Cheezewizz
Banned
They certainly aren't doing it as regularly as Sony is for sure, but it's not hard to argue that it's a bit more nuanced than that. The studios that MS has that are capable of putting out those "high quality AAA games" should continue to do just that. Playground did so with it's last game, as did the Coalition. Turn 10 should continue to do so, as should Bethesda. 343 is the only studio that can't seem to get it's act together. None of this is being used to "justify" the ABK purchase though, and unless you can cite a source for all these "big popular games" that will be taken off of PS, then that's not really an argument that works.
- Creating high-quality games is the responsibility of the management. In this case, Xbox's. Again, they have the studios. Nobody is stopping them from creating high-quality AAA games to compete. They are just not doing it. And that does not justify these acquisitions, as in "we can't produce games like God of War or TLOU, so let us take big popular games off of PlayStation to level the playing field."
Same could be said for Street Fighter. I hate to use that as an example, but it's so easy to do given that this weak argument keeps being brought up. If you want there to truly be equal opportunities for both platforms and their fans, then you should've been crying about moneyhatting long ago... but you weren't. You're only doing so now because in this specific case, the benefits aren't tilted in your preferred console's favor.
- Currently, Activision games release on both PS and Xbox. There are equal opportunities for both platforms and their fans. This is healthy competition.
Nothing except that Xbox gamers will be guaranteed to get all these ABK games on Gamepass day one. They'll also be guaranteed to get the best or equal version of those games going forward as well. Unlike currently where Sony pays Activision to keep specific modes and features exclusive to PS.
- More importantly, this does not benefit Xbox gamers. They are still ABK games, and they will get ABK games after the acquisition. Nothing changes for Xbox gamers.
This would be a valid point if it were really that easy to do. It's also worth noting that it would likely only be a rather short term fix even if they were able to accomplish it. That's assuming they were to copy Sony's formula of having all their studios share tools, ideas, support, etc... because you're eventually stuck with all your studios games being rather similar. This is the exact reason why Naughty Dog is taking forever with Factions, and will be obviously clear once all these GaaS games Sony's studios are working on start to release.
- On the other hand, if Xbox invests a fraction of this money to create and/or fund 10 new AAA high-quality Xbox exclusive games, Xbox gamers benefit from additional 10 games on top of ABK games that they are gonna get anyways like they always do. And that can create a lot of healthy competition b/w Xbox and PS. I'm sure many people (including me) would welcome that level of competition. Xbox becomes more competitive; Xbox gamers get new and more games; Sony responds by creating new games. It's a win-win-win for everyone. Because it adds to the industry, not only remove from it (which this Activision acquisition will do).
You can't simply go through money to create a homegrown studio and immediately expect it to turn out bangers like that. Between MS and Sony, MS is the only one who has even attempted it with the Initiative, and look at the problems they're having there. That's the very reason why Sony has also preferred instead to increase the size of their existing studios, and acquire 3rd parties instead of building new ones from scratch. This homegrown, built from the ground up bullshit that Sony fans keep pointing to the way to do it is just that... bullshit. Sony hasn't done it that way in decades.