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Metroid Prime 3 Corruption thread (incl. gameplay impressions)

Based on the impressions, the screens don't really do much justive to the game's look (neither did the first two games' screens either). It still won't look very next gen, but I'm thinking near PD0 level.

It's obvious that the game is pretty early though, and that's why it's being released NEXT year.
 
Drinky's right though. The games will still be great, it's perfectly acceptable 3D (unlike the DS, which is sort of borderline, right at the start of decent 3D at best), games will look a bit better than last gen, especially further into the system's life...but the graphics are nothing more than that.

As for MP3, I'm excited. Some of the wiimote stuff sounds great, true, but the REAL reason I'm excited is that it drops things I hated from Echoes. No more dark world bullshit. No more ammo (well, not from the impressions anyway, I guess I don't know for certain there won't be beams with ammo). Almost inevitably a return to varied environments. Until the Sanctuary Fortress, Echoes was too samey, which really annoyed me after MP1's great environemtns. But with the new games visiting different worlds, I can't imagine they wouldn't take advantage of it to give us more varied locales.

Oh, and MP3 does look better than the GC games apparently, but it's only noticeable in things like effects from explosions, or more enemies, or larger environments. Probably won't be able to tell much difference until we play the game.
 
This is no longer a launch title which gives them over a year to improve. Hopefully they wont disappoint. Graphics aside, I got bored with MP2 pretty quickly so I hope this will be more like MP1 than MP2.
 
I appreciate Nintendo showing actual gameplay footage not CGI movies like other companies do. Wii is about how you play the games not graphics.
 
I thought IGN said retro was doing things on the Wii last october that 3rd parties are just doing now.

Which, apparantly, is not trying.
 
I'm reserving judgement on Wii visuals until I see some actual full res direct feed footage. The Red Steel trailer looks a hell of a lot better than the previous media for that title, and I wouldn't be surprised if that's the case for a lot of the stuff from today's conference.
 
HCgamer said:
I appreciate Nintendo showing actual gameplay footage not CGI movies like other companies do. Wii is about how you play the games not graphics.

So you didn't see Disaster?

:lol :lol :lol
 
koam said:
It could just be that the motion sensing is taking up a huge part of the cpu.

I keep seeing this, how can it be true? The gyros/accelerometers will give a value like an analogue stick surely? Any triangulation wouldn't be done in software, it'd be stupid and slow, only the gestures can be taking up any real processing power, pattern matching and all that, but on MP3?? It's only left right up down, shouldn't be more than a GC pad to process there.

citrus lump said:
I thought IGN said retro was doing things on the Wii last october that 3rd parties are just doing now.

Which, apparantly, is not trying.

:lol :lol :lol
 
puck1337 said:
I'm reserving judgement on Wii visuals until I see some actual full res direct feed footage. The Red Steel trailer looks a hell of a lot better than the previous media for that title, and I wouldn't be surprised if that's the case for a lot of the stuff from today's conference.
I noticed that too. Re Steel looks great on the ign tariler. Graphics are nice and crisp.
 
It's not like the videos we've seen have had framerate issues.

The reason why it looks uninspiring is because it's using a lot of the same art assets as previous Metroid Prime games so they could concentrate on other aspects of development. There is loads of potential still there, but at this early stage, we're seeing developers put more emphasis on controller implementation and demonstration than on presentation.

Maybe Nintendo should have just given us glossy trailers instead, so they could be cool like all the other devs showing CGI and non-playable games.
 
citrus lump said:
I thought IGN said retro was doing things on the Wii last october that 3rd parties are just doing now.

Which, apparantly, is not trying.

While that's pretty funny, I'm pretty sure the quote you refer to was talking about the gameplay. Not that I know what gameplay he meant specifically, we haven't seen enough of the game to know.
 
BrandNew said:
Well, its not a launch game anymroe. I'm sure Retro is trying to make it as good looking, and playing as they can. Don't worry.

Unfortunatley, I think we will be having these thoughts about a lot of Wii games...

LIKE FUCKING ZELDA :( :(

I'm still excited about the system though.
 
GreggTheGrimReaper said:
i'm i the only one who thinks this looks awesome?! i've imagined wii-games to look much worse but this looks actually good.

That looks the same, or worse, than MP: Echoes....

Hopefully it is just a bad screen shot (or possibly the game was dev'd on a gamecube... in which case it should turn out much better in the end)
 
I think the plot line of MP:3 will be related to that of MP:H because the online play will demand multiple characters and the idea of travelling from planet may imply that MP:3 will be using planets from MP:H.
 
buck naked said:
It's not like the videos we've seen have had framerate issues.

The reason why it looks uninspiring is because it's using a lot of the same art assets as previous Metroid Prime games so they could concentrate on other aspects of development. There is loads of potential still there, but at this early stage, we're seeing developers put more emphasis on controller implementation and demonstration than on presentation.

Maybe Nintendo should have just given us glossy trailers instead, so they could be cool like all the other devs showing CGI and non-playable games.
You're right.

It is sounding pretty hot. As for the graphics, it looks like Wii's added power maybe used to put GC level graphics in true widescreen.
 
ziran said:
You're right.

It is sounding pretty hot. As for the graphics, it looks like Wii's added power maybe used to put GC level graphics in true widescreen.

640x480 can be just as widescreen as you would want it, as I had to learn after I got beat up the head with the View Matrix stick once too many times, resolution and aspect ratio are not necessarily linked ;).

On PS2Linux it was as easy as change the apsect ratio from 4.0f / 3.0f to 16.0f / 9.0f and leave everything the same. The frame-buffer shot would look weird (things squashed quite a bit horizontally and stretched a bit less but still stretched vertically), but it will look fine on a 16:9 TV.

Surely if you render at 720x480 it will look a bit better than if you render at 640x480 (you calculate more pixels).

To stay on the topic, I think that Retro has focused on implementing the Wii controller for better aiming (finally moved on to the free look world :D) and has yet to optimize for the Wii's hardware the rendering engine from Metroid Prime 2.
 
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