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Metroid Prime 3: Corruption a Wii Masterpiece

The GFS Valhalla section is exactly the type of experience I'm looking for from a Metroid game. The way you have to progress step-by-step through the ship using the power cells you get throughout the game, scanning bodies and ship wreckage in order to piece together what happened in each room, intermittent attacks by Metroids... wonderful. All that ending with collecting the Aurora unit's last message it made while undergoing corruption which becomes gradually more ominous and less 'advanced supercomputer'-like as it goes on. It was a linear segment, much like the rest of the game, but it captured the feel of investigating a derelict shipwreck in space perfectly (I've experienced this firsthand irl so I know).

I'll always prefer Metroid Prime for it being more solid overall, but Corruption had some really good action moments (that first Ridley fight omg) along with areas that felt like exploration, like the Valhalla area I mentioned above.
 
I felt this was a great advancement of the Metroid IP in making it more cinematic while still keeping the Metroid feel intact. Retro Studios are fucking Gods and Nintendo is easily sitting on a system selling developer. The Mere thought of these Metroid Prime games... Wow!

The Gandrayda battle music... Goosebumps!
 
Someone needs to get the Trilogy.

Reminder for 2013/2014: motion controls are still are a horrible fucking gimmick. I tried to play this just now (thanks thread!) and I gotta crane all the way forward instead of lounging back, I hate it. Wish they had a classic control option for these games.
 
Good game, iffy Metroid game. It has some of the best and worst of the series. My favorite parts are the little bits of fan service sprinkled around the environments, and of course the IR aiming which was a natural fit. My least favorite parts were the diced up levels without overlap, shitty FPS conventions like endless waves of enemies, and the hokey NPCs. Visually it's far and away the best Prime game. The level design is garbage compared to the original Prime though, and it has a poor sense of progression compared to the other Prime games imo.

And the game is very polished on a technical level, but not a masterpiece by any stretch of the imagination. Questionable design choices abound.
 
A worthy chapter in the Prime trilogy, for sure. The art design is perhaps the best in the series for me. Some of the lore and architecture constructed as part of the various planets is frankly breathtaking. Most people sight Skytown (great soundtrack) as the leading example, but I always preferred Bryyo.

The controls also make this entry stand out in a good way, although that point is made redundant by the Trilogy release.

As others have pointed out, special mention to Valhalla. Brilliant atmosphere and very tense.

My only real issue with the game was the boss roster. Very weak compared to Prime 1&2.
 
I liked the game and loved the controls. But "stunning" visuals? No, the jaggies COMPLETELY ruined the visuals for me. With games like Metroid and Zelda i cry a little inside that they were on the Wii. Can't wait for them on WiiU though.
 
I'll Yeah however many Miiverse posts it takes to get a Prime Trilogy HD remake, or even a Virtual Console release. Nintendo's commitment to backwards compatibility is lovely and all, but, for someone who missed a lot of the Wii and DS lifespan, trying to catch up is a damn nightmare. Everything worth buying is either still full price or even more expensive. If you can even find it, that is; I don't believe they ever printed more than about seven PAL copies of Metroid Prime Trilogy. Oh they reprinted it? Cool, lemme at i-oh it's NTSC and this shit's still region-locked oh great.

This thread's convinced me to buy a copy of MP3 on its own, though, so thanks to all you duders in advance (hopefully).
 
Yes it really was a wonderful game, my second fav of the trilogy.

Beautiful graphics, seriously under-rated. I feel so many people complete forget the game even existed. Its like when people think Metroid and Wii its like 'boo Other M!'.

FRICKIN METROID PRIME 3 WAS ON WII AND AMAZING!

That first up fight against Ridley was soooo boss.
 
The Metroid Prime Trilogy is one of my favorite game series of all time. Each one is great in their own way, great world, boss, progression, character development, atmosphere, music. etc. I only played through Corruption once but man was it beautiful and enjoyable. Bit easier than the other Metroids, but doesn't take away from the experience at all.
 
This reminds me. I want to play this game again. I played through a considerable amount but I eventually got rid of my copy of Metroid Prime Trilogy (I know, it was a stupid move).

The controls were good, and what surprised me was that there was quite a decent upgrade in graphics compared to the Gamecube games.

I think I'm gonna go and look for just Metroid Prime 3 by itself and play through it again on my WiiU.
 
I only realy played MP3 as it was pretty linear. Started MP1 but I didn't really know where to go - MP3 had a much better start for me (I had the trilogy disc).

