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Metroid Prime Hunters interview

ziran

Member
From NoE:

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An interview with NST's game director Masamichi Abe and game designer Richard Vorodi from the V.I.P. lounge, here are highlights:

● Since E3 2005 the single player became more sophisticated, while multiplayer got meaner and headed online.

● There are seven multiplayer game modes. Here is a brief explanation:
1. Battle mode: The players compete to see how many opponents they can defeat within a certain amount of time.
2. Survival mode: The player who survives to the end is the winner.
3. Bounty mode: The player picks up an item called the 'Octolith' and carries it to the goal to score. The player with the highest score wins.
4. Challenge mode: The players battle for control of an area. The player who accumulates the most time in control is the winner.
5, Prime Hunter mode: The first player to defeat another player becomes the 'Prime Hunter'. When the Prime Hunter is defeated by another player, that player becomes the Prime Hunter. The Prime Hunter enjoys increased speed, jump ability, and attack capability. This continues until time is up. The player with the most accumulated time as Prime Hunter is the winner.
6. Capture mode: Teams of players battle for control of Octoliths. A team scores each time it brings the enemy team’s Octolith to its home base. The first team to score a certain amount of points is the winner.
7. Nodes mode: Players battle to control a circular area called a Node. When a player is in a Node for a certain amount of time, the Node is activated and the player gets points. Whoever accumulates the most points wins.
"The number of rounds, play time, and points needed to win can be changed by the player. The player may also change the capability of the weapons, and may turn the radar on or off. All game modes are available in Wi-Fi (Friends & Rivals) and local wireless play. Finally, an AI-controlled player, or BOT, is available in local wireless mode. BOTS are great for practice, and as additional players to fill out a game. The Hard mode BOT is really tough to defeat - give it a try at least once!"

● There is a mode called Rival Radar, which is similar to a feature in Nintendogs - you take your DS out in public and have it hunt down other Metroid Hunters players. Once you get home, you open the DS and you’ve got some new prey to blast online.

● With the exception of AI opponents in local wireless mode, there is no difference between local wireless and online multiplayer.

● A feature called the 'Hunter Licence' records the results of multiplayer games played in Hunters. It records statistics such as how frequently a weapon is used, and Alt Forms used to defeat enemies. [Alt Forms are the rival bounty hunters' equivalent of Samus' Morph Ball - Ed.] When players make Friends and Rivals in Wi-Fi mode, they can check each other’s Hunter Licences. Each player’s skill is indicated by the number of stars they have, which increases and decreases depending on the performance of the player.

● Hunters sits somewhere between Prime 1 and Prime 2. Samus wears the suit found in Echoes but will be piloting the ship she flew in Prime 1.

● Samus shows up fully powered, but will still need to augment her Power Beam with the Hunters’ weapons in order to progress through the different worlds.

● The single player game is divided into four worlds, and the player travels between the worlds in Samus’ ship. In each world Samus battles with enemies and solves puzzles, while trying to figure out what’s going on in the Alimbic Cluster. There is more than one way to complete the four worlds, so the player can choose his/her own path through the game. Each world has a unique character and individual game elements.

● To create balance we decided on the character setting to make every single hunter unique. Then, we started brainstorming for Alt Forms and weapons from there. We implemented those ideas in the game, tested them, and adjusted them over and over - I thought it would never end! However, the never-ending (but we finished!) adjustment and test play, in the end, brought out a well-balanced game. There are a lot of ideas that we couldn’t implement in this game, unfortunately. But if you, Metroid fans, request for a sequel for this game, we might be able to add these unused ideas to it.

● Vorodi is a big fan of GoldenEye and Perfect Dark.

NoE: Multiplayer Mario Kart DS is our official lunch break pastime in the office. What cool thing about Hunters would make us swap Mario Kart for Metroid?

RV: "Well for one, you can’t headshot your friend and then turn invisible in Mario Kart!"


Sounds great, looking forward to playing it.
 
Can't wait!
● There is a mode called Rival Radar, which is similar to a feature in Nintendogs - you take your DS out in public and have it hunt down other Metroid Hunters players. Once you get home, you open the DS and you’ve got some new prey to blast online.
Sounds cool :) Don't know if anyone around here will also have Metroid Prime Hunters running though.
 
Damn. EAD sent another guy down to NST now? Masamichi Abe started at Namco where he directed Tekken 2-3. Then he moved to EAD where he directed 1080, Pikmin 1, and Pikmin 2.

