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MGS V Gameplay is beyond a 10/10

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I'm not into MGS, but some of my friends are calling this game the best they've ever played.

Is it really that good?

Even if you're not into MGS that doesn't matter because this MGS is pretty light on the story and fairly disconnected from the main series besides Peace Walker.

Also yes the gameplay is that godlike. From the replayability to the sheer number of options to the fact that all those options are actually fleshed out and a joy to play, the gameplay is leaps and bounds beyond other games.
 
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I aint trippin lol
 
It's great. as you said OP there's so many ways to do things.

The game really rewards you for experimenting.

If you think about it it's pretty amazing that anything you try usually works or gives you some kind of cool/unpredictable results.
I've not yet run into a moment where I try something different and the game doesn't know what to do with my actions (which would break the illusion and be really annoying)

Pretty much everything has multiple uses.. it's up to you to find them.
Seriously, even things you don't think about have uses, you can use the audio tapes , you can use the cardboard box in SO many ways.
This game has pretty much endless replay value because there's always new things to discover.

I actually find it difficult to think beyond my set gaming habits and all the conditioning from regular action games. Most games are "can't" games( you can't do anything). So I'm slow to discover things.
 
Too bad the story is 0/10 because the gameplay is utterly brilliant.

I agree. Amazing amazing gameplay but this is barely a metal gear game. I would love it more had Kojimas narrative and stupid super natural crap been put into a traditional MGS game and this made something else story wise.

And the buddies are insanely over powered (in a great way)
 
Slightly off topic though; do people really think the story is terrible? Or do they actual mean they don't like how the story is split up between a bunch of throw away missions?

The plot of this game is easily the worst in any mainline Metal Gear game. By far. Literally no contest. Regarding the story this will definitely become the most divisive game in the series, and A LOT of people are going to be pissed. A LOT.
 
A lot of wasted potential, that's what I think so far. While it definitely feautures the best mechanics in the saga, it's still far from a 10/10. A better AI, richer environments, more variety in missions, smarter travels from point A to B maybe (not funny when, as I said, environments feel empty) and more diverse outposts, all of this would've been nice. The discontinuity in narrative doesn't help to grab my attention in what seems to be a endless "do this and do that because I tell you to". Few oversights complete the circle, like people talking over and over during my mission but I can deal with it. MB management is good, what I expected from a console Peace Walker.
Anyway, overall it's very good, I'd say 8.5 if you need a number.
 
Stayed up till 3am several days in a row. I have not done that with a game in shit knows when. 10/10 is something I can agree with.

Shit is wrecking my sleep patterns. I think just one more fulton before I go to bed, but nope, dropping jeeps on unaware guards. (Yep, I'm stupid like that.)
 
People saying they like not having to sit through 20 minute cutscenes anymore: there are much better ways to tell stories than cutscenes. Building and exploring a valuable narrative does not equal 20 minute cutscenes.

The plot of this game is easily the worst in any mainline Metal Gear game. By far. Literally no contest. Regarding the story this will definitely become the most divisive game in the series, and A LOT of people are going to be pissed. A LOT.

Can you elaborate more in a clearly marked spoiler tag?
 
Playing MGS since 1999 and loving it since then.

I already finished it, I'm MGS ultra fan.

The game is huge, to think they have got this game running on last gen is amazing.
 
It all contributes to the experience. A game doesn't have to be a constant challenge for your thumbs.

Not really applicable to MGSV though, you can play at your own pace and take in the story through the cassettes as you play instead of watching people cook eggs and chat about proxy wars etc.
 
I still don't like the Reflex Mode/instant alert/telepathic hivemind trifecta, but everything else about MGSV's gameplay is sublime. Even with the instant alert, the way teams of guards go about locating you when you've been spotted, with dudes variously hunting, shooting, radioing for backup, and at night time firing flares is so cool.

I thought Ground Zeroes played brilliantly, but the few tweaks they've made in TPP take it from near-perfection to plain old perfection. The cover system is the biggest change; sticking to a wall is much more reliable, and you never have to worry about coming unstuck like in GZ. And now when you use the Scope from cover Snake will actually peek over the top, rather than zooming in on the concrete two inches in front of his face :P

And motherfuckin' BUDDIES! Strutting into bases like the bigdickinest badass in the world with my knife-wielding wolf at my side.
 
People saying they like not having to sit through 20 minute cutscenes anymore: there are much better ways to tell stories than cutscenes. Building and exploring a valuable narrative does not equal 20 minute cutscenes.

This is true, but the cassette tapes in mgs5 are not one of those much better ways of telling a story.
 
I still don't like the Reflex Mode/instant alert/telepathic hivemind trifecta, but everything else about MGSV's gameplay is sublime. Even with the instant alert, the way teams of guards go about locating you when you've been spotted, with dudes variously hunting, shooting, radioing for backup, and at night time firing flares is so cool.

You do know you could just turn reflex mode off?
 
The cover system is awful. Why can't Snake walk around motherbase without hugging the walls?

The gameplay is good, but, I'm not understanding all the 10/10 talk. There are plenty of problems with this game.
 
For all the people wanting to try the supply drops on Quiet: note it doesn't work on the extreme version of her. She moves the fuck out of the way.

I agree OP. I'd give it an 11 if that was logically possible.
 
