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Mighty No. 9 opens new crowdfunding for bonus content

The average video game budget is suppose to be $20 million. They're getting off easy.

If you are referring to AAA titles like Uncharted and so on then yes, it would cost near that much but to be honest that cost is not true at all for the average video game. The average video game is FAR lower than that.
 
Doing this for English VA does kinda feel like they're nickle & dime-ing fans through kickstarter for every little feature that should be a given, but, they did say it'll also have other bonus stuff, so let's see.

Unless this 2nd round pushes the game's original release date, or somehow undoes their commitment to backers if this second round goes bust, I don't really see what all the fuss is about.
 
Being honest when asking this, but does this guy have anything positive to say? On the rare occasion that I do view his twitter posts, it's either him being snarky or replying with a condescending tone. Viewtiful Joe & The Wonderful 101 are my favourite games, but cripes...

That is the beauty of Kamiya. He doesn't have to cultivate an image or placate his fan base. He lets his work speak for itself and it indeed does. If not for that he could have easily enjoyed the same kind of reputation as someone like say... Mr Fish. Instead he is well respected because of the top quality of his work - despite his games being as big a financial success (which is both a mystery and a shame).
 
This thread is like déjà vu to the Skull Girls situation.

Granted it's not been communicated very well but a little bit of reading makes it a bit more clearer. Late backing and additional funding for extra or missed stretch goals has been quiet common and stuff going up on Steam's Early Access to help increase funding is becoming quite common now. Wasteland 2 caused a bit of a fuss as it hit Steam EA at a cost in some regions for less than the KickStarter tier that allowed beta access.

I've always been on the fence with Might No. 9 but the moment Obsidian open up payment options for PoE's expansion I'm going to throw money at them.
 
Ok, I'm usually extremely positive on all types of crowdfunding, but this stinks.

They are making a Megaman game and already have almost 4 million USD. That should be enough to put everything they want in there.

And before I get the usual "do you understand how expensive a game is" posts, I'm comparing this to other kickstarter game budgets and it just seems way off.
 
Ok, I'm usually extremely positive on all types of crowdfunding, but this stinks.

They are making a Megaman game and already have almost 4 million USD. That should be enough to put everything they want in there.

And before I get the usual "do you understand how expensive a game is" posts, I'm comparing this to other kickstarter game budgets and it just seems way off.

I didn't really follow the first round. Did they have a transparent budget as to what the heck exactly they're spending the 4 million on?
 
For a few seconds, this was soured to me. "Why do they need more, when they had all that initial money?!?"

But I... actually really like their explanations.

For one thing, I think the thing that helps modern game brands actually take off as more than 1-hit-wonders, if assuring something about them can cross the bridge of simply being "Diehard fan fun" into something massively recognized. If additional funding can give MN9 the kind of content it needs to feel less like a simple "tribute to games of the past", into something more fully fleshed out and budgeted, than awesome!

Second, I love seeing the aspirations towards an Animated series. Things like Captain N, US Darkstalkers, Street Fighter, the old MK cartoon, Super Fighting Robot MEGAMAN... they all helped those properties grow larger than their games along ever could. As a Megaman fan, I think it's awesome to see early consideration for trying to make MN9 into a long-lasting series. I wish SNKP would try adding life to their brands in such a way again! I'd love to see Dust: AET get an animated series (isn't the series based on Noggy's desire to make an animated movie?).

Third... I like Kickstarters giving a chance to more people to get a special discount, and to be able to get in on a KS they may have missed. If the Wakfu BlueRay set opened again, I might be able to get onto it this time, didn't have the funs back then! :(

Kneejerk reactions might be a bit negative, but if one thinks it though, this ends up simply meaning that backers get an even more polished product, and pay nothing more for it, unless they wanted to. It's a win for everyone involved, really.
 
While I'm glad nobody is just giving Inafune a free pass for being Inafune (if you ask me, considering a person like their terrible PR manager got through due to some nepotism of a kind, their entire cast is in doubt), I remember back in the days, certain Youtubers claimed Shovel Knight looked boring and not too promising, yet guess where it is now. I would start complaining after the game is released and not fund the extra backing if I don't want to. Besides, we paid for the game, not for the voice acting. I would think we only have the right to complain if the product wasn't everything we read. I don't think VA was a part of the kickstarter description. Well great, now I'm being biased for Inafune
 
That's why I don't like Kickstarters: we aren't investors, we are donators. And while I'm fine to donate money to some indie guys, I don't like the idea to give money to guys like Inafune because he is a fucking famous "game creator" - even if he doesn't direct anything at all.

