Wow this is just hilarious at this point. How an experienced game developer can mess up so much at this point is just embarrassing.
I really hope all the backers get the great game they're hoping for.
To be fair back then people didn't really understand KS that well so they just rolled with it. Nowadays people would be wary of it.Correct. Even Activision don't release on 10 platforms at once with things like Call of Duty, outsourcing them to external teams.
Obviously this isn't an option for a smaller company...but it seems they thought fuck it, we will try it anyway
good luck to Inafune on trying to get any other KS projects backed. not even the most hardened MM fans will give him money now.
I wish I could have backed shovel knight instead I'm an idiot.
I wish I could have backed shovel knight instead I'm an idiot.
Kind of interesting to see in retrospective. He got a lot of support for the "fuck Capcpom" sentiment at the time, but as it turns out they may have been right.
I wish I could have backed shovel knight instead I'm an idiot.
To be fair, it's him + Armature. Hopefully Inafune just came in with a concept, and a capable studio is handling the legwork.And Microsoft paid this guy to make Recore?
Not sure what to think anymore. I doubt he'll deliver something worth waiting all this time.
That's the thing though, this is also being codeveloped with a capable studio - Inti Creates.To be fair, it's him + Armature. Hopefully Inafune just came in with a concept, and a capable studio is handling the legwork.
Also, someone correct me if I'm wrong here, but despite the game getting a total of three delays, haven't the last two been for the exact same reason? I recall the Fall 2015 to 2016 delay was based on netcode issues.
YesAlso, someone correct me if I'm wrong here, but despite the game getting a total of three delays, haven't the last two been for the exact same reason? I recall the Fall 2015 to 2016 delay was based on netcode issues.
http://www.polygon.com/2015/8/5/9099389/mighty-no-9-delayed-comcept-keiji-inafune"As we have communicated in the updates to our backers, all of the core content for the game is developed and in a complete state," a post on the game's official forums reads. "However, there are still bugs and issues pertaining to the online features that are included in the game. These bugs and issues have a direct affect on enjoyment of the game, so a decision was made to work these issues out before release.
Also, someone correct me if I'm wrong here, but despite the game getting a total of three delays, haven't the last two been for the exact same reason? I recall the Fall 2015 to 2016 delay was based on netcode issues.
OuchInafune had to keep rescheduling.
Yup. It's like Mega Man, if Mega Man was made by an amateur game designer in his freshman year of high school and had an art designer who has no eyesight...Haven't the playable kickstarter builds been awful, too?
They should've used sprites from the get go ffs.
It would make far far more sense to just patch in the multiplayer after the fact. Which makes me feel this is kind of just an excuse, and not the true reason.
We all drunk that kool-aid.
I don't even think fans would really be that outraged at a normal delay. Like, shit happens, I think people understand that. If you say that game has problems coming together and honestly needs more polish, it sucks but people can deal. The frustration seems to be that they repeatedly pinpoint the problem as being part of an additional mode which was tagged on as a stretch goal which most people don't seem to care about. It's super weird messaging.
No fucking way.
They should have made a 3D game that doesn't look like ass more like
Not even close to what I've argued. What I'm saying is that people are going to get more angry about a game they invested money in being delayed continuously over a game they did not. This is a very simple concept.
And even then, the strain the publishers put on developers to get their shit done is to avoid things like this. It's not always right, but look at the alternative, and in this case, it's far more of an issue than if people weren't "donating" their money.
Thank God I'm not even arguing that at all. I'd assume there's at least a portion of people who kickstart products who want these developers to at least be sensible about their release schedule, while not doing other kickstarters on the side and extending their limits.
The eventuality of a product does not excuse bad management. But once again, this isn't even close to what I was talking about.
He tried and failed.I wonder if he'll ever do another KS again.