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MGS V: Ground Zeroes Console Quality Comparison Video

Is it just me or does the PS3 and PS4 versions have higher contrast or something in the 4 way comparison when Snake is running? It's most noticeable with the PS4. Colours look much deeper or something compared to both xbox versions.

Also I'd love to see a comparison between the PS360 versions and the original reveal trailer to see how close it is to that. As, apparently, that was on specs pretty close to those of the PS360s.
 
I don't necessarily agree with "Misleading", but I understand why he's saying it.


PS3 is the worst version and it's sat next to the best version during a night scene which shows the biggest difference between current gen vs last = huge difference

360 is the best version of last gen and it's sat next to the worst this gen during a day scene which appears to show the least impact between last gen and current = smallest difference possible.

That's why I mentioned what I said earlier. A comparison between DF or LoT using exact scenes leave no room for this.

Show me differences between ps3 and x360 version.
I assume you are talking out of your arse.

Is it just me or does the PS3 and PS4 versions have higher contrast or something in the 4 way comparison when Snake is running? It's most noticeable with the PS4. Colours look much deeper or something compared to both xbox versions.

Ps3 is the same as x360ne versions. Ps4 version has simulated sky/better lighting.
 
Is it just me or does the PS3 and PS4 versions have higher contrast or something in the 4 way comparison when Snake is running? It's most noticeable with the PS4. Colours look much deeper or something compared to both xbox versions.

it's the lighting at least in the PS4 version
 
Show me differences between ps3 and x360 version.
I assume you are talking out of your arse.


Whoa, no need to get offensive, it was just my opinion.

Look at the fence on the PS3 version, either it's lower res or using less effective AA, but whatever it is, looks better on 360, again, imo.

RRacVgc.gif
 
I don't necessarily agree with "Misleading", but I understand why he's saying it.


PS3 is the worst version and it's sat next to the best version during a night scene which shows the biggest difference between current gen vs last = huge difference

360 is the best version of last gen and it's sat next to the worst this gen during a day scene which appears to show the least impact between last gen and current = smallest difference possible.

That's why I mentioned what I said earlier. A comparison between DF or LoT using exact scenes leave no room for this.

Even if we had proper footage to compare all platforms right now, the PS4 version would stand out against every single version. It's just way better.
 
So confusing, but I like to have a box, so that's something.

My understanding was it was PS360 digital for $30, PS360 retail for $40, PS4/XBO digital for $40, no retail option.

Incorrect.

$20 Xbox 360/PS3 digital
$30 Xbox 360/PS3 retail
$30 Xbox One/PS4 digital
$40 Xbox One/PS4 retail
 
Is it just me or does the PS3 and PS4 versions have higher contrast or something in the 4 way comparison when Snake is running? It's most noticeable with the PS4. Colours look much deeper or something compared to both xbox versions.

Something is going on with the lighting on the PS4 version all right.

Maybe its using a different type of HDR then the other versions or something.
 
Incorrect.

$20 Xbox 360/PS3 digital
$30 Xbox 360/PS3 retail
$30 Xbox One/PS4 digital
$40 Xbox One/PS4 retail

$30 digital you say? Now I'm nearing crossing that line and making this a purchase. Maybe Sony will have a promotion like get $10 for every $50 or $60. I'd definitely get it then
 
The difference between PS3 and 360 is much much smaller than the one between XBONE and PS4. So to say that the comparison is misleading is just absurd....
 
Incorrect.

$20 Xbox 360/PS3 digital
$30 Xbox 360/PS3 retail
$30 Xbox One/PS4 digital
$40 Xbox One/PS4 retail
Yeah, I know it's incorrect now, I was saying that's what I remembered. I did some googling, this was the initial report, which I'd read.

Metal Gear Solid: Ground Zeroes will launch Spring 2014 on PS3 and Xbox 360 as a boxed release at £29.99, while digital versions will cost £19.99., while PS4 and Xbox One digital versions come in at £29.99.
http://www.vg247.com/2013/11/04/met...ase-for-spring-kojima-explains-link-to-mgs-5/
 
Whoa, no need to get offensive, it was just my opinion.

