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Milton Guasti (AM2R creator) Now Working at Moon Studios (Ori developers)

Nintendo could have recognized his talent and offered him something (Sonic Mania style), but Moon Studios snatched him instead. I have my issues with Ori, but with him on board, I am way more confident in the sequel.
 
I love that this is the fallout from that. The talent is obviously there, and they're ending up at, in my opinion, basically the single best 2D platformer dev in the business.
 
Milton is an incredible talent. We interviewed him and gave him a little test (we require every new hire to do a little test to see if we're a match and to check how the person reacts to feedback, etc.) and he passed that little challenge with flying colors. I was grinning all throughout his pitched level design since it was clear from the first second that he 'gets it'. Last year we hired Chris, one of the level designers for the recent Rayman games and a minute into the call he PM'ed me with "Hire him. Now.", hehe.

Ori and the Will of the Wisps is already shaping up to become something really special and it'll be fun to have Milton in the design calls and see his work pop up in the game now. Hope we can make you folks happy (and probably also sad) once more! :)
 
Milton is an incredible talent. We interviewed him and gave him a little test (we require every new hire to do a little test to see if we're a match and to check how the person reacts to feedback, etc.) and he passed that little challenge with flying colors. I was grinning all throughout his pitched level design since it was clear from the first second that he 'gets it'. Last year we hired Chris, one of the level designers for the recent Rayman games and a minute into the call he PM'ed me with "Hire him. Now.", hehe.

Ori and the Will of the Wisps is already shaping up to become something really special and it'll be fun to have Milton in the design calls and see his work pop up in the game now. Hope we can make you folks happy (and probably also sad) once more! :)

Oh man, I loved Rayman Origins and Legends! Gosh, please tell me you guys are gonna release Will of the Wisps physically like you did for the first game?
 
Milton is an incredible talent. We interviewed him and gave him a little test (we require every new hire to do a little test to see if we're a match and to check how the person reacts to feedback, etc.) and he passed that little challenge with flying colors. I was grinning all throughout his pitched level design since it was clear from the first second that he 'gets it'. Last year we hired Chris, one of the level designers for the recent Rayman games and a minute into the call he PM'ed me with "Hire him. Now.", hehe.

Ori and the Will of the Wisps is already shaping up to become something really special and it'll be fun to have Milton in the design calls and see his work pop up in the game now. Hope we can make you folks happy (and probably also sad) once more! :)

Great to hear that he has great synergy with the rest of the team. I'd imagine with how Moon Studios operates it would be tough going otherwise. Looking forward to Will of the Wisps immensely.
 
This is fantastic news and only serves to increase my excitement for Ori 2. AM2R was pure brilliance and if Milton can bring that spark to Moon and make what is already an incredibly talented studio that much brighter, then more power to him
 
Great for him, although admittedly I wasn't the biggest fan of Ori. Too bad he couldn't go into business for himself, it would have been nice to see another Metroid dev out there.
 
Milton is an incredible talent. We interviewed him and gave him a little test (we require every new hire to do a little test to see if we're a match and to check how the person reacts to feedback, etc.) and he passed that little challenge with flying colors. I was grinning all throughout his pitched level design since it was clear from the first second that he 'gets it'. Last year we hired Chris, one of the level designers for the recent Rayman games and a minute into the call he PM'ed me with "Hire him. Now.", hehe.

Ori and the Will of the Wisps is already shaping up to become something really special and it'll be fun to have Milton in the design calls and see his work pop up in the game now. Hope we can make you folks happy (and probably also sad) once more! :)

Chris... Designer on Rayman, hmm, is that perchance the same Chris that used to be active on the Warcraft III modding scene?
 
Milton is an incredible talent. We interviewed him and gave him a little test (we require every new hire to do a little test to see if we're a match and to check how the person reacts to feedback, etc.) and he passed that little challenge with flying colors. I was grinning all throughout his pitched level design since it was clear from the first second that he 'gets it'. Last year we hired Chris, one of the level designers for the recent Rayman games and a minute into the call he PM'ed me with "Hire him. Now.", hehe.

Ori and the Will of the Wisps is already shaping up to become something really special and it'll be fun to have Milton in the design calls and see his work pop up in the game now. Hope we can make you folks happy (and probably also sad) once more! :)

It is so incredibly cool that you did this. Is your team office-based or do you guys all work from around the globe? I don't know how smaller studios operate, haha.
 
Nintendo could have recognized his talent and offered him something (Sonic Mania style), but Moon Studios snatched him instead. I have my issues with Ori, but with him on board, I am way more confident in the sequel.

I guess they sorta did that with Snipperclips, but I don't think Nintendo really has many developers they could have offered him a job at outside of Japan. Their western devs mostly don't do sidescrollers.
 
It is so incredibly cool that you did this. Is your team office-based or do you guys all work from around the globe? I don't know how smaller studios operate, haha.
If I recall correctly they are entirely remote.


Can't wait for this game.
 
Xbox One and Windows 10 exclusive. Which I believe means it's not coming to Steam.

Truth is, we don't know yet what platforms we'll be on. We're just focused on making an absolute masterpiece at the moment and then we'll see what happens as we get closer to release :)
 
Congrats to him!

Although, in a perfect world, I would have loved to see him and Thomas Happ of Axiom Verge fame team up to make a worthy successor to Metroid.
 
It is so incredibly cool that you did this. Is your team office-based or do you guys all work from around the globe? I don't know how smaller studios operate, haha.

Our team spans the entire globe, all our projects are multi-national efforts so to speak. We have folks from over 20 different countries all working together :)

The whole idea behind Moon's structure was to be able to pick the absolute best talent world-wide, to then throw them together to work on something magical.
 
Milton is an incredible talent. We interviewed him and gave him a little test (we require every new hire to do a little test to see if we're a match and to check how the person reacts to feedback, etc.) and he passed that little challenge with flying colors. I was grinning all throughout his pitched level design since it was clear from the first second that he 'gets it'. Last year we hired Chris, one of the level designers for the recent Rayman games and a minute into the call he PM'ed me with "Hire him. Now.", hehe.

Ori and the Will of the Wisps is already shaping up to become something really special and it'll be fun to have Milton in the design calls and see his work pop up in the game now. Hope we can make you folks happy (and probably also sad) once more! :)
Cool story to hear! Really loved Ori 1 and excited to see where you guys take it next.
 
Milton is an incredible talent. We interviewed him and gave him a little test (we require every new hire to do a little test to see if we're a match and to check how the person reacts to feedback, etc.) and he passed that little challenge with flying colors. I was grinning all throughout his pitched level design since it was clear from the first second that he 'gets it'. Last year we hired Chris, one of the level designers for the recent Rayman games and a minute into the call he PM'ed me with "Hire him. Now.", hehe.

Ori and the Will of the Wisps is already shaping up to become something really special and it'll be fun to have Milton in the design calls and see his work pop up in the game now. Hope we can make you folks happy (and probably also sad) once more! :)

If I wasnt already excited for this game just based off the first one, this post would've sold me in a heartbeat
 
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