Witcher 3 is the reverse MGS5. Great story but uninspired, janky gameplay
You're doing yourself a disservice here. TW3 is not 'generic fantasy #4,331'. Not in style, not in substance. The lore/universe is mainly based on eastern european gothic folklore. Although it takes place mainly in a colourful place, it's a dark as shit game and story.
The combat will be hard to swallow if you go into it straight from BB, but it's certainly not bad on its own merits. Souls aside, TW3 has some of the best combat in fantasy games. Infinitely better than Skyrom, DA, WoW, etc, imo.
I cant agree. The prologue is a drop in the ocean compared to the rest of the game. It's insignificant. It's a long cut scene, if nothing else. so If that's the basis for it having bad pacing then every other metal gear has horrible, horrible pacing and this one actually has the best pacing of them all.
I do however agree that the outbreak stuff kind of made me rush through those chapters. mostly because the game basically tells you that code talker can fix everything then keeps saying 'lets go get code talker, he's like, in the next mission and stuff!" It was weird, but it was only one small part of the game.
As far as the second chapter....well pacing issues was the least of it's problems. It was just unfinished. it needed another 6 months.
Maybe so, and I must stress that I have no opinion of the game itself, its just the trailers and stuff really haven't done a good job of selling it to me. I think they really shot themselves in the foot with them showing the griffon fight as their lead set-piece, for a big Dragon's Dogma fan like me it really didn't impress - and with that game coming soon on PC... its a tough sell!
MGSV will be used in discussions in the future when arguing whether or not gameplay is everything
Their biggest mistake was calling Chapter 2, Chapter 2 instead of an epilogue. They set their players up for disappointment.
It's end-game content that is obviously not the same quality as the first chapter.
Sorry, immediately and fully wrong.
You can kill tens of bad guys, get a whole huge base on alert, and do some experimental shit, and still get S-rank on most missions in the game.
Efficiency and speed are what get you ranks. They're the game's only criteria for "playing right".
Plus you can replay any mission at any time. There is no right way to play. There's just near-constant gameplay of a high calibre with literally no risk around experimentation.
I for one think MGS4 was the superior game, (MGS4,3,2,1,V) it had compelling story, great cutscenes. Did it have problems? Sure. I could do without Sunny cooking eggs on a jet and singing. But it had SNAKE. An actual character that SPOKE and seemed to suffer, struggle, and found redemption. BB story was also wrapped up nicely I think. BB story has been retconned every single MGS game it seems. Better to just leave him at the end of MGS4. The whole basis of the game, a METAL GEAR barely had anything to do with the game, and ends with it floating away into the sunset. WTF? Compared to Raiden, Snake, and Otacons robot piloting fucking REX while Gecko are exploding around them, and then RAY shows up. Guys come on. Some phantom fool running around Afghanistan for no reason for boring mission after mission? For what? What did he accomplish? Nah.
Another six months? This is Kojima we're talking about. I'm sure he wanted at least another year. IMO Kojima is the best AND worst thing in videogame development. Too ambitious for his own good.
MGS4 deserved it than and MGSV deserves it now.Metal Gear Solid V will be the worst game to win GAF Game of the Year since Metal Gear Solid 4.
Bloodbourne would be okay if it won it but It would be a Travesty if the Witcher 3 won it, that's an insult.It'll be a travesty if it beats Bloodborne and Witcher 3.
A lot of people seem to hate things in this game that I honestly don't mind.
I don't think anybody honestly has explained how the open world really works in the game. It's a weird thing.
I for one think MGS4 was the superior game, (MGS4,3,2,1,V) it had compelling story, great cutscenes. Did it have problems? Sure. I could do without Sunny cooking eggs on a jet and singing. But it had SNAKE. An actual character that SPOKE and seemed to suffer, struggle, and found redemption. BB story was also wrapped up nicely I think. BB story has been retconned every single MGS game it seems. Better to just leave him at the end of MGS4. The whole basis of the game, a METAL GEAR barely had anything to do with the game, and ends with it floating away into the sunset. WTF? Compared to Raiden, Snake, and Otacons robot piloting fucking REX while Gecko are exploding around them, and then RAY shows up. Guys come on. Some phantom fool running around Afghanistan for no reason for boring mission after mission? For what? What did he accomplish? Nah.
uhhh....what. are we talking about a game here? because MGSV is without a doubt the superior metal gear game. by far
uhhh....what. are we talking about a game here? because MGSV is without a doubt the superior metal gear game. by far
uhhh....what. are we talking about a game here? because MGSV is without a doubt the superior metal gear game. by far
The open world allows you to approach any individual base, big or small, from almost any vantage point. That's really good. The problem is everything in-between, which is vast, empty and boring. That's really bad. The problem is that it feels like it's necessary for seamless loading like on Mother Base how there's so much space between each platform area. It's ridiculous. If the map was more compact, like it was in Ground Zeroes, it'd be much more enjoyable with a lot less downtime.
