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Metroid Other M (Wii, Team Ninja x Nintendo) Official Site Opens

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I don't think NES games are that insanely hard, they just punish you for mistakes. The problem with modern games is there are usually no repercussions for playing like shit. For example, the one problem I have with Super Metroid is that by about 10 minutes into the game you have so many energy tanks you don't have to worry about getting hit anymore. In the original you were limited to what, 5 or 6 energy tanks? And until you get the varia suit, each hit HURTS. There's nothing wrong with that sort of design, and it's not insanely hard, you just have to actually pay attention and it makes combat a big part of the gameplay. Super Metroid's only weakness is that combat and survival aren't really integral parts of it, it's more about exploration and problem solving. I know part of this is a design choice, since the developers don't want players to feel too afraid to explore, but it also makes newer games feel a little unbalanced and gets rid of some of the tension.
 
amtentori said:
if you are not using an online map. please draw one as you play.
Even using a map you're still likely to get lost, what with there only being like 5 different room layouts that were copy and pasted over and over again.
 
amtentori said:
if you are not using an online map. please draw one as you play.
Good point. I already have the pencil and paper sitting nearby for my passwords. God I love the NES :D

Thaedolus said:
I don't think NES games are that insanely hard, they just punish you for mistakes. The problem with modern games is there are usually no repercussions for playing like shit. For example, the one problem I have with Super Metroid is that by about 10 minutes into the game you have so many energy tanks you don't have to worry about getting hit anymore. In the original you were limited to what, 5 or 6 energy tanks? And until you get the varia suit, each hit HURTS. There's nothing wrong with that sort of design, and it's not insanely hard, you just have to actually pay attention and it makes combat a big part of the gameplay

Oh yeah, I wouldn't consider the NES games unreasonably challenging... but they tend to require the development of real skill to get through the entire game. It's wonderful old game style, and if someone has the right mindset, they can get through the game. It's not as high-level as mastering Street Fighter or anything.

Thaedolus said:
Super Metroid's only weakness is that combat and survival aren't really integral parts of it, it's more about exploration and problem solving. I know part of this is a design choice, since the developers don't want players to feel too afraid to explore, but it also makes newer games feel a little unbalanced and gets rid of some of the tension.
Super Metroid was stage 2 of a more mainstream Nintendo... But they are far beyond even that now... these days you certainly don't need to "survive" anything, and they'd use scanning "signposts" and unprompted radio transmissions to hold your hand through everything. Oh well.....
 
Have the controls been given in detail yet? All Ive seen is people saying "it works well", but what does each button actually do, and what can you do when not in a cinematic(if they exist)? Does double tapping on the d-pad dash? Charge shot available? How does fighting work?
 
abstract alien said:
Have the controls been given in detail yet? All Ive seen is people saying "it works well", but what does each button actually do, and what can you do when not in a cinematic(if they exist)? Does double tapping on the d-pad dash? Charge shot available? How does fighting work?

Charge shot is in the game, yes. Double-tapping on a d-pad doesn't dash that I saw. If you're standing still and hit the d-pad just before an enemy hits you, you'll do a dodge move. What other questions do you have?

The major problem with the controls (for me) was having to switch to first-person. Since you're just using a Wii remote, there's no way to move while in first-person mode, so when you need to use missiles in combat, you have to stand still long enough to go into first-person mode, aim, lock on, and fire off the missile. It's possible this won't be as big a concern for the full game, but in the demo I got hit a lot while trying to do that.
 
abstract alien said:
Have the controls been given in detail yet? All Ive seen is people saying "it works well", but what does each button actually do, and what can you do when not in a cinematic(if they exist)? Does double tapping on the d-pad dash? Charge shot available? How does fighting work?
From what it sounds like from the various impressions, you are always running due to the game using a D-Pad.
 
I just watched the rep interview and again he really made it sink in just how many cutscenes are in the game.

If I end up buying this if only for brand loyalty, this may be the first game I decide to skip cutscenes in. I never would have expected a Metroid game to have the things I hate the most.
 
