I think you're missing the distinction between "before the game is out" and "while the game is still in conception and nowhere near even completion".
Any ideas they come up with right now they can just include in the game itself. It's a very thin line between limiting your scope to what you can achieve (which clearly Inafune has no cares for, see the anime and whatnot) and artificially limiting your scope so that you can just ship a minimal product then sell everything else later for more money.
Adding characters to your scenario outside the realm of your original specifications is a great way to either go over budget and/or delay your game. I'm not sure when in 2015 they actually intend to ship but coming up with ideas/concepts that you want to add to your game during development but don't have the time or money to do so isn't really uncommon. I
really do feel though they should actually just ship the game before asking for more crowdfunding money though.
I have no idea why you are bringing the TV show up though. No crowfunding money is going to that and I'd imagine the development teams involvement in that is minimal.
I agree with most of your comment aside from the "charging for stuff they completed before launch part." Content, regardless of when it was completed, costs money. If a developer gets funding to create paid DLC, releasing it for free because it was ready for launch just increases development costs.
Launch DLC exists because people are most willing to buy DLC right after the game comes out during the "honeymoon period." Arguing the morality of launch DLC is silly. There's only two questions one should ask themselves to decide if what they're buying is a fair deal.
1) Is the game worth the price I paid for it?
2) Is the DLC worth the price I paid for it?
I think you misunderstood what I said.I was saying if the DLC is CROWDFUNDED then you want to offer the DLC for free (at least for a period of time to encourage downloads and reward those more invested probably not forever) since development has already been paid for. Usually a publisher foots the cost for DLC and then they charge money for it to recoup their costs. Via crowdfunding, you are already getting money from the consumer.
I am aware that DLC sales are best when a game is new, especially with games for little replay value. I totally understand its in the best interest of the publisher/developer and I don't begrudge them for that. It doesn't mean I have to like the piecemeal approach from the perspective of a consumer.