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Metroid Other M (Wii, Team Ninja x Nintendo) Official Site Opens

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magicalsoundshower said:
It's really weird how you can apparently only really love or really hate Prime. Doesn't anyone else think it's a good game that would be better if a couple areas, such as the Phazon mines, had better level design, like I do? I feel so weird.

I loved the Phazon Mines. I know it was tough, but the lack of save points really increased the tension for that section. In fact no other section in any Metroid game I've played had that kind of tension.
 
Nessus said:
I loved the Phazon Mines. I know it was tough, but the lack of save points really increased the tension for that section. In fact no other section in any Metroid game I've played had that kind of tension.
Infiltrating the base at Phendrana and escaping with the Thermal Visor was my most favorite experience last decade. It was so scary.
 
upandaway said:
Wait, what? You're guilty of his accusations!

Well my first post was genuine gladness, kinda like waking up and noticing George W Bush is no longer president. Sometimes you have to say it to remind yourself it's true.

I'm really surprised we're getting a new console Metroid, and right after a new console Super Mario Bros. It's good to see 2Dish stuff returning.
 
Nessus said:
I loved the Phazon Mines. I know it was tough, but the lack of save points really increased the tension for that section. In fact no other section in any Metroid game I've played had that kind of tension.
I can't say I disliked them because they were hard, but my beef was the overabundance of color-coded pirates to fight. While I'm not opposed to the idea of having power/wave/ice/plasma troopers itself, they showed up so often it started feeling really tedious. If they'd thrown in a bunch strong regular enemies or, say, one more of those invisible drone things, I'd have liked it so much better. The thing I like about, let's call it, "Nintendo level design" is that they're not afraid to introduce gimmicks, but tend to be careful not to overuse them. In my opinion, Retro didn't quite approach "Nintendo level design" here.
 
The reason to hate prime should be as similar as hating on the first 3D Zelda, Ocarina of Time, me thinks. A huge split has occurred there. So no surprise for the Prime hate, really.
It happens again with Other M. Problem is, Instead of the moderate use of story scenes and narrative like Ocarina of Time, Sakamoto is planning to make Metroid Gear Solid, gameplay seamlessly interwoven with the game.

So yeah, it's gonna be an linear action game with a heavy emphasis on character development, and taking away Samus's status as a player controlled character as Link used to be. There will be exploration like walking into a side room will be exploration I guess. Yep...so it's gonna be like Fusion. I liked Fusion, but it screwed up the Metroid continuity big time. (Anyone REALLY likes that goddamn Fusion suit?)
 
The Prime trilogy is the veritable Citizen Kane of the Metroid series.

And now what. A Team Ninja game in 3D, 3rd person. A Team Ninja game with projectile weapons, quite possibly explosive. A Team Ninja game in a genre where level design is of importance. I do wish to be surprised because the strikes against it are numerous.
 
bcn-ron said:
The Prime trilogy is the veritable Citizen Kane of the Metroid series.

And now what. A Team Ninja game in 3D, 3rd person. A Team Ninja game with projectile weapons, quite possibly explosive. A Team Ninja game in a genre where level design is of importance. I do wish to be surprised because the strikes against it are numerous.

It's not a Team Ninja game.
 
Steel Cog said:
The reason to hate prime should be as similar as hating on the first 3D Zelda, Ocarina of Time, me thinks. A huge split has occurred there. So no surprise for the Prime hate, really.
It happens again with Other M. Problem is, Instead of the moderate use of story scenes and narrative like Ocarina of Time, Sakamoto is planning to make Metroid Gear Solid, gameplay seamlessly interwoven with the game.

So yeah, it's gonna be an linear action game with a heavy emphasis on character development, and taking away Samus's status as a player controlled character as Link used to be. There will be exploration like walking into a side room will be exploration I guess. Yep...so it's gonna be like Fusion. I liked Fusion, but it screwed up the Metroid continuity big time. (Anyone REALLY likes that goddamn Fusion suit?)
Although the design was pretty so-so, the idea behind it was nice as hell in my opinion. I loved the story about having to strip it away, and also about how she was now susceptible to the cold thanks to the...well...whole fusion process.
 
Steel Cog said:
The reason to hate prime should be as similar as hating on the first 3D Zelda, Ocarina of Time, me thinks. A huge split has occurred there. So no surprise for the Prime hate, really.
It happens again with Other M. Problem is, Instead of the moderate use of story scenes and narrative like Ocarina of Time, Sakamoto is planning to make Metroid Gear Solid, gameplay seamlessly interwoven with the game.

