• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Mighty No. 9 delayed to 'Spring 2016'

Do you care about online modes in this game? Did you back this game?


Results are only viewable after voting.
Wow this is just hilarious at this point. How an experienced game developer can mess up so much at this point is just embarrassing.

I really hope all the backers get the great game they're hoping for.

Kind of interesting to see in retrospective. He got a lot of support for the "fuck Capcpom" sentiment at the time, but as it turns out they may have been right.
 
They'd get savaged even worse if they released a buggy game after all this time, but I'm still astonished that the problems run so deep that they can't even give a hard release date.
 
Well, Capcom can't counter-program this with the Mega Man Legacy Collection at retail anymore. So they can just do one for MMX for the next release date - win-win!
 
Correct. Even Activision don't release on 10 platforms at once with things like Call of Duty, outsourcing them to external teams.

Obviously this isn't an option for a smaller company...but it seems they thought fuck it, we will try it anyway
To be fair back then people didn't really understand KS that well so they just rolled with it. Nowadays people would be wary of it.
 
good luck to Inafune on trying to get any other KS projects backed. not even the most hardened MM fans will give him money now.
 
I'm kinda starting to get annoyed at the delays now. The last two are apparently due to online modes, modes I don't really care for...

I've played the latest special beta for the game, it had a couple of small glitches but the levels, voices etc. are all done. At this point I'd much rather them just hold their hands up and apologise and release the game sans online modes patching them in at a later date. Sure that's far from ideal but I want this game due to its single player content (the main game + challenge mode) and its getting really annoying that those modes "appear" to be done yet the game keeps getting held back because of a mode I never particularly wanted :(
Then again the game might be in more trouble than they are letting on and are just using the online excuse as a cover up, but from what I played all the mechanics are in place and working etc. so I really can't see why this game needs to be delayed yet again for several months...
 
Kickstarter is such a weird thing. Now we get post-purchase rationalization by people who don't even have the product in hand, what a time to be alive
 
Hahaha, this game is never coming out. Goodbye to my ks money.

good luck to Inafune on trying to get any other KS projects backed. not even the most hardened MM fans will give him money now.

He has burned any chance he had at getting a new kickstarter up a long time ago.
 
I thought it was releasing in June anyway so I guess this isn't much different.

Completely forgot there was an online mode, I don't even know what it entails.
 
If the online mode is the actual reason for the delay. I don't get why they don't either patch it in or release it as DLC like some the Shovel Knight stretch goals are.
 
Kind of interesting to see in retrospective. He got a lot of support for the "fuck Capcpom" sentiment at the time, but as it turns out they may have been right.

For real.

I mean, I knew the game wouldn't be blow-my-mind great regardless. I was waiting along the sidelines of "Perhaps a project worth playing that will successfully execute some missed opportunities with modernizing Classic Mega Man."

I'm not even getting that. I wish we got the keys even later so I could have just given mine away. Having played the demo and followed the updates, I even regret backing the game-only tier.

I wish I could have backed shovel knight instead I'm an idiot.

That 20/20 hindsight. I straight dissed Shovel Knight's Kickstarter (a game I ended up enjoying even more than some of the series it took inspiration from) and I was holding the real loser all along.
 
T7W6gTa.png
 
Also, someone correct me if I'm wrong here, but despite the game getting a total of three delays, haven't the last two been for the exact same reason? I recall the Fall 2015 to 2016 delay was based on netcode issues.
 
Also, someone correct me if I'm wrong here, but despite the game getting a total of three delays, haven't the last two been for the exact same reason? I recall the Fall 2015 to 2016 delay was based on netcode issues.

That has been the official reason given for both of the last two delays.
 
Also, someone correct me if I'm wrong here, but despite the game getting a total of three delays, haven't the last two been for the exact same reason? I recall the Fall 2015 to 2016 delay was based on netcode issues.
Yes
"As we have communicated in the updates to our backers, all of the core content for the game is developed and in a complete state," a post on the game's official forums reads. "However, there are still bugs and issues pertaining to the online features that are included in the game. These bugs and issues have a direct affect on enjoyment of the game, so a decision was made to work these issues out before release.
http://www.polygon.com/2015/8/5/9099389/mighty-no-9-delayed-comcept-keiji-inafune
 
I saw the box art for this at Best Buy a few days ago and I was thinking how I forgot this even existed. Now we have another delay.

I'm not even mad about it , it's just interesting how it's all thanks to polishing a mode that no one even cares about. I'm thinking the publishers extra money is just about gone but they have to finish off 6 versions of the game while also getting the PC port to run on Linux and OS X.