Fore the record. There are now 3 former EAD members working at NST.
Masamichi Abe
Katsuhiko Kanno
Colin Reed
 
Shikamaru Ninja said:
Damn. EAD sent another guy down to NST now? Masamichi Abe started at Namco where he directed Tekken 2-3. Then he moved to EAD where he directed 1080, Pikmin 1, and Pikmin 2.

Fore the record. There are now 3 former EAD members working at NST.
Masamichi Abe
Katsuhiko Kanno
Colin Reed
Nintendo since late in the GCN/GBA gen seems to really trying to up the quality of the NST team keep them nearly alongside of EAD in terms of quality software.
 
Shikamaru Ninja said:
Damn. EAD sent another guy down to NST now? Masamichi Abe started at Namco where he directed Tekken 2-3. Then he moved to EAD where he directed 1080, Pikmin 1, and Pikmin 2.

Fore the record. There are now 3 former EAD members working at NST.
Masamichi Abe
Katsuhiko Kanno
Colin Reed
Maybe he decided he wanted to...

Haha, who am I kidding, Yamauchi's goons beat him unconcious and moved all his stuff into the new office.

Regardless, I'm really excited for Hunters, I want me some ship flying!
 
I'm feeling better about this game. I still think the single player will be a joke, but multiplayer is looking like a lot of fun, and the game looks amazing for a DS title.

The character designs are pretty generic and uninspired IMHO. They should have at least had a Galactic Federation Marine as a playable character (yes, i know its supposed to be about bounty hunters.. )
 
That radar thing sounds neat, but isn't that against Nintendo's thinking on online play? Some stranger can just be walking around the mall with the DS on and pick up kids to play with. Not very safe.
 
BorkBork said:
That radar thing sounds neat, but isn't that against Nintendo's thinking on online play? Some stranger can just be walking around the mall with the DS on and pick up kids to play with. Not very safe.
They have to be within like a 80 feet, and it was done for Nintendogs. It's not like someone can be at the other end of a mall.
 
BorkBork said:
That radar thing sounds neat, but isn't that against Nintendo's thinking on online play? Some stranger can just be walking around the mall with the DS on and pick up kids to play with. Not very safe.
But game game is rated T if i'm not wrong so no prob
 
BorkBork said:
That radar thing sounds neat, but isn't that against Nintendo's thinking on online play? Some stranger can just be walking around the mall with the DS on and pick up kids to play with. Not very safe.
i don't think you exchange friends codes. it sounds like bark mode where you get a 'present' for carrying your ds - in this case you unlock enemies you can battle online (but i'm not sure).
 
ziran said:
i don't think you exchange friends codes. it sounds like bark mode where you get a 'present' for carrying your ds - in this case you unlock enemies you can battle online (but i'm not sure).

I guess it can go either way. It says, "Once you get home, you open the DS and you’ve got some new prey to blast online." You can take that the way you stated, or it may mean the prey is the person when they get online (ie: their friend code was added to your friend list).
 
Netrunner2k2 said:
I guess it can go either way. It says, "Once you get home, you open the DS and you’ve got some new prey to blast online." You can take that the way you stated, or it may mean the prey is the person when they get online (ie: their friend code was added to your friend list).
yeah, it's not clear.

i'm not sure what they mean by 'prey'.
 
ziran said:
i don't think you exchange friends codes. it sounds like bark mode where you get a 'present' for carrying your ds - in this case you unlock enemies you can battle online (but i'm not sure).
I was thinking a bot of that person's playstyle is sent to your DS and vice versa, similar to Nintendogs. But it could very well be a simple exchange of Friend Codes as well.
 
So what are the main differences between the multiplaye mode for this game and say....MP2:Echos (besides all the extra modes and such).

Becuz the Mp2 multi made me want to puke, i know it was rushed but it was horrendous.
 
Monorojo said:
So what are the main differences between the multiplaye mode for this game and say....MP2:Echos (besides all the extra modes and such).

Becuz the Mp2 multi made me want to puke, i know it was rushed but it was horrendous.

Completely different. Hunters was in development several months before Echoes was released.
 
BuddyC said:
I was thinking a bot of that person's playstyle is sent to your DS and vice versa, similar to Nintendogs. But it could very well be a simple exchange of Friend Codes as well.
the bot idea is good, but the more i think about it, the more the exchange of friends codes sounds right.
 
