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Mirror's Edge Catalyst EA Access Trial Now Live

Share them; do you think negatively of it because it is not what you expected or because, fundamentally and mechanically, it doesn't work?

It's exactly what I expected tbh. Mirror's Edge with an open world. It's been so many years I hoped they would have made the parkour better.

It's frustrating that for an open world game (including games like Saints Row 4, Sunset Overdrive, Fallout even), I don't like going from place to place. And if you removed the open world, you have Mirror's Edge 1 with different levels.

While Titanfall has a different design philosphy for its movement (building and maintaining momentum), it feels better. Mirror's Edge is no longer the only game with working parkour, so to not innovate or improve on its movement is disappointing, but very expected.
 
You guys should check if turning off AA and increasing the resolution beyond 1080p helps with IQ.
Running at 4K with no AA is still super jaggy. It needs some kind of less aggressive AA combined with downsampling for sharp IQ.
It's exactly what I expected tbh. Mirror's Edge with an open world. It's been so many years I hoped they would have made the parkour better.

It's frustrating that for an open world game (including games like Saints Row 4, Sunset Overdrive, Fallout even), I don't like going from place to place. And if you removed the open world, you have Mirror's Edge 1 with different levels.

While Titanfall has a different design philosphy for its movement (building and maintaining momentum), it feels better. Mirror's Edge is no longer the only game with working parkour, so to not innovate or improve on its movement is disappointing, but very expected.
I find this comment so strange. The running is amazing and the game has far better traversal than any of those games you mentioned. It also has improvements over the first game - Faith can now springboard, quick step in a direction, free run along a wall then jump directly up it to climb etc. It's fast, fluid, and precise. I don't know what else you could possibly want.
 
Ouch. I hope it's an outlier :(

I wouldn't be surprised if it ends up being one of the highest scores. Not that it matters too much. Really happy that MTV moved Scream to 11 on Mondays. First I watch it. Then I jump right into Catalyst. This'll be a good night.
 
It's exactly what I expected tbh. Mirror's Edge with an open world. It's been so many years I hoped they would have made the parkour better.

It's frustrating that for an open world game (including games like Saints Row 4, Sunset Overdrive, Fallout even), I don't like going from place to place. And if you removed the open world, you have Mirror's Edge 1 with different levels.

While Titanfall has a different design philosphy for its movement (building and maintaining momentum), it feels better. Mirror's Edge is no longer the only game with working parkour, so to not innovate or improve on its movement is disappointing, but very expected.

Mirror's Egde didn't need to innovate on it's movement, it was already completely unique and fantastic.

That's a legit critique. You're right that a lot of the parkour seen in recent games feels more fluid, fast even.

You can be very fast and fluid in ME, the difference is that you need to be good at the game for that. In other games the movement is very easy in comparison, it offers a quick cheap thrill but lacks the depth to create properly interesting gameplay. That's why they rely on other mechanics to keep the gameplay interesting. ME is entirely about the movement and so it needs to be deep and challenging to make sure it stays fun. As such it initially doesn't seem quite as exciting, however in the long run it's a far more rewarding movement system to master.
 
I find this comment so strange. The running is amazing and the game has far better traversal than any of those games you mentioned. It's fast, fluid, and precise. I don't know what else you could possibly want.

We just simply disagree.

The running in Mirror's Edge is nice but it isn't the best part of the game -- the platforming is. So for me, I get really jaded with the parkour when I have to traverse for so long just to get to another mission.

Time-trials are more about figuring out which is the best route. The parkour itself isn't super challenging.

IN the missions, there is a nice balance. But if you're going to be running back and forth side-quests that are all pretty much: deliver this to there, I would need to love the parkour itself.

Anyway that's all subjective.

However, Titanfall definitely has better movement =P
 
The embargo ends in about 30 minutes.

I'm expecting a lot of 7's and some 8's for this. The story seems weak but the gameplay is just so fun that I don't care too much about that.

Oh ok. I guess I'll be F5ing for the next half hour.

I'm expecting 6 and 7's. A couple 8's maybe. It feels like a solid 7 game with one note characters and a generic story. I'm a massive fan of the original so I was hoping this would be something special but it doesn't feel anything of the sort to me, after playing the trial to completion.
 
We just simply disagree.

The running in Mirror's Edge is nice but it isn't the best part of the game -- the platforming is. So for me, I get really jaded with the parkour when I have to traverse for so long just to get to another mission.

Time-trials are more about figuring out which is the best route. The parkour itself isn't super challenging.

IN the missions, there is a nice balance. But if you're going to be running back and forth side-quests that are all pretty much: deliver this to there, I would need to love the parkour itself.

Anyway that's all subjective.

