From what I've seen, they're really good at organic environmental/world-based storytelling - in some ways Vampyr sucked, the graphics were mediocre, the difficulty spiked unevenly, and the combat was interesting but needed to be more precise and better balanced, they were close to a kind of kinetic/strategic blend of Arkham and Assassin's Creed but didn't get there. But the ambience, writing, and the ambition to have choices ripple outward, make the game more or less difficult, and force you to choose between self-interest/vice and selflessness all really impressed me.