DunDunDunpachi
Banned
Interesting interview that contradicts the notion that Scalebound failed solely due to Microsoft.
Or, the director is simply being polite.
A snippet below:
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Good article overall.
Or, the director is simply being polite.
A snippet below:
Speaking to VGC in an upcoming interview, studio head Atsushi Inaba said it “wasn’t easy” to watch as publisher Microsoft received the brunt of fan ire following the cancellation news.
“Both sides failed,” Inaba said, and ultimately, the game “didn’t do all of the things that we needed to do as a developer”.
“Watching fans getting angry at Microsoft over the cancellation wasn’t easy for us to watch. Because the reality is, when any game in development can’t get released it’s because both sides failed.
“I think there are areas where we could’ve done better and I’m sure there are areas that Microsoft as a publishing partner wish that they could’ve done better. Because nobody wants a game to be cancelled.”
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Good article overall.