navigating them was fun and allowed a different approach depending on the skill you possessed or item you had equipped (barring places you had to have a specific item in order to proceed). The enemy placement was fine and offered a challenged, especially towards the end (more on that later), and it has some creative puzzles.
The one thing that felt the most different, was the item placement. I can give them credit for making you feel as though you really did just stumble onto certain things, and for rewarding you for exploring. That said, you're going to run into a ton of trouble towards the end if you don't look everywhere. When they throw theat you, you have to drain missiles, because the beams feel kind of weak. Maybe I was using the wrong combo, but the later enemies take hits and laugh. Was the grapple beam always this strong? It's op.un-freezeable metroids (wat) and giant sidehoppers
Some of the puzzles reward you for having skills that you learn outside of the game (which is fine I guess). I went into this knowing about short charging, but I can't imagine that everyone will. There are a couple of items where you have to have advanced knowledge of shine sparking to get them. This also could have used more creative puzzles, akin to the grappling hook puzzle for the missile.
The empty rooms without items got annoying, but I respect them for putting them in the game. You don't need a reward every time you go exploring(it's nice).
I know it's a hack, and unfair to judge them for it, but the bosses all felt randomly dropped into the game, with the last one being the biggest offender. I like fighting them and appreciate them keeping them, but maybe they could have done something creative with the rooms to give them a fresh feel, instead of treading old ground.
So, even with my gripes with the item placement feeling like it was illogical in spots, I thoroughly enjoyed it. I fucking miss this series being in 2D. :/
I have a small problem : is it possible to grab edges in Super Metroid ? Because in the beginning, right after I get the Morphing Ball in this hack rom, I get stuck in some aeras because the path is up, but I can't reach it in morph ball mode.
Have the same problem. Anyone? Please don't tell me it's actually possible to get stuck? lol
I'm not going to be of any help, because I don't really remember the part you're at very well. I didn't get stuck there though. Try looking for bombs or jumping and morphing in midair.
This is the part they're referring to. If you grab the morph ball and immediately go back the other direction, you can go down and get stuck here.As far as I can tell there's no way out judging from about 30 minutes of trying.You can do an insanely difficult mid air morphball to get out, but it's far beyond the skills of the average person. This is not comparable to Super Metroid's difficult curve.
Not really impressed with this romhack. It has none of the subtlety or charm of a Nintendo developed Metroid, and nothing unique to make up for that.
Could you see if the Control Freak Patch works with this patch? Control Freak literally makes Super Metroid 10x better in terms of getting rid of some of the "clunkiness" in the controls, but Metroid Super Zero Mission broke the Speed Booster with it, because they both changed some of its mechanics. I'd love to start playing this patch, but not if I get totally bummed out over Control Freak again.
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url]https://m2k2.taigaforum.com/post/sm_control_freak.html[/url]
Dunno what the heck are you talking about but you got my full attention.
Do go on, please.