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MGS1 Tips and tricks?

Chris R

Member
Help me please I'm the WORST MGS player ever. I'm getting destroyed in this game :( I've only made it as far as the heliport, and that took me 3 lives to get that far. This is on easy.

I've tried to walk (is there a walk button?) behind and choke the guards, but all I end up doing is throwing the guards behind me and just knocking them down for a few seconds. Then they get up, raise the alarm and start shooting. I haven't been able to kill anyone yet either, as kicking knocks the guards down, but I can't finish them after that???

Also, is there a preferred walkthrough to use for this? I'd prefer for something mostly spoiler free as I'm trying to play 1 then 2 and 3 before I go grab 4.
 
note: make sure your NOT moving when you go to choke, thats a huge first step

Also, try and avoid the guards, dead bodies = suspicion, just sneak around, the game is about stealth more than killing (especially the first one) until you HAVE to start killing
 
Run up behind them, STOP, and hit the throw button (square? I can't remember), and you'll choke them. The d-pad/stick has to be in a neutral position. It is tough to get the timing down.
 
Have you tried avoiding the guards? I think you have to walk up behind them, grab them and then spam the button to break their necks if you want to kill them without weapons.
 
Don't kill anyone, especially in the beginning. As you get better at sneaking around, and after you find a gun, you can start going for kills/sleep. Press up on the walls and hit circle to tap and make noise if you need to get to where a guard is but can't seem to get him to leave his post.

It's a stealth game, and while in MGS4 you can choose to play stealth or kill everyone, in MGS1 it's much more stealth with some kills in between.
 
First telling us what MGS you are play would help. Metal Gear Solid for PS1 or Twin Snakes for Gamecube. Cause if your playing it on PS1 no need to be worried about bodies cause they disappear after you kill them. Also with Twin Snakes you will get the ability to put the guards to sleep.
 
Its MGS1 for the PS1. I guess the analog stick might not have been in a neutral position.

Also, is there any walk button? Everytime I try to sneak by people, I make too much noise because I run.
 
rhfb said:
Its MGS1 for the PS1. I guess the analog stick might not have been in a neutral position.

Also, is there any walk button? Everytime I try to sneak by people, I make too much noise because I run.

_
|
0 Neutral


/
0 Walking

,__
0 Running

In layman terms, push the analog stick a tiny bit
 
BrodiemanTTR said:
The best MGS1 tip is to play Twin Snakes if you can.

He might have bought the 3 pack that was recently released...

although TTS is undeniably awesome in every shape and form
 
Nah, Twin Snakes makes the game horribly unbalanced. Between having the tranq gun and being able to use first person, the game becomes a cake walk.

Plus, this is his first time playing the game; he should stick with the original vision. Let him experience it the way it was meant to be discovered. He can always check out Twin Snakes later, if he so desires.
 
Link said:
Nah, Twin Snakes makes the game horribly unbalanced. Between having the tranq gun and being able to use first person, the game becomes a cake walk.

Plus, this is his first time playing the game; he should stick with the original vision. Let him experience it the way it was meant to be discovered. He can always check out Twin Snakes later, if he so desires.

Yep, listen to him.
 
There is no walking in MGS1. They can't hear you, either. They hear your splashing water, or walking on noisy flooring, but they otherwise can't hear you. This isn't MGS3 where you have to use the D-pad to stalk, nor is it MGS4 where there's actual analog control for the first time in the series.
 
BrodiemanTTR said:
The best MGS1 tip is to play Twin Snakes if you can.
Twin Snakes totally ruined the cutscenes, the VA is worse, and Enclosure has been totally removed from the soundtrack. PSX ver. ftw.
 
lsslave said:
He might have bought the 3 pack that was recently released...

although TTS is undeniably awesome in every shape and form

Not really, its actually pretty lame.

But yeah, back on topic. You rarely want to kill people, just try and get by without getting noticed. And watch out for your footsteps outside. They can track them in the snow. Use Chaffs to get past cameras if you need.

Also MGS1 can be handled sometimes by just making a run for it. If you get to the next area you are always in the clear.
 
Darkpen said:
There is no walking in MGS1. They can't hear you, either. They hear your splashing water, or walking on noisy flooring, but they otherwise can't hear you. This isn't MGS3 where you have to use the D-pad to stalk, nor is it MGS4 where there's actual analog control for the first time in the series.

If I understand what you're saying, there was Stand->Walk->Run in Sons of Liberty.
 
RagnarokX said:
Twin Snakes totally ruined the cutscenes, the VA is worse, and Enclosure has been totally removed from the soundtrack. PSX ver. ftw.
I found it interesting that they left Naomi's accent out again in MGS4. Was that ever explained and I missed it?
 
