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Mirror's Edge tanking at retail?

dasupremeone said:
well, I am waiting for the PC version
Yup, same here.

edit: When I played the demo on my PS3 all I could think of was how much better it'd play with a mouse.
 
Damn it. Why does this happen to great games? Fuck you guys, seriously. EA are finally putting their money behind great ideas and this is how you show your appreciation. :|
 
Too expensive and short. I don't care what you short game lovin retards say. Some of us don't buy a 100 games a month and expect more than a couple days of gameplay for 60 bucks. Bu bu but time trials! Shuddup!

Portal was one of the best games of the year last year and I beat it in 4 hours straight which incidently is longer than most 16-bit games played start to finish.

Yeah, and it was also price appropriately for it's length.
 
PaNaMa said:
I agree with the guy who said that the mainstream gamers probably just don't "get" this game. I love my call of duty, I like my racing games, drunk games of Rock Band and levelling my toons in WoW. I would call myself fairly casual .. Mirror's Edge (to me) looked a lot like a Running simulation, except you run up buildings and in through door ways, and down flights of stairs... and down buildings, across gaps, and over air vents and planks etc. And once you do that, and beat the level.. you can replay the level again to try and shave time off, like playing Ghost mode in a racing game. If that kind of thing is your bag, then this is the game for you. That is my *perception* of what the game is about.

The problem for me was, after watching like 12 HD videos of it, and reading a buncha previews, it didn't really hook me. The thrill of trying to beat my ghost time trial of conquering a highrise obstacle course, or beating someone else's ghost time and seeing my name on a leaderboard, just didn't get me excited the same way as other xbox live games..

Being in a party of 6 friends, working cooperatively to take out another team, or capture their flag, or reach some other objective, all the while ranking up, skilling up, levelling weapons and unlocking perks to make me and my team more effective in defeating other teams of real people, who are also working together to defeat my friends and I ... well that is compellnig (to me). Not that Mirror's Edge is trying to be COD or Halo - obviously the Devs wanted it to be something very much UNLIKE those games - but to me it just lacked the things that I find so compelling in the very games it was tryin not to be like. Time trial running just doesn't bring me to climax I guess.

Having said all that, I haven't even PLAYED the game. I probably don't get the premise, so in spite of good reviews, I'm passing on it.
Stop watching videos and play the demo, at the very least.
 
Pimpbaa said:
Too expensive and short. I don't care what you short game lovin retards say. Some of us don't buy a 100 games a month and expect more than a couple days of gameplay for 60 bucks. Bu bu but time trials! Shuddup!



Yeah, and it was also price appropriately for it's length.
Wow dude, don't be such a douche.
 
Pimpbaa said:
Yeah, and it was also price appropriately for it's length.

Not really. You still paid $60 for that Orange Box. If all you play is Portal, aren't you out $40 for two games you don't want or play?
 
Days like these... said:
A friend of mine was all hyped for this game. I didnt even know what it was about. I finally got around to seeing the trailer and thought it was the stupidest concept ever. Additionally, the cover art is horrible.

Yes I too find the cover art to be an important piece of my purchasing decisions. After all I need the colors of the box to flow well with my 1/5th scale anime figurines.
 
beermonkey@tehbias said:
I bet Bioshock would have sold worse in Oct/Nov 2007.
Maybe, but I was calling for an assemblage of actual numbers (which sadly I figure we don't have), not counterfactuals. Until someone can conclusively and definitively make that case, publishers are going to load up Q4...and it might be working for more of them than we anticipate.
 
New game concept + good/decent reviews + tanking economy = Not so great sales


Which is kinda sad since it it is so rare for companies to try something these days. It will be even more rare now. Then again, I'm part of the problem since I didn't pick it up.
 
Where is the 1up bleeding-heart blog post begging people to support Little Big Planet? Oh, sorry, it's an exclusive on the wrong system. How silly of me to forget.
 
With Mirror's Edge and Dead Space both tanking, I guess EA is 0/2 (on the financial side of things).