That first delay from last spring to last fall , they should have just been honest about , maybe brought it out for ps4/xb1 and Windows PC , then released the other ports over the course of a year but oh well.

The lesson here is that I won't be supporting future inafune kick starters I guess.
 
Also, someone correct me if I'm wrong here, but despite the game getting a total of three delays, haven't the last two been for the exact same reason? I recall the Fall 2015 to 2016 delay was based on netcode issues.

Yep, the last one came with a promise of being the last delay.

Also, yes, I'm sure issues can arise when it comes to MP and Matchmaking, these things happen. But blaming an "out of support" engine, when it is Unreal Fucking Engine 3 is the worst excuse ever. How many games use this? How many games successfully use MP and Matchmaking? Yeah, I find it seriously unfathomable that it could take over 6 months to sort out MP issues.

Quality of the game and the circumstances of the KS aside, this is a master class of how not to develop a game right here.
 
I don't know what network capabilities this game is supposed to have, but I bet they aren't worth it. I also wish it was platform exclusive to whatever, for the sake of getting it out the door. But by the end of things being widely multiplatform probably will have been worth it.
 
If it was in order to make the game more interesting like adding extra jump if you successfully dash through a defeated enemy and making a more interesting Level Design basded on that or just making the game prettier, i would understand.

But now online mode ? What the fuck, the game have A LOT to prove before toing into that.
 
I hope the real reason is that they've spent these last few months reworking the graphics and refining the gameplay.

I couldn't care less personally, but if Inafune gets this game out in its state and after all the problems and stupid shit that happened, he's sooooooo done with crowd-funding.

Like totally.

He better begin to think how to charm again those publishers he loathes so much.
 
It would make far far more sense to just patch in the multiplayer after the fact. Which makes me feel this is kind of just an excuse, and not the true reason.

Yeah, this sounds like the most sensible solution at this point. It's really weird that they have not considered this option, unless they have more problems than just the multiplayer.
 
This online better be revolutionary with fucking VR support for first person play and an mmo world for them not to release it without this done.
 
I don't even think fans would really be that outraged at a normal delay. Like, shit happens, I think people understand that. If you say that game has problems coming together and honestly needs more polish, it sucks but people can deal. The frustration seems to be that they repeatedly pinpoint the problem as being part of an additional mode which was tagged on as a stretch goal which most people don't seem to care about. It's super weird messaging.

i was disagreeing about the "kickstarter area" part of the post .. i'm a backer on many projets and all of them had delays.. The problem is how you communicate and mighty 9 has been a very ugly mess so far.
 
Not even close to what I've argued. What I'm saying is that people are going to get more angry about a game they invested money in being delayed continuously over a game they did not. This is a very simple concept.

I'm not saying people are 'wrong' to be angry. I'm stating why I am not.

It may help to have done game development, because - thus far - this is only slightly more of a shambles than I've participated in in the past!

And even then, the strain the publishers put on developers to get their shit done is to avoid things like this. It's not always right, but look at the alternative, and in this case, it's far more of an issue than if people weren't "donating" their money.

Yep, it's something that gets somewhat overlooked in the whole "FIGHT THE POWAH!" attitude to Kickstarter. One other aspect: you can ask a publisher for more money. You can't really do that particularly easily with crowdfunding. That's why one of the concerns I highlighted earlier is that I will be worried if the money is running out.

Thank God I'm not even arguing that at all. I'd assume there's at least a portion of people who kickstart products who want these developers to at least be sensible about their release schedule, while not doing other kickstarters on the side and extending their limits.

Sure, but that's a whole separate issue. The game is the game, in isolation, whatever Inafune's long-term plans are. I mentioned earlier I had issues with the stretch goal approach (comparing to Shovel Knight), but I'm happy to just disagree with how they're handling it and move on.

The eventuality of a product does not excuse bad management. But once again, this isn't even close to what I was talking about.

I think the issue is that from my experience, 'bad management' really does feel like the norm, for the most part - across the whole industry, or at least the parts I've been involved with. Although that said, that's a simplified label for the fact that the games industry is a huge mess of artistic ideals clashing with technical feasibility clashing with financial constraints.
 
So far this is the only Kickstarter l regret backing. My interest in this game is 0 now, unfortunately. It's hard to keep people hyped for several years, though, and while I respect Inafune's previous work and love Mega Man, I won't be supporting him in the future because of how this has all played out.
 
Top Bottom