C'mon, if Platinum can live through partnerships with big companies, why Inafune can't ? Suda (that makes the craziest games) have TONS of partners! Itagaki - who were kicked from Tecmo being accused from SEXUAL HARASSMENT made a partnership with fucking Nintendo.

Also, I don't like the tone of these announcements. His 1st video it's like he's a poor victim from evil Capcom - but he was head of Research & Development for years and It's pretty obvious that he had some freedom to choose projects. Also, he BEGS for money using tons of words to not say "money". It's insulting, he isn't making games with fans, it's only with their money.

That all said, Mighty Number No 9 is very ugly - for now. Azue Gunvolt (that didn't need a Kickstarter campaign) it's at least charming. Also, both games share the same mechanic: you have to stun the enemie to make something after.

Ummm that's not the reason why he left Tecmo. Get your story straight instead of spouting misinformation.
 
If you are referring to AAA titles like Uncharted and so on then yes, it would cost near that much but to be honest that cost is not true at all for the average video game. The average video game is FAR lower than that.

You got some proof to his question there? I'd personally like to know the average below triple aaa budget.
 
As soon as they showed off azure striker all hype for this game went out the window. The newest video they showed of the dash mechanic in action also soured my view of the game.
 
I'm torn on just how much I'm bothered by this.

I mean, latecomers should absolutely be able to chip in and help the game come along, and they also should have access to a subset of the rewards that are easily implemented. On the other hand, a completely new funding campaign will most definitely divert resources away from normal operations.

Make a good game first. Starting a campaign for extra content for a game that hasn't even released yet is kind of asking for a community backlash. The animated series is bugging me for the same reason as well. Don't do a thousand things at the same time, dang it. It's hard enough to make a video game. Focus, don't get your heads stuck in the clouds, do it one step at a time so that every product gets the complete attention it deserves.

....also, lol English VA. Waste of money. Subtitled is where it's at, and y'all know it. </bias>
 
This thread is like déjà vu to the Skull Girls situation.

Granted it's not been communicated very well but a little bit of reading makes it a bit more clearer. Late backing and additional funding for extra or missed stretch goals has been quiet common and stuff going up on Steam's Early Access to help increase funding is becoming quite common now. Wasteland 2 caused a bit of a fuss as it hit Steam EA at a cost in some regions for less than the KickStarter tier that allowed beta access.

I've always been on the fence with Might No. 9 but the moment Obsidian open up payment options for PoE's expansion I'm going to throw money at them.

skullgirls was an already released game when they went back to do their extra content.

nothing like this at all
 
I'm pretty sure the stretch goal was free for backers. It was DLC for non backers.

It was DLC that backers got for free and everyone else had to pay for. My apologies for not clarifying this, it wasn't my intention to misrepresent anything, but in retrospect I can see how it might have implied that backers were denied it.
 
I'm mostly okay with this - there's nothing particularly egregious with offering a preorder or Early Access store post-Kickstarter, many other projects have done so, and to quote Wasteland 2:

There was discussion when we put the game up on Early Access whether it was a good idea or not. I can promise that the game we are close to releasing would not have been the same without it. While Wasteland 2 would have been released months ago without Early Access, it would not have the polish, detail, and scope that we are bringing to you in very near future.

- but I do think it's decidedly odd that the value of the preorders of the game itself isn't being funnelled into that project. What is the goal of that revenue?

Now it may be - and the phrasing is slightly confusing on this front - that the preorders of the game are not going towards stretch goals but they are going towards general improvements to the game itself, but I'd like an explicit statement on that front if so.


....also, lol English VA. Waste of money. Subtitled is where it's at, and y'all know it. </bias>
This too. With subtitles, it's *easy* to just do a copy-and-replace certain words with 'BUTT' :-)
 
Skull Girls VA budget is $4000 for a single character, makes you wonder why are those people asking for $100k as budget for English VA.

As someone who hasn't played Skull Girls, how much dialogue are we talking about here? Just in-fight stuff, are there lines before and after the fight ("Go home and be a family man" sort of stuff)? Are those lines tailored to the opponents? To a storyline?
 
skullgirls was an already released game when they went back to do their extra content.

nothing like this at all

My point is that a lot of posters are quick off the mark condemning something and assuming they know how much something cost before even reading any information on what they are asking. Which was exactly what happened in that and this thread.