I guess I'm a bit confused by the initial trailer of the game. Do you actually do any of those combat moves we saw, or is it more straight forward than that? So far, what I've gathered is:

D-pad - movement
Button 1 - shoot
Button 2 - jump
+ - pause menu(most likely)
Point at the screen - first person

Im trying to map the trailer to that control scheme but Im failing. Exactly how did a typical room with a few enemies play out? Was it just shooting with the occasional dodge, or was there actually some of the physical combat with samus doing the moves in the footage from last year?
 
abstract alien said:
I guess I'm a bit confused by the initial trailer of the game. Do you actually do any of those combat moves we saw, or is it more straight forward than that? So far, what I've gathered is:

D-pad - movement
Button 1 - shoot
Button 2 - jump
+ - pause menu(most likely)
Point at the screen - first person

Im trying to map the trailer to that control scheme but Im failing. Exactly how did a typical room with a few enemies play out? Was it just shooting with the occasional dodge, or was there actually some of the physical combat with samus doing the moves in the footage from last year?

From the sound of impressions, it seems like some of her fancier moves are dodges and context system.

Like I believe you see the purple blob boss in the trailer and she jumps up on its back and shoots it. According to IGN, you have to time it close and get in close and perform that move.
 
Thaedolus said:
For example, the one problem I have with Super Metroid is that by about 10 minutes into the game you have so many energy tanks you don't have to worry about getting hit anymore. In the original you were limited to what, 5 or 6 energy tanks? And until you get the varia suit, each hit HURTS. There's nothing wrong with that sort of design, and it's not insanely hard, you just have to actually pay attention and it makes combat a big part of the gameplay. Super Metroid's only weakness is that combat and survival aren't really integral parts of it, it's more about exploration and problem solving. I know part of this is a design choice, since the developers don't want players to feel too afraid to explore, but it also makes newer games feel a little unbalanced and gets rid of some of the tension.
Why not just skip powerups then?
 
seady said:
What?? That's no fair... I mentioned first :(
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:lol I have 800 points on my account I forgot about. I'll give it to you. Register me at 1884 4898 2848 6898.
 
TheGreatMightyPoo said:
You people are fucking nice.
No doubt! Did you know that just now, an alien race was planning to destroy Earth, to make way for a new space-highway... but they stopped when they realized we were gifting Super Metroid to one another?
 
BocoDragon said:
No doubt! Did you know that just now, an alien race was planning to destroy Earth, to make way for a new space-highway... but they stopped when they realized we were gifting Super Metroid to one another?

Yes but I am surprised there was no trailer.
 
seady said:
O wow-
I added you already :) Thank you so much!

Could you sign onto the shop channel and then sign off? I don't think it knows we're mutually registered yet. :lol
 
Penguin said:
From the sound of impressions, it seems like some of her fancier moves are dodges and context system.

Like I believe you see the purple blob boss in the trailer and she jumps up on its back and shoots it. According to IGN, you have to time it close and get in close and perform that move.
Gotcha. I wasn't sure what was actually her fundamental moveset vs what was context/cinematic stuff.
 
I'm trying just for one. :P And hoping the game's good enough I go back to it again and again.
 
Thanks for the entertainment, Red.

The MM2 finish was absolutely classic.
 
That was only halfway. :(

But if you want to watch the rest then give learning that stuff a try yourself, just give a hollar.
Sorry for the crappy deaths, a number were my fault but others there was too much going on i guess with keeping the play window fine on resources.

If you want to see it done pro-like, you should check out a couple of actual real runs.
 
The NES metroid is the only one I haven't finished.

And yes, that means I've finished Metroid II. Getting into the possibly lame realm of ranking games, my order would have to go like this (from favourite to least) :

  • Super Metroid
  • Metroid Prime
  • Metroid Prime 2
  • Metroid Fusion
  • Metroid: Zero Mission
  • Metroid Prime 3
  • Metroid II
  • Metroid
Never been interested in any of the spinoffs (hunters, pinball). And right now, I have absolutely no idea where Other M will rank.
 
richisawesome said:
The NES metroid is the only one I haven't finished.