Perhaps there is a different list for the ones you have picked up using the radar, which could be something like a "Prey list" where you can see if they are online just like in the friends list except you can't talk to them like you can with your friends. This would prevent the whole "stranger walking around mall" thing.
 
ziran said:
● The single player game is divided into four worlds, and the player travels between the worlds in Samus’ ship. In each world Samus battles with enemies and solves puzzles, while trying to figure out what’s going on in the Alimbic Cluster. There is more than one way to complete the four worlds, so the player can choose his/her own path through the game. Each world has a unique character and individual game elements.

Hey, first player mode doesn't sounds that bad after all.
 
BuddyC said:
I was thinking a bot of that person's playstyle is sent to your DS and vice versa, similar to Nintendogs. But it could very well be a simple exchange of Friend Codes as well.

There are no bots online, so it can't be it. It sounds like Friend Code.
 
I had really cooled towards this one, but it really sounds good.

Did they really have to launch the same month as Orbital Media's Metroid-inspired game, though? Ouch.
 
i keep wanting this game and then not wanting it.. cant decide... something tells me that tetris will have way more people playing online though...
 
jgkspsx said:
I had really cooled towards this one, but it really sounds good.

Did they really have to launch the same month as Orbital Media's Metroid-inspired game, though? Ouch.
What game is this?
 
The game is sounding like it is shaping up nicely. But I don't know if I want to buy Tetris DS or Metroid Prime: Hunters. Decisions decisions :(
 
AdmiralViscen said:
There are no bots online, so it can't be it. It sounds like Friend Code.
Well, a bot for offline play, Friend Code for online. More than likely it'll just be Friend Code, but a bot would be a neat little twist.
 
Cheebs said:
What game is this?
Scurge: Hive. Plot is Metroid Fusion-esque, the character is a female space bounty hunter. If it weren't Orbital I wouldn't be interested. The art is really detailed, and isometric action games can be a lot of fun (though admittedly not often).
 
I hope they make a final control setup wich is easy and confortable for everybody. I'm worried that success of this game depends on this issue.

Also, 1 player mode sounds interesting. Freely is good.
 
When is this thing coming out?

My frothing anticipation increases!

ALSO:
NST's said that they recently ran through the single player adventure and clocked it, putting it just shorter than the time it takes to complete the original Metroid Prime on the GameCube.

Holy crap.
 
Seems like there's a good solution for droppers in the License system as well. That's good news after Mario Kart.
 
Sounds good, but I'm gonna need one of those Nintendo wifi usb connectors to play this online.

Does anyone know if Nintendo has made them available in stores yet?
 
I hope they are in constant talks with Retro.

This all sounds like it could bode really well for Prime 3.
 
Idioteque said:
Sounds good, but I'm gonna need one of those wifi usb connectors to play this online.

Does anyone know if Nintendo has made them available in stores yet?



Yup. I picked one up from EBgames about three months ago and I can't complain. It works brilliantly. Very easy to setup.
 
wow, this sounds way better than expected, I was going to pass this up for Tetris, but now I think it is the other way around... hopefully I can find both cheap somewhere :(

I like that they will link detailed stats to nintendowifi.com, keep treak with leaderboards and stuff
 
Based on this and the impressions from Craig, I might have to at the very least consider this. I liked the demo, for an FPS, so if the final game ends up being one of the FPSes I like, then good for me.

Sounds pretty sweet all genre-preferences aside though.
 
heres the report as of now from Ign(for the lazy), they're updating constantly. props to them

IGN said:
Last Update: 12:01pm AM Pacific Time



Hey guys,


Craig is live right now with Nintendo in Washington as they show off a final version of Prime Hunters for DS. He will be using this thread to update info every 10 or so minutes...


Here is what he has so far. Enjoy!

- - - - - - - - - - - - - - - - - -

Just wanted to make a quick little entry.

Right now I'm sitting at Nintendo's headquarters in Redmond, WA watching a demonstration on the final build of Metroid Prime: Hunters. We're currently being led through the single player portion, and man is it looking good. NST's said that they recently ran through the single player adventure and clocked it, putting it just shorter than the time it takes to complete the original Metroid Prime on the GameCube.

I just saw a little slowdown in the boss battle with someone called "Spire", but nothing tremendously obnoxious.

The introduction to boss battles use dual-screen FMV similar to the trailers used in the demo from 2004. Multi camera and single display. Really slick.