Don't get me wrong I don't really agree with the approach Comcept are going for here. Their game appears far from released and they are asking for more money, even if for additional content, before there is a build out for backers. Early Access on Steam at least can show you the state of the game and has more information out in the wild where as the slacker backer approach you have nothing but the word of the devs if things are on track and funding is being managed properly.

I think in an ideal world they shouldn't have announced this so soon and certainly not after announcing they're planing other ventures for Mighty No. 9 outside of the initial game.
 
Ok, I'm usually extremely positive on all types of crowdfunding, but this stinks.

They are making a Megaman game and already have almost 4 million USD. That should be enough to put everything they want in there.

And before I get the usual "do you understand how expensive a game is" posts, I'm comparing this to other kickstarter game budgets and it just seems way off.

Based Durante has spoken.

I at least would've liked for them to have a stretch goal to do the entire game in megaman pixel style, and to go for the 2D-sh effect that the concept art had.

The Voice Acting is just for extra $$$, I assume Jap Voices will be involved. It's becoming more like sticking the middle-finger at Capcom at this point... Them Japs sure now how to hold a grudge!
 
I'm cool with the fact that they are allowing more people to chip in if it makes the game better. I saw value in what I paid for and that has not changed. If they were asking for more money to complete the game, yeah, that would be bullshit.

That said, they probably shouldn't have done this so soon. They should focus on their current goals before adding new ones.
 
Being honest when asking this, but does this guy have anything positive to say? On the rare occasion that I do view his twitter posts, it's either him being snarky or replying with a condescending tone. Viewtiful Joe & The Wonderful 101 are my favourite games, but cripes...
He is being positive. He's saying that Inafune is a producer. Business man doesn't have negative connotations in Japan. He calls Inaba a business man as well.
 
As someone who hasn't played Skull Girls, how much dialogue are we talking about here? Just in-fight stuff, are there lines before and after the fight ("Go home and be a family man" sort of stuff)? Are those lines tailored to the opponents? To a storyline?
Edit: There are lines before/during/after the fight, some announcer lines related to the character, a lot of moves have more than one voice attached to them and then there's the "getting hurt" sounds(moans ;p). Would only expect MN9, Call and the main bad guy to have more lines, I don't see normal bosses having more line than a fighting game character.
 
Don't really see the problem with this. The "slacker backers" get a chance to pre-order when they missed out, Comcept gets more money for bonus features, and the original backers get a better game as a result. If they wanted more money for features which were originally promised then yeah that would be bullshit, but that's not what is happening here.
 
Ok, I'm usually extremely positive on all types of crowdfunding, but this stinks.

They are making a Megaman game and already have almost 4 million USD. That should be enough to put everything they want in there.

And before I get the usual "do you understand how expensive a game is" posts, I'm comparing this to other kickstarter game budgets and it just seems way off.

These guys are aiming for a much higher standard than your average kickstarter game.

These guys are aiming for , as I see it, the mid-major standard you'd expect from say, a company like Falcom or a Paradox title. $4mil is enough budget for that, provided the devs are competent on the business end of things.

Gotta remember games have to turn a profit, not all of that is game quality- some of it is how well you manage resources as well. Ultimately we don't care about this in the end, we just want good games, but the devs have to because they need to stay in business. Making great games helps but it isn't the only factor.

I don't necessarily think this is a bad thing, but the fact that they are doing this makes me question how well things are running over there. One of the factors for any kickstarter campaign to me is the risk involved- and these guys seem riskier than say, Lab Zero or the crew behind At the Gates.

That said, I have invested in riskier projects like Faeria and Cryamore, one of which has paid off, and the other I wonder if it will get released.
 
I'm a backer for the original kickstarter. My main gripe with this is that it seems that the project manager can't budget properly and their solution is to beg for more money. They really need proper budget planning. 100K is nothing when you got almost 4 millions to make the game. This doesn't inspire much confidence for the rest of the development. How can we be sure they won't even need more money to finish it? The project is really ambitious with coop mode, challenge mode, online mode and the ports.

The game is now on PC/Mac/Linux/PS3/360/WiiU/PS4/Xbox One/3DS/Vita. I hope Inti Creates and their porting partners have experience with all of these machines.

This is not the first Kickstarter to do this though. At this point they should simply allow you to "preorder" the game from them like the other big kickstarters did.