I wonder what the repercussions on EA's '09 lineup are going to be? I think they should re-release both games with extra content in Spring 09 (kind of like Alone in the Dark).
 
goldenpp72 said:
how much better does it need to be? saying you can replay a game 5 times making it as long as a game that is 30 hours is a stupid arguement. its an artificial way of making a game longer. I mean yeah im gonna play banjo 3 4 times so its really a 120 hour game, eat that mirrors edge.

the point is that mirror's edge has a mechanical depth and design sophistication that justifies the time trials and speedruns. in fact i'd argue that the time trails are what justify its complexity. whereas banjo couldn't even hold my interest through the demo. mirror's edge is really an arcade game dressed up as a modern adventure game -- and arcade games are sadly undervalued these days
 
One disturbing trend is that gamers tend to substitute quality for quantity. Not talking specifically about ME here, but it seems most players would gravitate more towards the 30-40 hr game more than the 6-8 hr one, irrespective of actual gameplay quality.

Also, not every game is meant to be a one-playthrough thing, and I can understand how people with that mindset jumping in those games would end up disappointed. But seriously, do gamers only run through each race once in a racing game and never touch it again? Do online FPS gamers play through each map once only? The gameplay is completely different, but arguing that replayability plays no role is a bit suspect.
 
teiresias said:
Where is the 1up bleeding-heart blog post begging people to support Little Big Planet? Oh, sorry, it's an exclusive on the wrong system. How silly of me to forget.


You have no idea what you are talking about right.


One disturbing trend is that gamers tend to substitute quality for quantity. Not talking specifically about ME here, but it seems most players would gravitate more towards the 30-40 hr game more than the 6-8 hr one, irrespective of actual gameplay quality.

Are games 30-40hr the norm these days? generic jrpgs. Maybe their american equivalents. But stuff like Gears lasts 8 hrs or so. COD4 lasted even less. The more popular games still range 8-12hrs. Thus i find this notion that we need 20hrs of gameplay kind of silly.
 
teiresias said:
Where is the 1up bleeding-heart blog post begging people to support Little Big Planet? Oh, sorry, it's an exclusive on the wrong system. How silly of me to forget.

Sony doesn't need a blog poster, they have their Manchurian servant gleefully humping Sony's leg on every 1UP Yours. I enjoy LBP, but if I have to hear Shane jizz all over it any more I am going to vomit.
 
teiresias said:
Where is the 1up bleeding-heart blog post begging people to support Little Big Planet? Oh, sorry, it's an exclusive on the wrong system. How silly of me to forget.
Are you talking about Mirror's Edge, a game where development was led on the PS3, is providing exclusive DLC to PS3, and the TV commercials are followed by a PS3 logo?
 
Dibbz said:
Damn it. Why does this happen to great games? Fuck you guys, seriously. EA are finally putting their money behind great ideas and this is how you show your appreciation. :|

How many did you buy? If showing EA some appreciation was all that important to you, you'd have bought a case of em.
 
Akia said:
With Mirror's Edge and Dead Space both tanking, I guess EA is 0/2 (on the financial side of things).

To be fair, "tanking" is too harsh for Dead Space. It underperformed in the most recent NPD, barely making the top ten on only one platform with 20 days of sales, but I wouldn't say it tanked.

If Simon's blog post is correct, though, Mirror's Edge might actually be headed towards tanking territory.
 
BobsRevenge said:
Wow dude, don't be such a douche.

Sorry, I'm getting tired of people defending short full priced games.

Not really. You still paid $60 for that Orange Box. If all you play is Portal, aren't you out $40 for two games you don't want or play?

Portal is 20 bucks on steam. And I sure as hell didn't pay 60 bucks for Orange Box at the time.
 
I wonder how many people are ignoring both Mirror's Edge and Dead Space simply because they're EA. I myself was guilty of that, I never paid a lick of attention to either game for months and months. It wasn't until that "mini-boss gone horribly wrong" Dead Space video that came out just a few weeks before release that I realized "Holy shit... this actually looks like it might be good. Really, really good." Sure enough it was good, and that was what lead me to give Mirror's Edge a chance. And I spent the last two weeks addicted to that brilliant game. But if not for me deciding to watch that video out of boredom, I wouldn't have a clue.
 
Akia said:
I wonder what the repercussions on EA's '09 lineup are going to be?

Save your post and open it back up in 12 months. I can't wait until next year when GAF collectively starts crying about the lack of new IPs and starts LTTP threads about Ico and Shadow of the Colossus.
 