Their biggest mistake was calling Chapter 2, Chapter 2 instead of an epilogue. They set their players up for disappointment.
It's end-game content that is obviously not the same quality as the first chapter.
Maybe it's me that's weird. I enjoy that empty space between bases. I enjoy the horse riding. I don't want to write that stuff completely off.
They give you a varied toolbox, but not a dynamic way to challenge you. A large indoor section for example would have broken up the monotony. Where are the puzzles? The electrified floor puzzle maze, the freezing bombs sections, or swordplay or controlling Ray. Its sad but what you played in Ground Zeroes is applicable to every other section of the game you play in Phantom Pain. Even MGS 1 had a chase sequence with a gun mount.
I for one think MGS4 was the superior game, (MGS4,3,2,1,V) it had compelling story, great cutscenes. Did it have problems? Sure. I could do without Sunny cooking eggs on a jet and singing. But it had SNAKE. An actual character that SPOKE and seemed to suffer, struggle, and found redemption. BB story was also wrapped up nicely I think. BB story has been retconned every single MGS game it seems. Better to just leave him at the end of MGS4. The whole basis of the game, a METAL GEAR barely had anything to do with the game, and ends with it floating away into the sunset. WTF? Compared to Raiden, Snake, and Otacons robot piloting fucking REX while Gecko are exploding around them, and then RAY shows up. Guys come on. Some phantom fool running around Afghanistan for no reason for boring mission after mission? For what? What did he accomplish? Nah.
I had to swallow the vomit back down after throwing up in my mouth reading this. I wouldn't want to know any person who has this view, like have to look at them. Your brain has to be to wired differently or something. It actually freaks me out trying to imagine and believe that such people really exist in this world.
I had to swallow the vomit back down after throwing up in my mouth reading this. I wouldn't want to know any person who has this view, like have to look at them. Your brain has to be to wired differently or something. It actually freaks me out trying to imagine and believe that such people really exist in this world.
I had to swallow the vomit back down after throwing up in my mouth reading this. I wouldn't want to know any person who has this view, like have to look at them. Your brain has to be to wired differently or something. It actually freaks me out trying to imagine and believe that such people really exist in this world.
I had to swallow the vomit back down after throwing up in my mouth reading this. I wouldn't want to know any person who has this view, like have to look at them. Your brain has to be to wired differently or something. It actually freaks me out trying to imagine and believe that such people really exist in this world.
Pretty much everything is wrong with the game except for combat.
"Boss, we talked to the dude you extracted. Turns out... Cipher. We'll look into it."
I had to swallow the vomit back down after throwing up in my mouth reading this. I wouldn't want to know any person who has this view, like have to look at them. Your brain has to be to wired differently or something. It actually freaks me out trying to imagine and believe that such people really exist in this world.
The beginning of the game is, putting it nicely, a chore to get through. The opening prologue mission is very very bad. The gameplay isn't great and the plot is confusing.
I had to swallow the vomit back down after throwing up in my mouth reading this. I wouldn't want to know any person who has this view, like have to look at them. Your brain has to be to wired differently or something. It actually freaks me out trying to imagine and believe that such people really exist in this world.
I'd consider myself a huge MGS fan; heck, my PSN tag is based off MGS but I still can't bring myself to finish the game. Managing the base, doing so identical missions over and over..it just feels like work.
I actually really enjoyed the intro, I just hate how most events after that feel like filler until you get a new buddy to take into combat or something and the story seems to be moving along. I actually prefer the tightly controlled "movie game" feel of the past MGS games.
Then the outbreak comes, and you are pretty much forced to rush your way through the story to get that part resolved. You can't send dispatch missions, and if you don't figure out how to quarantine your people are dying. At this point you can't take the game at your own pace and feel like you have to rush through story missions.