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Microsoft Shows Off xCloud Hardware And Talks Streaming Business.

Well skip it then dude. I've heard nothing but good things about Xcloud and folks at Gamescom are giving the same positive impressions.




If you think PSNow or Stadia will serve your needs better, go with those. 🤗

Well, they praised the xbox one before its launch back in 2013 as well... I mean, these guys will ship products on the service, they would be fools to say anything negative about it in public!

Note that the impressions are "the same" as you said,

I have PSNow on the PS4, never bothered with it (I had a free trial at some point, so I have spent a few minutes on it).

Anyway, it's not as if I though any of the cloud based services are there because the people are claiming for them, they are there for the platform owners and publishers to gain more control (as if consoles were not closed enough already).

I'd rather keep my PS4, or some PC, even older consoles than play on these services, and it's not like I didn't have a fast unlimited data connection.
 
I can see the value in streaming if you're a console gamer, but as a PC gamer you'd be giving up way too much.

Being able to install mods, being able to edit game files (FOV, modifiers, getting older games to work etc), being able to fix your own issues, being able to customise things the way you like, various input devices not working - plus it's probably going to bring on another realm of exclusivity. There are other things that aren't discussed either - what happens if you want to play a game with certain effects (nVidia for example) and the games are being powered by AMD/Intel GPUs? Suddenly so many things are out of your hands. Console users never really have that level of control, so as I said, there'd be some value there for sure.

Even if there were no latency issues or compression, it feels like you'd have to give up way too much for an inferior way of experiencing games.
 
I can see the value in streaming if you're a console gamer, but as a PC gamer you'd be giving up way too much.

Being able to install mods, being able to edit game files (FOV, modifiers, getting older games to work etc), being able to fix your own issues, being able to customise things the way you like, various input devices not working - plus it's probably going to bring on another realm of exclusivity. There are other things that aren't discussed either - what happens if you want to play a game with certain effects (nVidia for example) and the games are being powered by AMD/Intel GPUs? Suddenly so many things are out of your hands. Console users never really have that level of control, so as I said, there'd be some value there for sure.

Even if there were no latency issues or compression, it feels like you'd have to give up way too much for an inferior way of experiencing games.
Ummm what?
are you carrying your tower and Monitor with you wherever you go?

This is meant as a wayside, not an everyday thing.
 
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Ummm what?
are you carrying your tower and Monitor with you wherever you go?

This is meant as a wayside, not an everyday thing.

I took a gaming PC + 27" monitor on a cruise ship once so that I could play MGSV on launch day... so...

And a Switch (or any other mobile device) seems like a better alternative to Streaming. Especially when you can keep those game carts you buy.
 
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Seriously, people complain about multiplayer dedicated servers shutting down, but this is 10 times worse. Amount of resources and money needed to deliver acceptable latencies to locations near you are orders of magnitude higher than for a puny multiplayer server. Games are going to be removed left and right.
 
Maybe I'm the minority then but I can tell you for sure that when I'm at work and there is nothing to do I'd love to be able to play Halo on my phone.

I can't bring in an Xbox to work but I'm allowed to have my phone. Very often there are long stretches with nothing to do, and it gets really boring really fast.

You wouldn't get a telling off for gaming while at work?
 
Seriously, people complain about multiplayer dedicated servers shutting down, but this is 10 times worse. Amount of resources and money needed to deliver acceptable latencies to locations near you are orders of magnitude higher than for a puny multiplayer server. Games are going to be removed left and right.
I don't think you understand how they are planning this to work. Microsoft have already pledged that this will work with ALL current and future Xbox One games. There are also two separate ways to access it. You will be able to access from the cloud or from your own home console.
 
I can see the value in streaming if you're a console gamer, but as a PC gamer you'd be giving up way too much.

Being able to install mods, being able to edit game files (FOV, modifiers, getting older games to work etc), being able to fix your own issues, being able to customise things the way you like, various input devices not working - plus it's probably going to bring on another realm of exclusivity. There are other things that aren't discussed either - what happens if you want to play a game with certain effects (nVidia for example) and the games are being powered by AMD/Intel GPUs? Suddenly so many things are out of your hands. Console users never really have that level of control, so as I said, there'd be some value there for sure.

Even if there were no latency issues or compression, it feels like you'd have to give up way too much for an inferior way of experiencing games.

People don't care about any of that.

What they care about is a easy cheap experience that caters towards them over features and hardcore settings.

People already play games on consoles consoles over PC because of that, the reason people play games on mobile, the reason people look at piss poor streaming quality of netflix, all because of that.

Do they care?nope.

People want a easy and cheap and workable experience and that's it.

This is what makes digital dominate the physical market, this is why people sign there souls away to company's like facebook because its easy for them to communicate with people etc etc.

Streaming is the future because it removes.

1) entry fee's
2) hardware requirements( even more entry fee's )
3) updates
4) wait times
5) instant access
6) always up to date version wise with all content, not have to worry about anything.
7) just press app, press game and u play.

If i want to play in the current days zelda, world of warcraft, uncharted.

I have to buy,300 bucks switch + subscriptions and dlc expanses, i have to buy a PS4 and a PC.

1000+ bucks later, i can play my 3 games yay with loads of hassle, subscriptions, controllers, different platforms, different connections, different os solutions. It's a mess.
 
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1) entry fee's
2) hardware requirements( even more entry fee's )
3) updates
4) wait times
5) instant access
6) always up to date version wise with all content, not have to worry about anything.
7) just press app, press game and u play.

