TheGreatWhiteShark
Member
A couple of videos where released today from microsoft research
"We present the first wave-based interactive system
for practical rendering of global sound propagation effects
including diffraction, in complex game and VR scenes
with moving directional sources and listeners."
This one is a demo of source directivity, acoustic loudness and direction variations
*Notice that it runs inside unreal engine.
In their youtube channel there are various things, including older presentations demonstrating scene-aware sound effects like ambience, attenuation, reverbation, etc
Not bad to browse for anyone interested.
"We present the first wave-based interactive system
for practical rendering of global sound propagation effects
including diffraction, in complex game and VR scenes
with moving directional sources and listeners."
This one is a demo of source directivity, acoustic loudness and direction variations
*Notice that it runs inside unreal engine.
In their youtube channel there are various things, including older presentations demonstrating scene-aware sound effects like ambience, attenuation, reverbation, etc
Not bad to browse for anyone interested.