Look at the fence on the PS3 version, either it's lower res or using less effective AA, but whatever it is, looks better on 360, again, imo.

RRacVgc.gif

Person who call for direct comparison does terrible comparison. Different agle and x360 pic (fence) is closer to camera.
It does confirm better shadows for 360 version but i saw that before already.

Edit. Fence is worse on ps3, but my point is ps360 versions are nearly identical so point that it is misleading is idiotic.
 
I have to agree, not really understanding all the positive comments. It's the same blurry visuals we've been seeing on PS360 since 2009 or so.

I have to disagree, you can clearly see that the graphics are impressive, specially the daylight scene shown comparing 360 with ONE. Maybe not revolutionary but definitely impressive.
 
I have to disagree, you can clearly see that the graphics are impressive, specially the daylight scene shown comparing 360 with ONE. Maybe not revolutionary but definitely impressive.

Watching screens on my display and ps360ne versions look blurry mess.
Edit: To be clear ps4 version does not looks that hot either.
 
Ryse runs pretty close to 30 at all times, sometimes going down to 26-28fps, but it looks much better than MGSGZ though, you'd be crazy to compare both. And 900p is not far from 1080p, so it's sub Full HD, not sub HD, as HD is 720p.
Ryse isn't remotely open-world or 60fps so you're kinda right about it being crazy comparing and the sub-HD terminology.

900p is still far from 1080p. It's actually closer to 720p in pixel resolution than 1080p.

Dead Rising 3 isn't the best looking game, but considering everything happening on screen at the same time I think it's acceptable.
720p with largely ineffective PPAA and frequent, large framerate drops below 30 isn't acceptable for any next-gen action game.

Killer Instinct is a great looking game with lots of cool effects, all at 60fps, and I think the game used to run at 1080p but had to be dropped down to 720p due to framerate issues. I wouldn't be surprised it could go back up to 1080p with more optimization or somewhere in between.
I think Soul Calibur V is a stone's throw away in complexity and image quality.
 
Even if we had proper footage to compare all platforms right now, the PS4 version would stand out against every single version. It's just way better.


I know this and I agree. I'm saying it will leave less room for BS.

Person who call for direct comparison does terrible comparison. Different agle and x360 pic (fence) is closer to camera.
It does confirm better shadows for 360 version but i saw that before already.

Edit. Fence is worse on ps3, but my point is ps360 versions are nearly identical so point that it is misleading is idiotic.

I didn't agree with the misleading part, I thought I made clear from the start. Before I even read that I was saying how cool it is that a dev is doing this, however I can still appreciate a comparison from DF because it leaves less ammunition.

I'm a PS fine, just trying to be as objective as possible. It may not be misleading, I just see where he's coming from.

Again I know the angle isn't right, but that's precisely what I mean, exact pixel per pixel comparison leaves no room for BS which can go either way. I simply have no other footage to use unfortunately, it's not like I purposely used a different angle. And again, it's not just that the PS3 version is a little worse, but that night shot with snake's outfit looking all shiny and refracting light sources and the different mud WILL have a much bigger impact than a dull, dry day time outfit, again imo.


PS. The fence does look jaggier on PS3 regardless. Thankfully Sony has reversed the curse this generation!

kl15HWB.gif
 
I know this and I agree. I'm saying it will leave less room for BS.



I didn't agree with the misleading part, I thought I made clear from the start. Before I even read that I was saying how cool it is that a dev is doing this, however I can still appreciate a comparison from DF because it leaves less ammunition.

I'm a PS fine, just trying to be as objective as possible. It may not be misleading, I just see where he's coming from.

Again I know the angle isn't right, but that's precisely what I mean, exact pixel per pixel comparison leaves no room for BS which can go either way.


PS. The fence does look jaggier on PS3 regardless. Thankfully Sony has reversed the curse this generation!