Darkpen said:
There is no walking in MGS1. They can't hear you, either. They hear your splashing water, or walking on noisy flooring, but they otherwise can't hear you. This isn't MGS3 where you have to use the D-pad to stalk, nor is it MGS4 where there's actual analog control for the first time in the series.
Oh I guess that makes sense. So the only visual evidence I leave behind are footprints, and they only hear when I tap on the wall or step in a puddle?
 
lsslave said:
note: make sure your NOT moving when you go to choke, thats a huge first step

Also, try and avoid the guards, dead bodies = suspicion, just sneak around, the game is about stealth more than killing (especially the first one) until you HAVE to start killing
I don't think mgs1 has persistent dead bodies. Don't they blink 3 times and vanish?
 
Don't worry about dieing too many times. You get as many continues as you want. Press against walls and crawl lots. There are at least 2 ways out of the heliport area, i think they are shown in the cutscene from scope view. Learn to use Radar to avoid guard vision.

BudokaiMR2 said:
Not really, its actually pretty lame.

But yeah, back on topic. You rarely want to kill people, just try and get by without getting noticed. And watch out for your footsteps outside. They can track them in the snow. Use Chaffs to get past cameras if you need.

Also MGS1 can be handled sometimes by just making a run for it. If you get to the next area you are always in the clear.
I thought alert or at least caution would stay between areas. At the start of the game he is safe but in some areas mapping doesn't help.
 
Link said:
I found it interesting that they left Naomi's accent out again in MGS4. Was that ever explained and I missed it?

I think it was said that the original MGS1 should not have had the accents in the first place... given that Mei Ling was raised in the United States, and some similar reasoning for Naomi. Thus the accents were taken out as a 'correction' in The Twin Snakes.

I personally loved the accents though, especially for Naomi. Also, Frank Jaeger's original voice was so much better (raspier). :/
 
I got the Essential Collection and am flying through MGS1.

I'm almost at the second disk and only around 2 hours in.

Crazy how short it is when you know where you're going.
 
oatmeal said:
I got the Essential Collection and am flying through MGS1.

I'm almost at the second disk and only around 2 hours in.

Crazy how short it is when you know where you're going.
each game is about 8 hours long if you're watching cutscenes and you know what you're doing, with the exception of 4.
 
All I'm gonna say is that Portable Ops should have used MGS1's camera system and control scheme. That shit was made and tweaked to perfecttion for one analog stick... Trying to map a dual analog subsistence scheme onto the PSP was a dumb idea and ended up not working at all.

...fortunately MGS4 makes up for it 10 times over.
 
Darkpen said:
....yes?

MGS1, 2, and 3 all had digital movement.


2 and 3 allow for sneaking using the analog stick, although it's damn hard. You have to be really precise. I'm not sure about 2, but I know 3 for sure also allows the D-Pad to walk as you said.
 
I too am currently playing this for the first time.

For some reason, I thought the part where
you physically have to look on the back of the CD case to get Meryl's frequency
was one of the most awesome moments in gaming. I've already had the whole
Psycho Mantis and the 2nd controller
thing spoiled for me, but can I expect any more of this out-of-the-box approach to gameplay from the rest of the MGS series?
 
Bernbaum said:
I too am currently playing this for the first time.

For some reason, I thought the part where
you physically have to look on the back of the CD case to get Meryl's frequency
was one of the most awesome moments in gaming. I've already had the whole
Psycho Mantis and the 2nd controller
thing spoiled for me, but can I expect any more of this out-of-the-box approach to gameplay from the rest of the MGS series?

MGS1 pushes this more than any other game...there are still a few more similar things, but their not quite as cool. Even MGS4 has a few, but nothing as integral as that. It's still one of my favourite parts in the entire series (and definitely one of the best moments in gaming).
 
Makes me kinda wish MGS4 had some kinda moment where you had to go to a konami hosted fake PMC website on the internet and find a specific password or frequency.

Also the whole dual analog but only one to work with system made me put down portable ops. Its really cool, but I also didnt like having to use all the different other people instead of just Snake most of the time. Maybe I just need to start from scratch...then again the only boss i've beaten on the game (since its release) was
Python

EDIT: Did they keep the accents in the Essentials version of MGS1? Also just a little sidenote, its funny my first MGS experience was with the JP voices. The first demo that was availible to the public...I remember it having JP voices.
 
Can we stop with the Twin Snakes stuff, please? It's clearly off topic and a very divisive issue to boot. Since the OP already has started with the PS1 version it's fruitless discussing it anyway. I swear this shit goes down everytime MGS1 gets so much as mentioned in passing.

OP, try to avoid attacking guards whenever possible, at least until you're better. MGS1 isn't really combat-oriented most of the time, and stealth is the preferred method most of the time.

Try to avoid using a walkthrough, atmosphere and immersion is 99% of this games' appeal. The puzzles are not THAT hard most of the time, and if you really get stuck with something, just come back to neogaf and ask.
 