Now, we're into the multiplayer aspect. The game actually has a "bark mode" like Nintendogs called "Rival Radar." Snag someone's profile in this mode and you can actually track your rival's progress over the Nintendo Wifi network.

The multiplayer modes include Survival, Bounty, Defender, Capture, Prime Hunter, and Nodes. There are, according to the demo, 19 different arenas to choose from. Lots of options to set before the battle: turn on or off the radar to see enemies on the lower screen, turn on or off friendly fire, adjust the level of damage shots give on an enemy. You can also set up what type of weapons to use during the match.

Everyone gets a "Hunters License" in Metroid Prime Hunters Wi-fi Connection. It keeps track of the Wi-fi wins/loss record, and lets people know who keeps dropping a game with a "connection history" percentage, reducing the percentage from 100% if they hit the power switch during a battle -- if the connection is accidentally lost, it won't affect that number. Nice.

Now we're into Voice over IP. It's like a walkie talkie, holding A to send the message. Sounds great. You can also instant message using an on-screen keyboard.

Heh, they're now showing a in-house video of the NST team playing Metroid Prime Hunters. Goofy stuff.

Now we're into the NintendoWifi.com link, features. The site will track data such as win streak, kill streak, headshots, who their favorite hunter is, who their favorite rivals are, how long they've spent on the WiFi network. It tracks how frequent you've used each hunter in battle. There will be a comparative leaderboard that stacks you up against your friends and rivals.

Metroid Prime Hunters has a microsite, launched yesterday. "www.metroidhunters.com". They're walking us through it right now, but since you can see what I'm seeing, there's no point writing about this.

We're now in a break. Reggie will be chatting it up with us in a few minutes, unfortunately no filming's allowed. Bummer.

Reggie just walked in, so we'll be starting back up in just a moment. They're doing a drawing for a Crystal Samus, very rare. I doubt I'll win. Penny Arcade just did. Fix!

CrankyIGN just logged onto Nintendo Wi-Fi with Metroid Prime Hunters. You may be able to see that on the www.nintendowifi.com site.

Just played some grueling matchups over the Wi-Fi network. First of all, the Voice over IP works like a champ, and there's very little delay between someone talking and others receiving the voice...like a quarter of a second. It's live chat -- the microphone simply goes live and broadcasts when someone presses the X button. Only one person can speak at a time, though...the speakers turn off when you hold the button down.

We played standard deathmatch with the point system, as well as Prime Hunter mode. This mode's pretty slick -- each player's on even terms until someone kills someone else. When this happens, they become the Prime Hunter. Their health continuously depletes, and can only be replenished if they kill someone in this mode. The idea is to stay the Prime Hunter for as long as possible (our match was set at 1:30 for the win).

The playtime is still going on, and at 12:30 we'll be interviewing NST for a video feature.

To be continued.

Sounds awesome. cant wait, glad to hear vioce chat isnt on static and shit. And extremely hearing that you can actually play all the modes online. VERY suprised.
 
Enkidu said:
At least NST seems to have a better knowledge of what it takes to get a good online game than EAD.

um Mario Kart was an experiement, now they have more knowledge what it takes to make it better. Nintendo started off easy with their online to later build on it.
 
underfooter said:
God I can't wait. I hope the multiplayer really focuses on exploration and separate paths.
Huh? You mean Singleplayer?

Cause Multiplayer focuses on mapknowledge, aiming and movementskill (I hope).
 
SantaCruZer said:
um Mario Kart was an experiement, now they have more knowledge what it takes to make it better. Nintendo started off easy with their online to later build on it.

This looks to be a pretty big step for the WFC. It looks like they've addressed nearly all of the problems with MK and AC:WW. Lots of mode options, stat tracking, communication, penalties for disconnecting, etc. It's so rare and wonderful when Nintendo listens to its fans.

The only question left is how it plays.
 
BorkBork said:
Seems like there's a good solution for droppers in the License system as well. That's good news after Mario Kart.

Everyone gets a "Hunters License" in Metroid Prime Hunters Wi-fi Connection. It keeps track of the Wi-fi wins/loss record, and lets people know who keeps dropping a game with a "connection history" percentage, reducing the percentage from 100% if they hit the power switch during a battle -- if the connection is accidentally lost, it won't affect that number. Nice.

So yanking a network cable or turning off a modem or router won't affect your dropped percentage? That is pretty hard to do though, I'm sure no one would do such a thing.
 
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