I still remember going through all of the Pirate World only to be told that I still need some container. With all the Metroids, I really disliked that area and was really scared to return :D
 
+ The pointer controls were incredible
+ The risk/reward corruption mode fixed the worst thing about 1+2 - the dull, long-lasting combat. Here, if you were willing to risk it, you could take things out in a flash, and your beam shots finally felt appropriately 'punchy'.
+ Skytown. Just... Skytown
+ The Aurora Units - a very clever way to take silly 'MOTHER BRAIN' 90s stuff and turn it into atmospheric sci-fi. The units really had a presence to them, they were unsettling. I loved the aurora chamber in skytown.
+ The art design of the main 3 alien planets.
+ The use of the Wii Remote to interact with items / rip shields etc - it worked almost every time and actually felt solid and real, and put you into samus's shoes much like the visor in MP1.
+ The difficulty - on hard / veteran this is a very challenging and enjoyable game.
+ Same great platforming and exploration after the first 2 hours of 'meh'

- That awful opening that was trying to fool dudebros into thinking they were playing a halo. Every time metroid has introduced military of any kind it has been a disaster.
- The other hunters. Good boss fights, sure, but fan-fic level visual designs and characters. Dialogue was cringeworthy.
- The return of Dark Samus. Again, 'Dark Protagonist' needs to be left in the 90s. Sub comic-book writing. After MP2 they could easily have had Metroid Prime leave it's dark samus form and turn into something else. They didn't, and it was a terrible decision. Dark samus was a terrible antagonist, and killed my desire to see Samus' ultimate victory.
- That awful free-falling section with Ridley
- Planet hopping was less satisfying than exploring one massive world like normal metroids.
- Weak ending

The second best Metroid Prime game, but only because of the awful dark world in MP2. if not for that, it would got 1->2->3.
 
I only realy played MP3 as it was pretty linear. Started MP1 but I didn't really know where to go - MP3 had a much better start for me (I had the trilogy disc).

I still remember going through all of the Pirate World only to be told that I still need some container. With all the Metroids, I really disliked that area and was really scared to return :D
I bet you were the dude on miiverse who put how does metroid crawl lol
 
This is my least favorite of the Prime series, but its still one of my favorite games ever made. It was much easier to pick up and play vs. the first 2 (especially Echoes), and I really felt like the overall game design felt like something new instead of essentially Prime+difficulty like Echoes was. But this game's bosses are mostly weak besides a few standouts. This is especially noticeable for anyone playing the games in order, as Echoes easily has the best bosses hands down.

I really, really hope the entire Trilogy gets an HD re-release on Wii U, if not, I'd settle for just Prime 1...but seriously Nintendo, come on...
 
I bet you were the dude on miiverse who put how does metroid crawl lol

I just prefer linear titles and hate walking around without a real clue. I was in some lava area and was supposed to walk all the way back - I just said fuck off. MP3 was much better with the spaceship.

I never played Super Metroid outside of the Brawl demo. Not my genre. If I remember correctly, I did think WTF at first when I saw that I could not get through these "tunnels". Though I was able to infer that these points could be reached later on.
 
lol i love how OP didn't gave his impressions on it and just posted random review quotes, fantastic.
 
A good game, a nice conclusion to the Prime Trilogy yet the weakest of the three Prime games for me by quite a large margin.
Prime 2 felt like a sequel made for the fans of Prime 1, more complex, more crafty and tougher, it turned some away with these decisions but for me it was the right direction to take.
Meanwhile Prime 3 was the sequel made to try and appeal to a wider audience complete with a host of decisions that put a damper on the experience.

First of which is an increased focus on combat with Space Pirates, they turn up all over the place now in greater numbers with higher defence, problem is even with the pointer control Prime was never designed to be heavy on combat, you can't make headshots, the beam blasts aren't that fast to hit swifter targets, rapid fire is piss weak and so on, shootouts in Prime just aren't that satisfying and should be used more sparingly.
And then this leads onto the next mistake, Hypermode.
Hypermode is a botched concept in my eyes, Samus gains the ability to enter a massively powered up state at the expense of an energy tank, you can either gain some energy back by dispatching of foes quickly and shutting it off or you can let the Phazon start to take over risking the phazon bar filling up and instant death for an extended time period as a borderline invincible force of destruction. On paper this sounds interesting yet in execution it's flawed, enemies also enter hypermode and take an absolute age to defeat unless you jump in and fight fire with fire, a space pirate crab walking turret thing goes down in one half charged beam blast normally yet if it goes hyper then it'll take like 10 or more fully charged shots unless you go into hypermode and hit it once, as you can see there's quite the shift in power and defence levels here. As such most Space Pirate battles become a to and fro of hypermode antics disrupting the combat pacing , you get other abilities to use in hypermode but the Default Phazon Beam is all you actually need.
Oh but it gets better, Seed Bosses require hypermode to actually hurt leading to two levels of problems. First is that being low on health isn't just detrimental to your chances of survival, it also means you can't hit the bosses weakpoints without hypermode. So bosses have to give you health effectively meaning that sometimes you'll be jumping around waiting for that one projectile attack you can counteract to gain some health or else you're buggered, fortunately this isn't so much of an issue outside the hardest difficulty. In which case otherwise you kick a boss' backside and you get health while doing it.