-Rogue5- said:
MGS1 pushes this more than any other game...there are still a few more similar things, but their not quite as cool. Even MGS4 has a few, but nothing as integral as that. It's still one of my favourite parts in the entire series (and definitely one of the best moments in gaming).
The original Metal Gear games on MSX did the same trick, having a frequency on the box the game came in. Also, towards the end of the game, Big Boss tells you to turn your console off similar to how AI Campbell tells you to turn off your PS2 in MGS2.
 
Teknoman said:
Makes me kinda wish MGS4 had some kinda moment where you had to go to a konami hosted fake PMC website on the internet and find a specific password or frequency.

Also the whole dual analog but only one to work with system made me put down portable ops. Its really cool, but I also didnt like having to use all the different other people instead of just Snake most of the time. Maybe I just need to start from scratch...then again the only boss i've beaten on the game (since its release) was
Python

EDIT: Did they keep the accents in the Essentials version of MGS1? Also just a little sidenote, its funny my first MGS experience was with the JP voices. The first demo that was availible to the public...I remember it having JP voices.

That's the only Metal Gear Solid I know. I don't want to insult the English voice actor, but Snake wouldn't be Snake to me without Otsuka Akio's voice. It's funny because Otsuka is a pretty famouse voice actor in Japan and you hear his voice fairly often in other games and in some animated series as well.
 
Those little vision cones up in the radar are accurate. You can skirt right around them.

It kinda sucks to admit you play 90 percent of this game looking at that tiny radar but it's true. Just be the dot. Be the dot and run circles around those fools! You'll get the hang of it.
 
rhfb said:
Its MGS1 for the PS1. I guess the analog stick might not have been in a neutral position.

Also, is there any walk button? Everytime I try to sneak by people, I make too much noise because I run.

That's all in your head in the PS1 version they can't hear your footsteps.
 
akachan ningen said:
I knew this would turn into a TTS hate thread. And with good cause! That game blows.


Hmm... well that suckers been sitting *right there* for a good 3 years now collecting dust and I been thinking about it. Maybe I'll find out first hand. That is, if I can resist just playing the origional again, of which I have 2 copies sitting right next to tts.
 
I'm less than impressed with the boss fights in this game. It's like there's two games here: a great stealth game, and a lacklustre action game built around two buttons.
 
Oh god no Twin Snakes debates!!!! If it's easier let someone play it if they want.

By the way if you want to complete these games to prepare for MGS4 you could just fly through em by not even worrying about the guards. If they see you just get to the exit to the next area. They won't follow, and the alert will go away.
 
1) You have a sneak suit on. You don't have to walk to avoid detection. No one can hear you.

2) USE THE MAP. Watching vision cones is your best friend.

3) DO NOT move when mashing Square to choke/break necks.

4) Make sure you get the SOCOM from the truck in the heliport asap, but don't use it until you have the silencer.
 
So thanks to all your tips I was able to make it to Revolver without dying, where he proceeded to kick my ass many a times :(

Tried to bomb him using the C4 and that caused the president guy to die as well. Ended up just rushing him and sticking close to him, getting a shot off every time he went unkillable. Was finally able to bring him down though.
 
To choke guards you need to have no weapons equipped, and DO NOT MOVE when you are behind them. If you don't move Snake will put them into a choke hold.


Also something that helped me through the game is that while you have a gun equipped, if you hold down X and press square you can run and shoot at the same time.
 
use the d-pad for MGS1, as there is no analog control. And PLAY IT STEALTHILY! The whole series is much more enjoyable if you don't run and gun.
 
thetrin said:
1) You have a sneak suit on. You don't have to walk to avoid detection. No one can hear you.

I specifically remember a point early on where you have to crawl over metal walkway because they'll hear you otherwise. I never got that far in Twin Snakes, so I don't think it was in that. Still, that could've been a one-time-only concern, but it spooks you early on.


Farnack said:
Jesus... look at their patrol pattern.

It's so easy.


Farnack plays Halo!

Farnack said:
Jesus... point at their heads and pull the trigger.

It's so easy.


Farnack plays tournament-level Street Fighter!

Farnack said:
Jesus... look for an opening and punch them.

It's so easy.
 
RagnarokX said:
Twin Snakes totally ruined the cutscenes, the VA is worse, and Enclosure has been totally removed from the soundtrack. PSX ver. ftw.
VA was better. I listed to an MGS1 cutscene on YouTube with Mei Ling and almost tore my ears off. How you people prefer that is beyond me. Nostalgia does crazy things.

Cut scenes being worse I don't understand. People hate jumping off rockets but love motorcycles using standing humans as ramps? Ok.

Soundtrack is worse I hear, but it has superior graphics.
 
Toss the outdated PSX version in the trash and pick up the far superior Twin Snakes. The original is missing so many features that there's really no way to justify playing it nowadays.
 
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