However, Titanfall definitely has better movement =P
Well we will just have to disagree. :P love Titanfall and TF2 is one of my most anticipated releases but for me this is joy in video game form. :P
 
The running in Mirror's Edge is nice but it isn't the best part of the game -- the platforming is. So for me, I get really jaded with the parkour when I have to traverse for so long just to get to another mission.

I don't quite understand what you're saying here.

"Running" and "platforming" in Mirror's Edge are intertwined. You can't go for more than a few seconds without having to swing, springboard, wall-run, jump, etc. Traversing the city constantly requires you to make use of your moveset.
 
I don't quite understand what you're saying here.

"Running" and "platforming" in Mirror's Edge are intertwined. You can't go for more than a few seconds without having to swing, springboard, wall-run, jump, etc. Traversing the city constantly requires you to make use of your moveset.
I don't quite get the complaint either but eh.
 
Well we will just have to disagree. :P love Titanfall and TF2 is one of my most anticipated releases but for me this is joy in video game form. :P

Part of it comes down to what's required for time trials (since the main game itself poses little challenge outside of its platforming and puzzles) -- https://www.youtube.com/watch?v=4Y1Ve1vfTks

Bounce boosts, constant leaping -- I'm not the sort of player to get on top of a leaderboard, but its this sort of stuff I wish they ironed out. I get how it's not realistic to momentum build like it does in Titanfall (like it does in Quake too), but I would like loved to have that in Mirror's Edge.

I wonder if someone could mod the game and see what it feels like (where it takes longer to reach max speed, and max speed is faster than usual).

I don't quite understand what you're saying here.

"Running" and "platforming" in Mirror's Edge are intertwined. You can't go for more than a few seconds without having to swing, springboard, wall-run, jump, etc. Traversing the city constantly requires you to make use of your moveset.

Okay for platforming, I'm talking about those times in missions where it forces your Runner's Vision off and you have to climb up or figure out the best way to get up top. The times where you're not running away at full speed etc. Like that one room with the lasers? That was awesome.

But they only exist in the main missions, which becomes a smaller part of the game because you have to travel to even start the missions.
 
Bounce boosts, constant leaping -- I'm not the sort of player to get on top of a leaderboard, but its this sort of stuff I wish they ironed out. I get how it's not realistic to momentum build like it does in Titanfall (like it does in Quake too), but I would like loved to have that in Mirror's Edge.

You're thinking of the coil jump boost. That was a problem in the beta but it's been fixed in the actual game.

Okay for platforming, I'm talking about those times in missions where it forces your Runner's Vision off and you have to climb up or figure out the best way to get up top. The times where you're not running away at full speed etc. Like that one room with the lasers? That was awesome.

But these times didn't exist at all in the first game. :P

It is much more obvious where to go in Catalyst compared to OG Mirror's Edge, I'll give you that. I think that's a good thing because running away is really frustrating when you don't know where to run to.

Have you tried just turning off runners vision? I'd imagine that would make figuring out how to get to destinations a lot more challenging.
 
Well, my point is that the video you linked with a constantly bouncing player wouldn't be a viable strategy in the final game.

Yeah I know. I just read up on it. That's a good thing. =)

WowfunhappyBut these times didn't exist [i said:
at all[/i] in the first game. :P

It is much more obvious where to go in Catalyst compared to OG Mirror's Edge, I'll give you that. I think that's a good thing because running away is really frustrating when you don't know where to run to.

Have you tried just turning off runners vision? I'd imagine that would make figuring out how to get to destinations a lot more challenging.

They did, they just didn't remove your Runner's Vision. You had that warehouse section with the sniper, that was also one the of the best -- or that underground section where you were sneaking along the ceiling or whatever. These are the highlights of Mirror's Edge and the running part was great in moderation. It does get stale over time on its own.

As for Runner's Vision, I played the whole trial with it off, same as the original game.

--

That being said, whether I buy this game or not before a big price drop... I can't wait for a speedrun. Those are always fun to watch.

EDIT: I think the mission design is better in the original. Could just be nostalgia. Anywaaaaaay

You know how NFSU1 had more unique and memorable tracks than NSFU2 because it didn't have to fit it in an open world?

Can someone answer if the locations in the full game, after where the trial ends up, gives up awesome areas like in the first game? Subway, warehouse, rooftops...?
 
First review for the game 8/10 (from Push Square)

With the addition of an open world, Mirror's Edge Catalyst successfully builds upon the fun, free running gameplay of the original to deliver exhilarating, high-altitude action. It's perplexing that, while demonstrating a clear understanding of what the first game did so well, this reboot still forces you – albeit relatively infrequently – into unsatisfying combat. Like Faith herself, this release is at its best when it's on the run, and while the combat, story, and characters do cause it to stumble occasionally, it never actually falls.
 
Mirror's Egde didn't need to innovate on it's movement, it was already completely unique and fantastic.



