Tanner1495
Member
Officially on my radar, this game could be awesome if it truly does pull this stuff off
Because setting anything in the first age would require licensing the rights to the books from Christopher Tolkien, who has categorically stated he will not give those rights to anyone for any reason, and wishes he'd never given out the rights to The Hobbit and Lord of the Rings.
Basically, he doesn't believe his father's works should be adapted in any way from their literary roots, and won't let anyone.
-The combat seems like it takes cues from the Batman games. They mentioned there was a rhythm to it and you get to keep a combo multiplier going.
Welp, so much for this game being much good.
NPC reactivity over the long term may be impressive though.
It doesn't.Might be Unreal Engine:
Only thing I'm wondering about is if you die against an enemy or "boss" type character, your next time facing them they'll be even stronger, possibly killing you again and so on and so forth. I'm sure that they will have it worked out but it is something to think about since they keep emphasizing that enemies level up.
In Middle-earth: Shadow of Mordor, gamers take on the role of Talion, a valiant ranger whose family is slain in front of him the night Sauron and his army return to Mordor, moments before his own life is taken. Resurrected by a Spirit of vengeance and empowered with Wraith abilities, Talion ventures into Mordor and vows to destroy those who have wronged him. Through the course of his personal vendetta, Talion uncovers the truth of the Spirit that compels him, learns the origins of the Rings of Power and ultimately confronts his true nemesis.
It doesn't.
- Unannounced Project
Designed mission parameters and maintained designs based on internal and user feedback. Scripted missions and enemy encounters using proprietary language & engine. Supported developers by fixing bugs, providing feedback, and assisting new team members learn proprietary tools. Took ownership of critical side-mission structure to support unique game systems.
http://www.linkedin.com/pub/jared-goldberg/13/783/14
-The combat seems like it takes cues from the Batman games. They mentioned there was a rhythm to it and you get to keep a combo multiplier going.
The combat in TW2 was absolutely awful and that was pretty close to the Batman games.
Interesting, but this:
Sounds like the stupidest fucking story ever, especially as a Lotr fan.
Ah, wasn't aware of that. Thank you. I do recall him expressing disappointment with the movies, but didn't realize that the First Age was a seperate copyright.
Interesting, but this:
Sounds like the stupidest fucking story ever, especially as a Lotr fan.
Only thing I'm wondering about is if you die against an enemy or "boss" type character, your next time facing them they'll be even stronger, possibly killing you again and so on and so forth. I'm sure that they will have it worked out but it is something to think about since they keep emphasizing that enemies level up.
Game sounds fine and all, but why the fuck has Warner turned Monolith from a studio that was pumping out stellar fucking original games, to a studio putting out mediocre licensed stuff? Gotham City Imposers was okay, Guardians was okay, and I'm willing to bet this will be somewhere between okay and good, but fuck, give me back my FEARs, Condemneds, and, hell, how about No One Lives Forever 3?
Or, and it might be crazy, but have them try something new. They started last gen off with two original games, and both kicked ass, and so did each game's sequels. No reason they can't do it again.
I imagine Batman combat with weapons to be more similar to Assassin's Creed. I can totally live with that.Batman combat does not sound like it would fit this game at all what a huge disappointment.
Batman combat does not sound like it would fit this game at all what a huge disappointment.
I imagine Batman combat with weapons to be more similar to Assassin's Creed. I can totally live with that.
I imagine Batman combat with weapons to be more similar to Assassin's Creed. I can totally live with that.
Batman combat does not sound like it would fit this game at all what a huge disappointment.
It sounds cool but I bet it gets cancelled.
Why? I actually enjoyed the movies, thought they got progressively better. Hmmm, maybe he felt like they tarnished his father's legacy but I think it's good in the fact that the films have reached a larger audience and therefore more people like me who didn't read the stories actually have become interested in the franchise.
The First Age is not copyrighted. Silmarillion and stories within are properties of C. Tolkien.
Might be Unreal Engine:
I am positive this is the case. WB has a deal with UE through next year i believe.
That's basically his attitude. He is not a fan of movies, especially ones with action, and is of the opinion that if people want to experience his father's works, they should just read the books. Here's a quote from him:
"They eviscerated the book by making it an action movie for young people aged 15 to 25," Christopher says regretfully. "And it seems that The Hobbit will be the same kind of film. Tolkien has become a monster, devoured by his own popularity and absorbed into the absurdity of our time. The chasm between the beauty and seriousness of the work, and what it has become, has overwhelmed me. The commercialization has reduced the aesthetic and philosophical impact of the creation to nothing. There is only one solution for me: to turn my head away."
Why? I actually enjoyed the movies, thought they got progressively better. Hmmm, maybe he felt like they tarnished his father's legacy but I think it's good in the fact that the films have reached a larger audience and therefore more people like me who didn't read the stories actually have become interested in the franchise.
Can't say I agree and there's a lot I dislike about Jackson's style as a director, regardless of the original source.They're good films, though.
.Middle-earth: Shadow of Mordor is a next-generation, third-person action game
also avaliable on Playstation 3 and Xbox 360
Given how dumb the Arkham combat system is(simplistic attacks, simplistic enemy approach/types/defense, overpowered defense, no spacing, forced variety, etc.),
This is really a head-scratcher. In Arkham, you're playing the Batman. The combat is set up like a rhythm game, with the tools to fight 50 enemies at once, which of course isn't realistic, but neither is the Batman. It fits perfectly and takes player skill to get an maintain the multipliers by reading and reacting to the enemies animations and attack types.
Well, I thin.k it's an excellent combat system (especially with all the improvements introduced in AC).This is really a head-scratcher. In Arkham, you're playing the Batman. The combat is set up like a rhythm game, with the tools to fight 50 enemies at once, which of course isn't realistic, but neither is the Batman. It fits perfectly and takes player skill to get an maintain the multipliers by reading and reacting to the enemies animations and attack types.