Graphic wise Azure Striker Gunvolt looks better than the game too...
I think all devs using Kickstarter to funds their games needs to make a fucking game first before begging for more money. Make the base game and when it's released ask for more money for stretch goals etc. I mean, of course, people can decide what kickstarter projects they want to support, but we don't even know how the game will turn out, who cares there's gonna be 100 bonus modes in the game, if the game isn't any good.

In this case, the kickstarter campaign made more than 4 times the original goal and needs even more money? I don't know, but that seems and sounds kinda fishy. They haven't budgeted $100k for English VA? Really?!
 
They are doing another Kickstarter while the game still looks like ass graphically?

Come dude, read the thread, is not another kickstarter, they are giving the chance to people that didn't participate in the kickstart campaign to get the game preordered plus some extras. With that preorder money they want to fund the VA, is simple.

In this case, the kickstarter campaign made more than 4 times the original goal and needs even more money?

Why do you ignore the stretch goals?, is not like they got 4 million for something that can be made with 1 million. And don't get me wrong, I agree that the VA should have been included in the original campaign.
 
Right. Torment (4.1m) and Project Eternity (3.9m) are the only two games that actually received more funding.
Yeah, and they are building massive RPGs with that.

Call me biased, but I believe the budgetary requirements for that are quite different from those of a megaman game.
 
I always hate it when developers announce additional content before they shipped the main game. It just reeks of cutting stuff in order to sell it seperately and make more buck.

I contributed to the original kickstarter but this move definitely sours this whole thing for me. I'm now feeling like I won't be getting the full experience even though I, along with thousands of other KS contributers, are the reason that these guys get to make this game in the first place. So, "thanks" for that.

This is definitely another lesson for me to not give established developers money via kickstarter anymore since many of them seem to eventually betray the goodwill by trying to milk it as much as possible. From now on I will only contribute to passion projects by actual indie devs and amateurs.
 
They are doing another Kickstarter while the game still looks like ass graphically?

You know, that's called game development and they are currently still in Alpha mode. It also says "Work in progress" in every gameplay video, they have been posting.

Feel free to complain about this, when the final game looks like this, but at this point, I don't get why people complain about an Alpha build, graphically wise.
 
If 4 mio isn't enough to pay employees etc. then their initial goal was already miscalculated, right? Was the game out and great, then this would be something else...
 
This stinks to be honest. If $4m wasn't enough for a megaman clone....
 
Why do you ignore the stretch goals?, is not like they got 4 million for something that can be made with 1 million. And don't get me wrong, I agree that the VA should have been included in the original campaign.

Where did I ignore the stretch goals? Read my post again where I mention "100 bonus modes". They got the money they think they need including the million stretch goals they created themselves, but it seems it's still not enough. It's just funny how almost a year later, they are like "oh wait, we need another $100k, whoops".

And who knows how much money they need to make this game, it seems they don't either.
 
Yeah, and they are building massive RPGs with that.

Call me biased, but I believe the budgetary requirements for that are quite different from those of a megaman game.

I find it astonishing what Larian created with a quarter of the funding Mighty No. 9 received to produce Divinity: Original Sin.

Sure they might be aiming for more polish and vastly more platforms to deploy on but just go look on GameMakerStudios website for user submission as search for MegaMan in the tags. There are loads of competent clones out there while even 8bit style RPGs are thin on the ground. You could argue that a platformer would be more popular but that doesn't excuse that it's not nearly as much work as story driven RPG.

Don't get me wrong I like a MegaMan style romp just as much as a sprawling RPG but I more often than not get better valve for money in both time spent playing and replayability out of an RPG.
 
Voice-acting is expensive.

That's one of the reasons I'm baffled so many gamers want it everywhere. Good old text is cheap and allows you to have more dialogue.

Which is still really not needed in a Megaman style game. Just keep it simple.
 
He is being positive. He's saying that Inafune is a producer. Business man doesn't have negative connotations in Japan. He calls Inaba a business man as well.

When he says that Inafune, one of the creators of Mega Man, is 'a businessman. Not a creator.', it implies the tweet is negative.

OT: I don't mind them having another funding campaign for people who missed out, but it does feel greedy considering how much was raised. The fact Inafune is trying to turn Mighty No. 9 into a massive multimedia franchise before the game has even been made is a little concerning.
 
Inafune the business man.

Seriously the video I've seen of this looks really bad so far, the animation looks like ass... It looks kind of jerky like the Sonic Boom stuff we've seen.

And I backed this with $250.

Shovel Knight was fucking amazing and will probably be better than this on a much smaller budget.
 
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