toddhunter
Member
Especially when the publisher has no history of this type of thing.
And has a history of the Silent Hill HD collection...
The interesting thing will be how long it takes to fix.
Especially when the publisher has no history of this type of thing.
Probably not, but the fact that MGR is the game that inaugurated that specific type of region locking on Steam is part of what's keeping me from giving Konami complete benefit of the doubt in this case.
Did you read Durante's post?
And accusing someone of anti-consumer practices and incompetence are two whole different things.
If you are having issues, try settings a custom resolution to 1920x1079.
whatever anyone does, don't tweet kamiya about this
or do, but he probably won't have any idea about it/will reply as he does to such inquiries/block you
The post where he has absolutely no inside info into the decision making process and makes a guess and still says it's possible it was intentional? Yes. I did. That doesn't come close to confirmation.
That is a Steam client and registry implementation, has nothing to do with the actual playing of the game.
how do i do that?
The post where he has absolutely no inside info into the decision making process and makes a guess and still says it's possible it was intentional? Yes. I did. That doesn't come close to confirmation.
Yeah, I just tested this and it works. It's definitely a bug of using the Steamworks API incorrectly if this causes it. No extra DRM to be found.This is definitely a function of the way MGR uses the Steam API. Using a modified steam_api.dll allows it to work in Steam Offline mode. I can't say whether it's a bug or deliberate implementation, but it's not any other sort of DRM, all Steam.
PG_jp said:So Im going into work now. Im going to have about 15 minutes to talk about MGR PC, and then meetings for 5 or so hours.
PG_jp said:You wont hear anything back from me for a while, maybe even not today But dont freak out. Ill try to find out whats up.
AMD or Nvidia? I can only help with the latter.
What about these where they specifically queried the Steam API and it came back as the source of the issue?
What about these where they specifically queried the Steam API and it came back as the source of the issue?
i'm gonna assume he will have to deal with this either way. looking forward to his massive blocks.
And that means it isn't intentional..how?
Show me exactly how that proves this was unintentional or that they didn't find and ignore it in QA.
And that means it isn't intentional..how?
Especially when the publisher has not history of this type of thing.
The same publisher that implemented region locking on the PC?
To be fair there's a huge leap from doing that to implementing always online DRM without mentioning it beforehand.The same publisher that implemented region locking on the PC?
Region locking has been going for a long-ass while.The same publisher that implemented region locking on the PC?
Could it be intentional? Sure.
Would have been a completely garbage way of going about such things.
- Something like that will be easy to circumvent by everyone involved. Disconnect the game from Steam API? Pirates win.
- DRM checks in this manner aren't even apart of the Steamworks API
- No DRM in history has ever detected a dropped internet connection and not displayed some kind of message. In fact, there is no files in the game folder that would even suggest such a message exists.
- This would be a publisher decision, not Platinum. Konami's set a historical precedent of DRM-free releases so far.
I'm sure there are more technical reasons why this would never be set up in such a manner. But its a massive, massive stretch to call this intentional DRM at this point.
The same publisher that implemented region locking on the PC?
It's probably both unintentional and anti-consumer
I don't know. It seems to me that if you didn't want to waste resources creating a log in system of sorts(Which Konami has a track record of being shit at), this would be a very easy way to implement the DRM.
I don't trust this publisher any more than any other publisher, and much less in this case due to the region locking.
A twirly moustache is required for all executives.It would be hilarious if Konami held a meeting about this and went: "Hell we're not going to admit making any mistakes. This is now officially an anti-consumer move."
Region locking has been going for a long-ass while.
There's plenty of games that are not avaiable in the BR marketplace.
This would be a publisher decision, not Platinum. Konami's set a historical precedent of DRM-free releases so far.
DRM-free. Not even anti-Family share stuff.Wait, are Konami's prior PC games actually DRM-free, or do they just use a non-hated DRM scheme like Valve's CEG?
Wait, are Konami's prior PC games actually DRM-free, or do they just use a non-hated DRM scheme like Valve's CEG?
Pretty sure they just use a non-hated DRM scheme.
Edit: looked at the above post. Is Castlevania actually DRM free? That sounds... kinda shocking.
Even games with Steam DRM can be run in offline mode.
checking the disk does not equal doing unpaid quality assurance for a game they are merely distributingI ask Gamestop to check the disc.
Even GOG provides a refund now if the product doesn't work the way it's supposed to. Don't see why Valve can't with all the money it has.
Glad to see semantics getting in the way for you!Nice stealth edit, but you still admitted it yourself.
checking the disk does not equal doing unpaid quality assurance for a game they are merely distributing
money or not, valve does not have the human resources to put together a qa team for titles released on steam, nor should they have to as qa duties lie directly in the hands of the publisher
Glad to see semantics getting in the way for you!
Glad to see semantics getting in the way for you!
uhh Take Two/2K uses always online DRM as well :/If it actually is intentional, then ho-lee shit, Konami.
I suspect it's a glitch, though. Nobody but EA is stupid enough to do that shit in this day and age.
Wow... First the game won't go above 60fps nor above 1080p for rigs that can handle it but that's ok, Then I can't even buy the game in Japan, but that's ok too for I will try to wait. Now the game is purely online only?! A single player game?! Sorry Platinum and Konami, you guys fucked up. It's obvious you want to do this due to piracy fear but still there are other ways. Please sort out ALL of the above if you want to be more successful in the PC market, and ALWAYS keep in mind that PC gamers always want games that showcase their system and provide flexibility in graphic option.
I know we're all supposed to be dumping on Konami at the moment, but this isn't true. I bought MGR in the UK and am now in Japan, it runs fine.But if you buy the game from a region-locked place, and move to another country, you won't be able to play it, even if the game is activated on your account and you've installed it on your PC.
What we know:
* MGR can not be played offline out of the "box"
* There is a custom work around that lets you play offline
What we don't know:
* The source of this issue
* When or if it will be fixed
What we can assume:
* This is just a bad bug and will be fixed
What we know:
* RULES OF NATURE
What we know:
* MGR can not be played offline out of the "box"
* There is a custom work around that lets you play offline related to the steam api
What we don't know:
* The source of this issue
* When or if it will be fixed
* How many other egregious bugs are in the game
What we can assume:
* This is just a bad bug and will be fixed
Call it Steamworks or Steam DRM, its the same thing, they can all be run in offline mode.
Nice stealth edit, but you still admitted it yourself.
Multiple people, including Grief, incorrectly stated that previous Konami games don't use DRM. It's not semantics, it's false information.
It is still the same thing-It's DRM. It's specifically DRM that most people aren't upset about as was claimed, and you implied otherwise.