Sorry if I came too harsh on you.
I am just baffled by people declaring ps360 versions differences big. (Difference between x360ne versions are astronomical compared to ps360 differences)
I find it really dishonest unless one is only looking at fences in the game.

Edit: And to drive point further. Only difference between ps360 versions in that particular ps3 to ps4 comparison scene would most propably be softer shadows in 360 version.
 
so at what price point would people find this more appropriate value? i think a tenner.

19 euros for the digital version [PS360 and PS4/Xbone]
25 euros for the boxed version [PS360 AND PS4/Xbone]

The 10 euro "next-gen tax" is disgusting.
 
i could stretch to 15.

i also wonder, in between the release of GZ and TPP, whether or not the FOX engine will see improvements, and assuming it does and assuming TPP includes GZ, whether that'll see the engine improvements implemented too.
 
i can imagine cross-buy being even on the table.. it's not going to happen, the most they would even consider would to give you a 10 pound upgrade charge or something.
 
The main mission only takes place at night, right? Would love to be able to play it during the day? An unlockable like that would be nice?

A few questions maybe people might be able to answer:

Any idea on how big the map is?
Are there any buildings enterable? Looks like a 3/4 story building towards the end of the trailer in the background?
What driveable vehicles are there - jeeps, trucks, forklifts?
Are there any different enemy types/classes or just the ordinary riflemen?
 
Damn I found it the exact opposite!
That's pretty interesting, was it the move to open world you didn't care for?

The infiltration of that area, moving around cover with those torch welding dudes looked so great to me. Moving in a more dynamic and fast paced play style seems exactly what the series needed.
 
i could stretch to 15.

i also wonder, in between the release of GZ and TPP, whether or not the FOX engine will see improvements, and assuming it does and assuming TPP includes GZ, whether that'll see the engine improvements implemented too.

Konami's worldwide technology director stated that more technologies will be used in TPP that weren't used for GZ due to a steep learning curve. I'm not sure what that exactly that entails.
 
That's pretty interesting, was it the move to open world you didn't care for?

The infiltration of that area, moving around cover with those torch welding dudes looked so great to me. Moving in a more dynamic and fast paced play style seems exactly what the series needed.

I liked everything you disliked, and I liked the open world gameplay too!
 
Well the team that created the engine isn't necessarily the team that's making the game per se.

Exactly. The team that is creating the Fox engine is not the same team that's making Metal Gear. So while Ground Zeroes is finished, the game dev team is still learning the more complex mechanics of the engine, which will result in additional things [whatever that may be, AI, graphics, effects, I don't know] in Phantom Pain.
 
I have to agree, not really understanding all the positive comments. It's the same blurry visuals we've been seeing on PS360 since 2009 or so.

It's worse, actually.

I guess most comments come from not having downloaded the video. It makes the difference much clearer.

PS360 version are a blurry, aliased, stuttering mess.
 
It's worse, actually.

I guess most comments come from not having downloaded the video. It makes the difference much clearer.

PS360 version are a blurry, aliased, stuttering mess.

Of course one must take into account though the scale of the new Metal Gear games are different from what has come before, so obviously they will take a visual hit on last gen consoles.
 
It's worse, actually.

I guess most comments come from not having downloaded the video. It makes the difference much clearer.

PS360 version are a blurry, aliased, stuttering mess.

And you're looking at it on a monitor I presume? A monitor which doesn't handle anything except its native resolution well. Thus making it look horrible.
Run the game on a PS360 directly on a HDTV and it will look just amazing.
Doesn't stutter at all on my end by the way. I'm picky when it comes to things like that.
 
At the end of the video it says on the down right corner : " "PlayStation" is a ragistered trademark of Sony Computer Entertainment Inc."
What the hell?
 
I don't necessarily agree with "Misleading", but I understand why he's saying it.