1. not sure what you mean by entry fee, eventually streaming will have to be more expensive, generally speaking
2. still requires hardware, you actually need more hardware (you also need more electricity, more bandwidth, more space, hardware on both ends, etc)
3. you receive updates today, no difference
4. there could or can be less wait times but much of that can be done on consoles in the future with SSDs....
5. leave your console on, or in rest mode
6. pretty much how consoles have worked for 10+ years
7. basically same point as 3,4,6

Its the future but its been around for 10+ years, heck people on PS have been able to stream for 6 years on PS4, and even the PS3 has had limited streaming capability since 2006. Nothing new, and very few paying customers.

I have to buy,300 bucks switch + subscriptions and dlc expanses, i have to buy a PS4 and a PC.

You're still paying for the console, dlcs, and other subscriptions.... what you are doing is leasing, and via leasing the price will eventually have to be more than if you buy the hardware unless you don't game much... if you rarely game than the costs could make sense, generally speaking for normal gamers streaming will eventually have to be more expensive than native playing, generally speaking. Nothing is really being eliminated except maybe downtime of hardware.
 
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The same is said for every streaming service before it inevitably fizzles out. Nothing about this solution, Stadia, Geforce Now (and the rest of them) have rectified the problems most people face with these services. You say people don't care, yet if they didn't care (or had such low expectations to begin with) then none of this would have been an issue previously.

That's what history has demonstrated anyway. I'm very impressed by the amount of money they're throwing at all of this, but when it comes to functionality, the infrastructure most people have to rely on (and so on) - then there's far less to be impressed about.

While it's going to be optional for now - everything will change if it truly is the future. Imagine having ads in your games and/or exclusives tied to a dozen different services. It's giving them even more ways to nickel and dime us. Then again, perhaps people don't care about that either? These people sound pretty dense to me, whoever they are.
 
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Excuse my ignorance but who is Adam Fairclough?

Wake me up in 2023 when the console streaming is out and works on my phone.

It'll probably be shut down about 2 years after that though.

Personally I think it was the gyro sensor that killed remote play on vita. Most people don't even know you can play Gravity Rush 2 with gyro on vita remote. It's crazy but I'm convinced it destroyed latency for most people. Disabling accessibility button remapping was also a poor decision.

Maybe Stadia will get it right.
 
You naysayers moved away from the latency argument now?
What is there to argue?
If Streaming is truly the future, then everyone should be using PSNow right this instant.

The point is that yes, it works for some people, in certain countries, in certain areas. But that isn't something you can build a global game industry around.

It doesn't target the hardcore, because it offers an inferior experience for more money in the long run. And it is not more convenient for casuals because casuals are perfectly happy to play their mobile phone games. Most console games are not designed for short bursts.

See, at least with VR, most advicates actually OWN the damn hardware. But with game streaming, most people who say it is the future, don't even use PSNow.

Go ahead, prove me wrong. Note that i have nothing to lose even if I am wrong. Frankly I am not threated by it because i don't see a buisness case for a sustainable game streaming market that is anything more than regional.
 
And it's "Real good" :messenger_blowing_kiss::messenger_grinning_smiling:
No its no real good... meaning paying customers i.e. demand. Phil sold Satya a bill of goods. Nothing new with any of this stuff, everyone knew MS would eventually get streaming working as its very mature technology. What Phil sold Satya is that people will pay for it. (I'm sorry you didn't understand what was being said)

💋

Lots of talk, no demand. Phil sold Satya a bill of goods.
 
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What is there to argue?
If Streaming is truly the future, then everyone should be using PSNow right this instant.

The point is that yes, it works for some people, in certain countries, in certain areas. But that isn't something you can build a global game industry around.

It doesn't target the hardcore, because it offers an inferior experience for more money in the long run. And it is not more convenient for casuals because casuals are perfectly happy to play their mobile phone games. Most console games are not designed for short bursts.

See, at least with VR, most advicates actually OWN the damn hardware. But with game streaming, most people who say it is the future, don't even use PSNow.

Go ahead, prove me wrong. Note that i have nothing to lose even if I am wrong. Frankly I am not threated by it because i don't see a buisness case for a sustainable game streaming market that is anything more than regional.
Comparing PSnow to Xcloud is like comparing Ouya to PS4 though. just because it didn't work out for PSnow doesn't have any baring on the success of Xcloud, they are two different products that can both be classed as similar but in reality are very different.
 
You wouldn't get a telling off for gaming while at work?

No. I work for a cellphone provider and the reality of Cellphone sales is that sometimes the store is dead and there won't be anyone for hours at a time. Management understands and they don't really care what we do during those down times as long as we have completed our tasks and are selling when there are customers in the store.
 
No its no real good... meaning paying customers i.e. demand. Phil sold Satya a bill of goods. Nothing new with any of this stuff, everyone knew MS would eventually get streaming working as its very mature technology. What Phil sold Satya is that people will pay for it. (I'm sorry you didn't understand what was being said)

💋


And apparently you didn't understand me either. The "Goods" meaning the service works well. Whether we'll get people to pay for the service is a different topic and something you can't predict or remotely prove that it won't.
 
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Comparing PSnow to Xcloud is like comparing Ouya to PS4 though. just because it didn't work out for PSnow doesn't have any baring on the success of Xcloud, they are two different products that can both be classed as similar but in reality are very different.
Oh? You used it have you?
We will see see if they are truly different, once Xcloud actually launches. One thing we should have learned by now, is NEVER trust MS advertising.
 
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