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Deleted member 1159
Unconfirmed Member
I don't think NES games are that insanely hard, they just punish you for mistakes. The problem with modern games is there are usually no repercussions for playing like shit. For example, the one problem I have with Super Metroid is that by about 10 minutes into the game you have so many energy tanks you don't have to worry about getting hit anymore. In the original you were limited to what, 5 or 6 energy tanks? And until you get the varia suit, each hit HURTS. There's nothing wrong with that sort of design, and it's not insanely hard, you just have to actually pay attention and it makes combat a big part of the gameplay. Super Metroid's only weakness is that combat and survival aren't really integral parts of it, it's more about exploration and problem solving. I know part of this is a design choice, since the developers don't want players to feel too afraid to explore, but it also makes newer games feel a little unbalanced and gets rid of some of the tension.