So yeah, it's gonna be an linear action game with a heavy emphasis on character development, and taking away Samus's status as a player controlled character as Link used to be. There will be exploration like walking into a side room will be exploration I guess. Yep...so it's gonna be like Fusion. I liked Fusion, but it screwed up the Metroid continuity big time. (Anyone REALLY likes that goddamn Fusion suit?)

Woah, so you're from the future? You've, like, played Other M? Because there's no way you could be getting that from any of the information we have so far. The only other explanation is that you're jumping to completely baseless conclusions and declaring them as fact. But that surely couldn't be the case.
 
Steel Cog said:
The reason to hate prime should be as similar as hating on the first 3D Zelda, Ocarina of Time, me thinks. A huge split has occurred there. So no surprise for the Prime hate, really.
It happens again with Other M. Problem is, Instead of the moderate use of story scenes and narrative like Ocarina of Time, Sakamoto is planning to make Metroid Gear Solid, gameplay seamlessly interwoven with the game.

So yeah, it's gonna be an linear action game with a heavy emphasis on character development, and taking away Samus's status as a player controlled character as Link used to be. There will be exploration like walking into a side room will be exploration I guess. Yep...so it's gonna be like Fusion. I liked Fusion, but it screwed up the Metroid continuity big time. (Anyone REALLY likes that goddamn Fusion suit?)


What other secrets does your anal cavity harbour?
 
KevinCow said:
Woah, so you're from the future? You've, like, played Other M? Because there's no way you could be getting that from any of the information we have so far. The only other explanation is that you're jumping to completely baseless conclusions and declaring them as fact. But that surely couldn't be the case.

http://www.1up.com/do/previewPage?pager.offset=1&cId=3174587&p=

"1UP: What most people love about Metroid is that it offers a huge, open world. It's non-linear, there's so much to explore, and you can move about at your own pace. Is that something you're going to be retaining for this game, or is it going to be more of a linear, level by level progression?

YS: If you think about this one as being maybe similar to Metroid Fusion, then I think you'll have an idea of how the story will play out. It's still linear in the sense that there's a progression, but there are side areas that players can go into. It will retain that true, Metroid feel.

1UP: Team Ninja is known for their cinematics and storytelling. Is that something that will factor in heavily?

YS: As I mentioned before, it's kind of similar to Fusion in that there's an overarching story that the player will experience as they progress through the game. It is a game, but within it is a larger story that will unfold as the player progresses."

Straight from Sakamoto's mouth.
 
fekoio.jpg
 
Doesn't make it sound any more linear than the average Metroid game there. There will still be backtracking and shit... There will just be story sequences triggered when certain requirements are met. Reaching a specific location, defeating a specific boss, meeting a certain character, etc. Unless they've changed it to a level based affair? But nothing indicates anything of the sort yet.
 
Wrath2X said:
I'm serious.
The visuals are obviously 3D, gameplay sequences show both classic side scrolling combat, as well as a couple of situations where it appears to have 3D gameplay, ie, aiming certain things in first person mode, etc. Most of it, including the parts with the grapple moves, looked side scrolling with twistng levels, Klonoa style.
 
Agnates said:
The visuals are obviously 3D, gameplay sequences show both classic side scrolling combat, as well as a couple of situations where it appears to have 3D gameplay, ie, aiming certain things in first person mode, etc. Most of it, including the parts with the grapple moves, looked side scrolling with twistng levels, Klonoa style.
Not really, the segment were your fighting the lava boss looks 3D. When Samus is killing monsters in both the forest looking level and the ship looks 3D. The way Samus moves looks like Ryu Hayabusa, and it looks 3D.
 
Dragona Akehi said:
it's two thousand and fucking ten and you people are still talking about that prime shit?
There's a thread about System Shock 2 in the front page.

Metroid Prime should have a sticky thread in the front page, it's that awesome.
 
Steel Cog said:
It happens again with Other M. Problem is, Instead of the moderate use of story scenes and narrative like Ocarina of Time, Sakamoto is planning to make Metroid Gear Solid, gameplay seamlessly interwoven with the game.

So yeah, it's gonna be an linear action game with a heavy emphasis on character development
Have we any clue to back this up? Or is this mostly based on the website?
Once again, they lay emphasis on Samus story before Prime, and Prime was mostly story-free during the game.

Especially, I don't really see Metroid becoming really linear (Fusion had less sequence breaks, but still plently of shortcuts and exploration, and the escape from the trap that break the normal progression with the easter egg was genius ^_^)

Edit: sorry, I missed a couple of posts, but I'm not convinced by Sakamoto's answer. And I don't find Fusion heavily story-driven (a 5s cinematic during elevators is hardly bothering) and not so linear, even if I indeed miss sequences breaks.

