lighthouse777
Member
http://www.newzoo.com/free/rankings/top-25-companies-by-game-revenues/
software only not hardware
The data is based on analysis of annual and quarterly financial reports published by a number of relevant publicly listed companies. For companies that do not split out their game revenues, the analysis includes estimates, which may or may not be indicated explicitly. Revenues (GAAP) are restated to reflect Calendar Years, therefore do not necessarily match reported Fiscal Year results of individual companies. Revenues exclude hardware sales and other non-game sales to the extent publicly available. Microsoft and Sony estimates represent all Xbox and Playstation non-hardware platform revenues (including Xbox Live and PSN revenues respectively).
For further in-depth data on global games market companies and revenues, see our Global Games Market Report or country specific consumer data.
Exchange rates are at year end, unless companies report in US$. Revenue growth includes the effect of acquisitions and currency movements, which sometimes have a material impact on growth rates. The data is based on proprietary analysis and provided for information purposes only. The data may be updated and/or revised without notice, based on new information becoming available or new insights gained from our ongoing market research activities. We explicitly do not make any representations as to the accuracy or completeness of the data or overview. This ranking was last updated on November 2nd 2015.
Read more at http://www.newzoo.com/free/rankings/top-25-companies-by-game-revenues/#2z6QerGggm5081mL.99
software only not hardware
The data is based on analysis of annual and quarterly financial reports published by a number of relevant publicly listed companies. For companies that do not split out their game revenues, the analysis includes estimates, which may or may not be indicated explicitly. Revenues (GAAP) are restated to reflect Calendar Years, therefore do not necessarily match reported Fiscal Year results of individual companies. Revenues exclude hardware sales and other non-game sales to the extent publicly available. Microsoft and Sony estimates represent all Xbox and Playstation non-hardware platform revenues (including Xbox Live and PSN revenues respectively).
For further in-depth data on global games market companies and revenues, see our Global Games Market Report or country specific consumer data.
Exchange rates are at year end, unless companies report in US$. Revenue growth includes the effect of acquisitions and currency movements, which sometimes have a material impact on growth rates. The data is based on proprietary analysis and provided for information purposes only. The data may be updated and/or revised without notice, based on new information becoming available or new insights gained from our ongoing market research activities. We explicitly do not make any representations as to the accuracy or completeness of the data or overview. This ranking was last updated on November 2nd 2015.
Read more at http://www.newzoo.com/free/rankings/top-25-companies-by-game-revenues/#2z6QerGggm5081mL.99