I'm not that far into it, but kind of like Splinter Cell Blacklist a bit more as far as gameplay goes. I don't think MGS should be open world.
 
People saying they like not having to sit through 20 minute cutscenes anymore: there are much better ways to tell stories than cutscenes. Building and exploring a valuable narrative does not equal 20 minute cutscenes.

This game does exactly that, it's just not "AND EVERYONE WAS A CLONE OF A CLONE OF A NANOMACHINE-INFUSED GOAT". All the crazy emergent gameplay experiences people are having are small stories in and out of themselves.
 
The plot of this game is easily the worst in any mainline Metal Gear game. By far. Literally no contest. Regarding the story this will definitely become the most divisive game in the series, and A LOT of people are going to be pissed. A LOT.

Well, that's not encouraging haha I'll keep on playing. I was wondering if it was going to knock MGS3 off of its pedestal.
 
Honestly although I would love for Kojima to keep making MGS series until he dies and taking it in exciting new directions, I'm staying positive and hoping that now he's untethered from the world of Snake, he can make something even more exciting.

Shit, I wonder if he signed some contract that forbids him for working on games for a few years. That would be heartbreaking, although unlikely.
 
I'm not into MGS, but some of my friends are calling this game the best they've ever played.

Is it really that good?

Opinions, far from best game of all-time.
Gameplay is the only thing V does better than earlier installations. Honestly wouldn't even make it to my personal top 10, but like I said, opinions.
When gameplay is only thing that's perfect in a dull open world it gets boring very fast when there's no story to suck you back in.
 
Finished the game yesterday and traded it in today. I didn't feel like it was a 10/10. It was good but the story was short and uninteresting. The gameplay was good, but not spectacular and early on I was actually yawning at how slowly the game was moving.

Not saying the game was bad, but statements like 'beyond a 10/10' are just baffling to me.
 
And it doesn't have to have 20 minute cutscenes.

Right. There are about 10 missions in MGSV that have a really good balance.

I'm not that far into it, but kind of like Splinter Cell Blacklist a bit more as far as gameplay goes. I don't think MGS should be open world.

Splinter Cell Blacklist is good, but the gun shooting isn't quite there. I would rate it very close to MGSV. Smooth as fuck.
 
It's a masterpiece and it reminds me so much of some of my favourite games like Far Cry 2. I love the open world, the feeling of running about this world with the sandstorms and the wind howling. Coming across outposts and a lot of other superbly designed areas for stealth and action. The number of options open to the player is amazing.

Absolutely love it but I can see it really splitting opinion.
 
Not really applicable to MGSV though, you can play at your own pace and take in the story through the cassettes as you play instead of watching people cook eggs and chat about proxy wars etc.

MGS4 was egregiously bad with its cutscene balance, but Metal Gear Solid has done it well in the past.
 
The more I hear about this game the more it sounds like less of a Metal Gear Solid game. Sounds like Far Cry 3 or something in that vein of open world do what you want taken to another level.
 
The gameplay really is phenomenal. I'm not particularly good at stealth but it's fun so I try anyway, and when the shit inevitably hits the fan there are so many crazy improvisational moments that I wouldn't even think of restarting from the checkpoint for fear of missing out on.

There's still some stuff to look forward to this year, but they're going to have to work pretty damn hard to beat MGSV for GOTY.

The more I hear about this game the more it sounds like less of a Metal Gear Solid game. Sounds like Far Cry 3 or something in that vein of open world do what you want taken to another level.
You're not wrong. It definitely has a similar vibe but there's much more player freedom involved and intricacy to the area design.
 
The gameplay is superb. I can't fault it at all.

It's just a shame there's very little mission variety in both the main ops and side ops. Hell, most of the main missions actually feel like side missions.
 
It's interesting seeing the divide this game. Old school MGS fans are lamenting the lack of story, while newer ones are excited about the gameplay refinements.
 
Game will go down in history as the new benchmark for emergent gameplay. Beats deus ex for me. Even boss fights allow for so much freedom in how i apptoach them.

Absolute masterpeice of game design and level design.

Yes like every ame it has some odd bugs and weird design quirks here and there, weird difficult spikes and brutal checkpoint system. But the genius is how u can approach it differently.
 
You do know you could just turn reflex mode off?

You can't turn off the instant hivemind alert, though, which is the actual problem. The enemies have the unfair ability of telepathically knowing where you are the moment one guy spots you, but Big Boss has the unfair ability of bullet-time auto-aimed shots to balance it out; turning off Reflex Mode leaves you at a huge disadvantage and I just don't find the game enjoyable without it.

I'd much rather have no Reflex, but Alerts have to be called in on the radio, MGS2 style. A soldier shouting should only alert whatever guards are within earshot, not every single dude on the base, and they shouldn't all know your exact position immediately if they didn't personally see you. The way it works now, one dude spots you and everyone is gunning for you instantly, even the disembodied voice of CP, despite the fact that nobody actually calls it in.
 
The more I hear about this game the more it sounds like less of a Metal Gear Solid game. Sounds like Far Cry 3 or something in that vein of open world do what you want taken to another level.

You would be right. It's like the anti-Metal Gear, with a huge amount of gameplay time and not many cut-scenes.

To me, it just proves how good Kojima and his team are that they can make both types of games excellently.
 
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