Steel Cog said:
Anyone REALLY likes that goddamn Fusion suit?
I've no problem with it... Actually, I expected Metroid-based weapons to appear since Super Metroid.
 
Steel Cog said:
(Anyone REALLY likes that goddamn Fusion suit?)

I never understood why that's such a problem. It easily could receive a redesign for a new game or just a new upgrade right in the beginning that changes the suit again.
 
Wrath2X said:
Not really, the segment were your fighting the lava boss looks 3D. When Samus is killing monsters in both the forest looking level and the ship looks 3D. The way Samus moves looks like Ryu Hayabusa, and it looks 3D.
Agnates said:
The visuals are obviously 3D, gameplay sequences show both classic side scrolling combat, as well as a couple of situations where it appears to have 3D gameplay, ie, aiming certain things in first person mode, etc. Most of it, including the parts with the grapple moves, looked side scrolling with twistng levels, Klonoa style.
You should both know that looks don't matter. Tsk tsk you silly guys.
I'm just pointing out that we don't fucking know anything yet really
 
LSauchelli said:
He was Super Metroid's director, so yes. He was the one behind it.

Takashi Tezuka has been the director for most of the Mario games, does that mean that Miyamoto is not the brains behind the operation then?

In videogames, unlike movies, I've noticed that the brains behind the games is not the director, but the PRODUCER.
 
I think that, given all the facts, the Metroid saga needs an episode like Other M.
Be what it be, it will be a direct expression of Sakamoto's idea of the saga he created.
As its father, he should have the right to do it.
 
Wrath2X said:
Not really, the segment were your fighting the lava boss looks 3D. When Samus is killing monsters in both the forest looking level and the ship looks 3D. The way Samus moves looks like Ryu Hayabusa, and it looks 3D.

You made me rewatch the E3 trailer and consequently remember what my reaction was when I first saw it:

[Stormy Sea]

Friend: "uhmmm"
Me: "man, that's Team Ninja.."

[Space, Space Ship]

Me: "Star Fox?!"
Friend: "Star Fox!"

[Blonde]

Me: "what the hell, this looks like some kind of sci-fi jrpg"
Friend: "Star Fox!"

["Any objections lady?"]

Me: "uuhh I've heard this before oO"
Friend: "Star Fox!"

and then they didn't even let me realize what it was, show ZSS and just fuck with our minds. E3 2009 was great.
 
In light of NSMB Wii's commercial success what are the chances of this game going 2d or if was 2d already even more 2d than it was before (by 2d I mean the game being played and the action taking place primarly on a 2d plane)?
 
M.I.S. said:
In light of NSMB Wii's commercial success what are the chances of this game going 2d or if was 2d already even more 2d than it was before (by 2d I mean the game being played and the action taking place primarly on a 2d plane)?
I'd say there aren't any. I wouldn't mistake NSMBWii's success with a sign of some sort of 2D renaissance because it mostly succeeded because 2D Mario is something iconic and hardly any classic 2D game comes close these days.
 
Metroid Killer said:
You should both know that looks don't matter. Tsk tsk you silly guys.
I'm just pointing out that we don't fucking know anything yet really
I know, but everyone seems to be jumping to the conclusion that the game is 2D. When many of the video indicate 3D.

Ah well I'll wait to see how it turns out.
 
This game does look pretty cool but IMO, I think the Metroid series lost some of it's charm. I still remember the first time I played Metroid on the NES and it was awesome! Just running around shooting monsters and really exploring the levels was just so cool. But after that I think that the magic began to dwindle. It's hard to explain but at the same time, I just don't know. IMO Metroid Prime tried to get back to it's roots despite it being in 3D and to kind of worked I guess.

The problem that I see with Other M, IMO, is that the producers want to focus more on her "story", instead of the exploration part of the original, and I guess the Prime series. Adding to this they want to put in cutscenes and make it more cinematic. Now I'm not saying that it's going to be a bad game but, I don't remember the original games being about "Story" and "Cutscenes". I just remember it being about kicking some alien monster ass.

I just wish they would look back at the original games and to go back to their roots. Perhaps the same could be said of the Zelda series too but that's for another time. Again you guys don't have to agree with me but......that's how I kinda feel. :|
 
Dragona Akehi said:
it's two thousand and fucking ten and you people are still talking about that prime shit?


true....just like some gamers will still be on that Halo shit.......that COD shit......any type of HD shooter shit.....these type of gamers with their lack of being open minded about the games they play come off casual imo.
 
upandaway said:
Infiltrating the base at Phendrana and escaping with the Thermal Visor was my most favorite experience last decade. It was so scary.
I replayed Prime recently, and yeah that's a pretty good part. It's tough, too. I was playing on Hard and everything, but I really didn't expect to die. I did die, however.