You can be very fast and fluid in ME, the difference is that you need to be good at the game for that. In other games the movement is very easy in comparison, it offers a quick cheap thrill but lacks the depth to create properly interesting gameplay. That's why they rely on other mechanics to keep the gameplay interesting. ME is entirely about the movement and so it needs to be deep and challenging to make sure it stays fun. As such it initially doesn't seem quite as exciting, however in the long run it's a far more rewarding movement system to master.
For real. You could leave me in the open world with no missions or anything, and I would still play for hours just running and jumping all around the place. So fun.

Still really enjoying it. It's definitely made me a believer of the 'bumper jumper' control schemes that I've been avoiding for so long.

The feeling of seeing the path laid out by your Runner's Vision and thinking "No, this way is faster" because you know the city better than the game...so good.
Heh, the original Mirror's Edge was the game that finally convinced me to try Bumper Jumper in Halo 3. Yet another way Mirror's Edge made my life better. LOL.

idontbelieveyou.gif

but to each their own =)
I played the Mirror's Edge demo for like 20 hours, and a lot of that time was just me fooling around the two levels included in the demo (I must know that construction site from the tutorial better than my own house, LOL)

Same with the Mirror's Edge Catalyst beta. I did all the mission and time trials, and then I spent like 10 more hours just finding cool routes around the open world.

The gameplay is that good.
 
Why the hell does my game look like this...and everything is set to Hyper?

MirrorsEdgeCatalyst%202016-06-07%2000-54-24-31.png
 
Why the hell does my game look like this...and everything is set to Hyper?
Same thing with me, some textures are very low-quality. I thought it might be because I only have 2GB VRAM.

If you turn off the video memory limiter does it go away? Still, I think some people with high-end cards reported the same thing. Maybe buggy LOD.
 
Same thing with me, some textures are very low-quality. I thought it might be because I only have 2GB VRAM.

If you turn off the video memory limiter does it go away? Still, I think some people with high-end cards reported the same thing. Maybe buggy LOD.
Actually, yeah, that did it.

Still...these textures...

Edit: Are you kidding me, DICE?

I shuffled some settings around to get a better framerate, clicked save, game crashed, and now crashes on load.

SMH.

Is there an .ini file somewhere?

Edit: Found it, in documents/MEC/settings
 
Same thing with me, some textures are very low-quality. I thought it might be because I only have 2GB VRAM.

If you turn off the video memory limiter does it go away? Still, I think some people with high-end cards reported the same thing. Maybe buggy LOD.
It's definitely a VRAM issue.

I'm thinking this might be an Arkham Knight situation in terms of how much VRAM this game wants.
 
My textures have been fine. Do see some occasional texture pop in cutscenes though. Maybe 12gb of VRAM is finally doing something.

27444617581_5d3b093b61_o.png
 
Actually, yeah, that did it.

Still...these textures...

Edit: Are you kidding me, DICE?

I shuffled some settings around to get a better framerate, clicked save, game crashed, and now crashes on load.

SMH.
It's presumably limiting VRAM so it doesn't crash, and if you turn off the limit then all bets are off. :P

I want golem's computer.
 
I might literally have to wait until I grab a 1070. My old GTX 780 make this look worse than the 2008 original on Xbox 360.
 
I might literally have to wait until I grab a 1070. My old GTX 780 make this look worse than the 2008 original on Xbox 360.
That sucks :/ did you try turning off the GPU mem limitation? Or putting the textures on High? That might fix things as it would be able to fit more High textures on your card than Hyper textures so there would theoretically be less texture pop-in.
 
8GB might be the problem. DICE recommend 16GB.
I had trouble with the beta, but the full release runs great with 8GB. It's staying under 7GB memory usage, and that's with my 2GB graphics card and Firefox sucking almost 1GB of memory from 4 GAF tabs.

Imper1um, I'm assuming you have 64-bit Windows, and restarted your computer after updating the NVIDIA drivers? I'm running all medium settings besides textures and models hyper, and 16X filtering.

*edit* I'm also running 1680x1050.
 
Since there's no OT yet, I have a time trial question. Nomad's Run:

Is the
fast pipe climb
upgrade required to get 3 stars? I don't want clues if it's possible otherwise; I just want to know if I'm wasting my time trying. :P
 
In my case the game looked and performed even worse than original. And that is on GTX 970. Refunding for now.

I'm getting 1050/60 with everything on medium/high on a GTX 960.

Only visual issue is the weirdly nasty pop-in every 15-20 mins or so, but on the whole the game looks great.

What's going on here? I know it's a huge RAM hog (was hitting like 11GB of use for some people in the beta) but that shouldn't impact the texture streaming.
 
The trial seemed to run okay for me on a 970 with most settings maxed ~ 1440p. I did however have to shut some back ground programs, like chrome, as I was getting some really awful frame drops when the game was loading assets in while you're playing.

(i've only 8GB of RAM on my system)
 
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