Last big flaw is related to the game structure, segmented and separate worlds linked through ship travel. The process of moving from one planet to another is way too long, not even factoring in the loading you have the whole entering ship, bringing up the map and takeoff/landing scenes which can be mercifully skipped after being seen once. The areas themselves being more sectioned off loses part of that Metroid appeal not being a fully linked world, exploration never feels quite as strong.
Last gripes, Ship missiles are pointless, Phaaze was not a good finale for me at all and I swear Prime 2 actually looked nicer on the whole.


Okay I'm done ragging on the bad, Prime 3 is at its strongest in Elysia/Skytown.
More than any other area in the game Skytown catches that Prime feel. Combat is mostly on the backburner outside some satisfyingly obliterated pots and pans steam bots, it's all about traversing a mysterious location that's unique among the areas in the Prime trilogy for its sky based structure that also works alongside Prime 3's own more isolated map areas focus. You get exploration, just enough Pirate encounters, a Metroid "horror" section, a set piece with the dropping of the bomb and abilities like the spider ball and screw attack get a good work out. It has a bit of everything really.
Runner up to the Valhalla, for a small side area it brings plenty of atmosphere and was an interesting take on the item hunt.

Control wise I always enjoyed the grapple lasso, could do without those finicky switches where you pull the level up and down as some wii remote gestures seem to be better or worse than others as far as reliability goes, otherwise the Wii Remote worked well for this game. Hunter Bosses were great fun, Rundas and Gandryada especially, sometimes it's nice to fight something more your size than giant behemoths.
 
Retro should have had
Mother Brain as last boss in Corruption. Would make more sense since the pirates are rebuilding Mother Brain on Zebes and have the technology to do so.
 
I liked how it had proper aiming controls, but it had the same major flaw as the other two Prime games (boring movement mechanics).
 
The GFS Valhalla section is exactly the type of experience I'm looking for from a Metroid game. The way you have to progress step-by-step through the ship using the power cells you get throughout the game, scanning bodies and ship wreckage in order to piece together what happened in each room, intermittent attacks by Metroids... wonderful. All that ending with collecting the Aurora unit's last message it made while undergoing corruption which becomes gradually more ominous and less 'advanced supercomputer'-like as it goes on. It was a linear segment, much like the rest of the game, but it captured the feel of investigating a derelict shipwreck in space perfectly (I've experienced this firsthand irl so I know).

I'll always prefer Metroid Prime for it being more solid overall, but Corruption had some really good action moments (that first Ridley fight omg) along with areas that felt like exploration, like the Valhalla area I mentioned above.
I've only played Corruption once, and totally forgot about this. The final spaceship scene was awesome, really creepy and reminded me a lot of some of the spookier Alien scenes.
 
It's the worst Metroid Prime game and yet, yes, it is a masterpiece.

That's how good that trilogy was, goddamn. Gonna go look up Skytown's music now.
Agreed. Prime 2 is my favorite Prime. Prime 3 was nice but it lacked difficulty and there's was way too much hand-holding. That said Prime 3 is indeed a masterpiece.
 
The best game in the trilogy, even with its flaws. Great art
direction, smartly streamlined gameplay, the wonderful
pointer controls...I'd love an HD port on Wii U.

I just hope the next Prime game takes a step back from the
"Star Wars -like" storytelling this one had, back to the
classic style of the older games, which drew heavily from
the Alien.
 
Just got a Wii U. What's the best way to enjoy the Metroid Prime trilogy?

If it is playable on the Wii U, will the games be in widescreen?

Yes, all of them all widescreen.

Metroid Prime Trilogy is the true masterpiece, since it have EVERYTHING. :P

And yeah, Trilogy deserves the HD treatment, shit looks so good on Dolphin, it's not even funny.
 
Too linear and the interconnected smaller areas instead of one large area was a TERRIBLE change.
Controls were okay, nothing mindblowing. They didn't remedy all the other failings of the game.
 
But is the only way to play them in the Wii U by finding the physical games?

Yes, all of them all widescreen.

Metroid Prime Trilogy is the true masterpiece, since it have EVERYTHING. :P

And yeah, Trilogy deserves the HD treatment, shit looks so good on Dolphin, it's not even funny.
 
It edges out the first one for me due to the average type of game play that utilizes more of your arsenal. It's weakest in the trilogy in terms of boss battles though.

3>1>>2 = legendary games
 
A subpar masterpiece that pales in comparison to the previous two games. However, the pointer controls and Skytown/Elysia were an absolute wonder. I'm still waiting for an HD remake of the trilogy to play through it all again.

God, Metroid Prime is so good. So, goddamn good.
 
Just going to echo that it is a fantastic looking game (that Skytown). But it did feel much more linear than the previous games and that feeling of being the only person exploring the world was lost.

It still ranks below Echoes and 1 for me but in no way is it bad.
 
1 >3 >2

They're all terrific though.

Corruption was my first ever Metroid game. Later bought the Trilogy and played the other two.
 
Loved the planet to planet hopping. Byryyo was a fun map. I remember this game having stickers for your ship based on Nintendo games save data. I used to rock the WiiPlay sticker on Samus ship. I regret selling this to GameStop.
 
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