I do think that the Phazon Mines were designed just fine. The deeper region with the Metroids is much better than the surface area, though. And, all that said, my favorite areas in the game are Chozo Ruins and especially Phendrana Drifts. Upon replay there were a lot of little things that I forgot about in the design of the game that just felt awesome. I forgot how fun the level design of the Chozo Ruins was, and how great it is when you go in and there's toxic water everywhere. A perfect way to introduce environmental hostility.

Prime has flaws, but you could say that about any game. I honestly think that it's one of those games that truly deserved, say, the 9.8 from IGN that it got. For its time, it was brilliant, and playing it now, there is still only a small amount of things that are left to be desired. The game's a triumph, end of story.
 
I didn't know there was so much hate for Metroid Prime. Good lord. The game transitioned well into 3D. The atmosphere, art, and music was easily one of the best from last generation. The gameplay wat top notch too. As with past Metroids, the environment was one giant dungeon and it was FUN, especially the morph ball in 3D.

Personally, I liked Prime more than SM, and this is coming from someone who likes 2D Nintendo games more than the 3D ones.
 
Jason's Ultimatum said:
I didn't know there was so much hate for Metroid Prime. Good lord. The game transitioned well into 3D. The atmosphere, art, and music was easily one of the best from last generation. The gameplay wat top notch too. As with past Metroids, the environment was one giant dungeon and it was FUN, especially the morph ball in 3D.

I came in here to write exactly this. I would consider getting a Wii just for this game, but that site and music didnt exactly blow my skirt up. I hope they stick to the core Metroid basics.
 
Jason's Ultimatum said:
I didn't know there was so much hate for Metroid Prime.

They disliked it as soon as they saw it announced "First Person".

It's fine to be closeminded and stick to what styles you like but no one(not these people) can say it wasn't a good game or that it wasn't true to the series.

It was one of the best games(still is) and was very Metroid and no developer or team could have made Metroid in FP like this and that alone deserves respect even if the naysayers genuinely didn't care for the direction.

The game aged tremendously also, it's as great now as it was then.

Other M could be good but so far something seems different and not a good different.

It won't be anywhere near Prime.

I hope they delay it to get it right.
 
Takashi Tezuka has been the director for most of the Mario games, does that mean that Miyamoto is not the brains behind the operation then?

In videogames, unlike movies, I've noticed that the brains behind the games is not the director, but the PRODUCER.

That is like the furthest thing from the truth. Mario is not necessarily a good example for your analogy either. But even so, there are several 2D Mario and Zelda games were Tezuka was the lead designer. Just because Miyamoto has the power of veto and has the last say, doesn't erase the fact that Tezuka came up with most of the designs.
 
Shikamaru Ninja said:
That is like the furthest thing from the truth. Mario is not necessarily a good example for your analogy either. But even so, there are several 2D Mario and Zelda games were Tezuka was the lead designer. Just because Miyamoto has the power of veto and has the last say, doesn't erase the fact that Tezuka came up with most of the designs.

At the same time, you shouldn't(not you personally) disregard the imprint of Miyamoto as if he doesn't matter anymore as he gives his input and I am sure is crucial in making it the best it could be plus he probably taught these talented designers a thing or two or a thousand about making levels.
 
Varjet said:
So they should delay it to fix what exactly?

Not necessarily fix it as no one even knows much of the quality of the game as they won't show much.

But it's Metroid, a really important series in the history of the company and rushing it out there and it ending up plain would be a disaster.

It seems like it's coming soon and I don't like the sound of that but maybe they had plenty of time to make it but you'd think they'd start showing something.
 
A little late for this reply, but whate the hell.
SuperAngelo64 said:
First Metroid game to interest me.

It looks like this series is finally getting the heart it has been lacking.
What grinds my gears is how some Hardcore Gamers that spew terms like "depth" and "heart", or sometimes "soul" are ironicaly the ones that are the most superficial of all gamers.

I guess they're only interested in 'awesome' videos that show girls with huge eyes and boobs, orchestal music and whatnot.

If you can't see what's special about Metroid, maybe you never really looked at any game in the series.

Also, if the word you are looking for is indeed 'conmovedor' (Which is basically something touching/emotional), then what the hell is he talking about? Neither Mario, nor Zelda have one single scene that comes close to the hatchling/Baby Metroid's death in emotional terms.

Also saying stuff like "It may be the first Metroid game to interest me" is so freaking pedantic that it honestly makes me laugh a little bit.
 
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