And yes, that means I've finished Metroid II. Getting into the possibly lame realm of ranking games, my order would have to go like this (from favourite to least) :

  • Super Metroid
  • Metroid Prime
  • Metroid Prime 2
  • Metroid Fusion
  • Metroid: Zero Mission
  • Metroid Prime 3
  • Metroid II
  • Metroid
Never been interested in any of the spinoffs (hunters, pinball). And right now, I have absolutely no idea where Other M will rank.
only metroid game i haven't finished is metroid hunters. awful game.

never got metroid pinball, but that doesn't count.

actually.... metroid II was the first metroid i ever played and finished.
 
KefkaTaran said:
I asked a Nintendo rep at the demo if there would be other control options, and they flat-out said no. They said sticking to the single Wii remote style was a purposeful choice on the team's part, and that's all they want anyone to use.
That sucks, I hate the Wii's D-pad, it's so small and spiky.
 
AniHawk said:
This is stupid because she's not military, she's a goddamn bounty hunter I mean the hell?

Wasn't the person referred to in Fusion which ADAM reminded Samus of described as her commanding officer? Given this is somewhat flashback-y, is this maybe a flashback to a period where she *wasn't* a bounty hunter?
 
Instro said:
Well not all aspects, it absolutely nailed it in terms of atmosphere, as good as Super Metroid or Prime in that sense. Plus it had a better story, at least I felt it was pretty compelling anyway.

I just wish they had built in the sequence breaks the way they did for ZM, game would have fantastic then.
The map consisted of one hallway connected to all the areas.

The map is the game.
 
I like the sound of it. Deep down I'd give anything for another Metroid Classic, and I'd give my future child for another Prime game or at least have Retro behind the art, but there has literally not been a single Metroid game I can think of that I havent enjoyed, even when its strayed from the formula.

Hunters is as close as it gets, but most issues come down to how bland the single player was. It was still fun, especially the multiplayer.

So yeah...waa for it being something new, but I'm sure I'll love it like I have everything Metroid so far. Its a franchise with a solid track record.
 
KefkaTaran said:
I asked a Nintendo rep at the demo if there would be other control options, and they flat-out said no. They said sticking to the single Wii remote style was a purposeful choice on the team's part, and that's all they want anyone to use.



I was somewhat negative on the controls. (with more discussion of it here) -- Hard to say anything definitive after only an hour with the game, though.
Well, that's a shame. I really don't understand the reasoning behind this stupid decision. Now I can only hope the backlash is big enough to change their minds. :(

Still hyped though.
 
GrotesqueBeauty said:
I'm not going to lie, all this talk about long cutscenes and Adam dictating item use has me a bit spooked.
Heh the item use bits echos fusion. And yet this is a Sakimoto directed title. I suppose.. this is the direction they want it going D:
 
Hey, listen!There are rumors from a Gamestop release list here in Italy, about Other M date in Europe.
It seem July 16, the other dates, those of S&P2, Galaxy 2 and MH3 match perfectly!
 
16th july for Metroid: Other M in Europe. The source is the same guy told me that Mario Galaxy 2 would hit in june before the Media Summit happened.

Edit: Woah, beaten
 
So when are we going to see gameplay of this? Kinda weird they're having it completely shrouded in secrecy despite announcing a release date. We've got a chunk of gameplay from Mario Galaxy 2 and everything else due out, but this game is a ghost in terms of footage longer than 2 second snippets of QTEs..
 
16 of july is cool, I though it was going to be 23 of july (i read it somewhere) that was one day before my brithday, so I was happy, now im even more happy I can play a week before.
Hope they dub it in spanish, if it goes the Fire Emblem route we will have better voices.

KevinCow said:
It takes place between Super and Fusion, so no, it's well after she became a bounty hunter.

It kinda confuses me as to why Adam's apparently still alive and giving you orders. I thought he died before Metroid 1.

No, he never dies in the actual metroid timeline weve seen, we only now he is dead in Fusion.
In the Zero Mission manga he still alive at the end.
So if this is between Super and Fusion he probably dies in this game.
 
Not see this posted yet

metroidom11.jpg
 
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