PS3 is the worst version and it's sat next to the best version during a night scene which shows the biggest difference between current gen vs last = huge difference

360 is the best version of last gen and it's sat next to the worst this gen during a day scene which appears to show the least impact between last gen and current = smallest difference possible.

That's why I mentioned what I said earlier. A comparison between DF or LoT using exact scenes leave no room for this.

I understand what he's saying perfectly fine, but it still isn't misleading. It's as if one is offended that one version isn't being compared against the slightly worse previous gen version that's based on eight year old tech; it's just a ridiculous stance to take. We're talking a cross-gen game based on archaic hardware; there should be an enormous difference.

If the 360version is the superior previous gen version, it demonstrates even more dramatically the extent that MS has fumbled with the Xbone.
 
I know this and I agree. I'm saying it will leave less room for BS.



I didn't agree with the misleading part, I thought I made clear from the start. Before I even read that I was saying how cool it is that a dev is doing this, however I can still appreciate a comparison from DF because it leaves less ammunition.

I'm a PS fine, just trying to be as objective as possible. It may not be misleading, I just see where he's coming from.

Again I know the angle isn't right, but that's precisely what I mean, exact pixel per pixel comparison leaves no room for BS which can go either way. I simply have no other footage to use unfortunately, it's not like I purposely used a different angle. And again, it's not just that the PS3 version is a little worse, but that night shot with snake's outfit looking all shiny and refracting light sources and the different mud WILL have a much bigger impact than a dull, dry day time outfit, again imo.


PS. The fence does look jaggier on PS3 regardless. Thankfully Sony has reversed the curse this generation!

kl15HWB.gif

And where are those screens from? In the latest video HD video from gametrailers the ps3-version is never compared to the others at that scene/fence. Plus. You do notice that the fence is much thicker than the 360 pic? Old build?
 
And you're looking at it on a monitor I presume? A monitor which doesn't handle anything except its native resolution well. Thus making it look horrible.
Run the game on a PS360 directly on a HDTV and it will look just amazing.
Who's feeding their monitor less than native res from their computer, no-one I hope.

Our operating systems and video/screenshot viewing applications are doing the scaling here and in most cases the lower resolution captures have been pre-upscaled by the console.
 
Who's feeding their monitor less than native res from their computer, no-one I hope.

Our operating systems and video/screenshot viewing applications are doing the scaling here and in most cases the lower resolution captures have been pre-upscaled by the console.

The attached images showing the fences are not in their native resolutions.
And on top of the OS- and app-scaling there's the scaling performed by the monitor in question. And/or the GPU.
 
And you're looking at it on a monitor I presume? A monitor which doesn't handle anything except its native resolution well. Thus making it look horrible.
Run the game on a PS360 directly on a HDTV and it will look just amazing.
Doesn't stutter at all on my end by the way. I'm picky when it comes to things like that.

It stutters because in the video it is put against PS4/XB1 versions that are 60 fps.

The difference is so obvious I shouldn't even point to it.

And HDTV or not, they're blurry.

But this

Amir0x said:
Of course one must take into account though the scale of the new Metal Gear games are different from what has come before, so obviously they will take a visual hit on last gen consoles.

is also true.
 
The attached images showing the fences are not in their native resolutions.
And on top of the OS- and app-scaling there's the scaling performed by the monitor in question. And/or the GPU.
There's original 720p PS3/360/Xbone shots are here: http://www.neogaf.com/forum/showthread.php?t=770306

Nothing's going to make them look "amazing" on a 1080p HDTV.

And I'm still not sure why you think his monitor or GPU are doing any extra scaling.
 
It stutters because in the video it is put against PS4/XB1 versions that are 60 fps.

The difference is so obvious I shouldn't even point to it.

And HDTV or not, they're blurry.

But this



is also true.

You mean when they slow the game down to 1/4? At full speed it doesn't stutter. A stable 30fps is completely smooth and stutter free unless there's something wrong with the renderer and its render timings. Having some objects move with integers and the rest with floats can also induce what feels like stuttering. Which isn't the case here.
 
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