Muffdraul said:
I wonder how many people are ignoring both Mirror's Edge and Dead Space simply because they're EA. I myself was guilty of that, I never paid a lick of attention to either game for months and months.

You are greatly over-estimating the number of consumers who know or care about which developer name is on the box.

The only people who care about that shit are hardcore gamers, and we make up a very small % of total sales. The average consumer, if anything, considers the EA logo as a positive, because it is a name they are familiar with.
 
lawblob said:
Sony doesn't need a blog poster, they have their Manchurian servant gleefully humping Sony's leg on every 1UP Yours. I enjoy LBP, but if I have to hear Shane jizz all over it any more I am going to vomit.

You say this as if Mirrors Edge doesn't have John singing it's praises.
 
Did no one consider that the game just wasn't ready to be released in August?

When should they hold it until? Can't do January....can't do February....can't do March....

Maybe EA wasn't okay with just sitting on it until April? I'm fairly confident that EA bet correctly that it would sell more in November than April. Again, speculation, but since the thread seems to be all about it, why not?

Mirror's Edge is not generating much of a reaction because of something inherent to Mirror's Edge (excepting marketing, but the game has been marketed a bit).

Something like Infinite Undiscovery was released early September and it still bombed. Too Human in August. Meanwhile, Tomb Raider Legend was released in April of 2006 and went on to sell 2.2 million copies, MGS4 shipped 3 million in June, etc.

I believe the problem is that the game is a new IP more than that it was released in a crowded period, though of COURSE that contributes.
 
kylej said:
Save your post and open it back up in 12 months. I can't wait until next year when GAF collectively starts crying about the lack of new IPs and starts LTTP threads about Ico and Shadow of the Colossus.

So EA is going to kill off the last few years of development on whatever new IP they are going to release next year (if they are coming out in 09 you have to assume EA has already dumped plenty of money into em) this late?

I would buy the failure of new IP affecting 2010, but not 2009. Although, it may cause games to be pushed out without the necessary fine tuning, as publishers/developers don't want to throw good money after bad. Highly doubtful that 09 games will be canceled this late in development.
 
I really hope people aren't taking the numbers in that post as fact...I also hope EA were realistic in it's sales projections for it. It's a great game but there are simple things working against it from the get go.

Edit: 3 Million?! Surely they were just saying that for a good headline...
 
CowGirl said:
What makes it even more tragic is that EA expected it to sell 3 million units.

http://www.edge-online.com/news/mirrors-edge-projects-3m-sales

"I would look for world-wide sales of over 3 million, on three platforms," Frain tells Edge, adding, "as a conservative number. I think it has the potential to do a lot more than that."

The first month's sales are going to be a cold, sobering shower.

I think they should have either 1) went all-out with an AC style marketing blitz or 2) waited until next year to release it. It's being buried under the gult of holiday releases.
 
teiresias said:
You say this as if Mirrors Edge doesn't have John singing it's praises.

Only a peasant would compare John's rational praise for Mirror's Edge with Shane's never-ending orgasm for all things PS3-exclusive.

:P
 
teiresias said:
You say this as if Mirrors Edge doesn't have John singing it's praises.

Shane's been a lot more persistent in pushing Little Big Planet, and he gets indignant when anyone begins to criticize the game. I think it was Garnett who had to reassure Shane last week or the week before that he liked the game after he began to gently criticize it because ice started to flow through Shane.
 
How can people doubt the validity of the "release your games outside of the Holiday period to escape the crowd" business model?

Capcom has been doing it for years - RE2 (PSOne), RE4 (GCN), Dead Rising in August, Lost Planet, DMC4, and now SFIV and RE5 early next year. All of the released games have sold over 1.5 million copies, SFIV and RE5 will easily top that. Then look at RE Zero, released alongside the original Metroid Prime in November, that actually sold worse than the REmake released in April.

Ninja Gaiden 2 had a better opening month releasing in June than Little Big Planet or Dead Space.

Fucking Ninja Gaiden, a game that eats hardcore gamers for breakfast.

Army of 2 and RSV 2, released in March, sold >4x as much as Far Cry 2 or the approximation for Mirror's Edge.

WaltJay said:
The first month's sales are going to be a cold, sobering shower.

I think they should have either 1) went all-out with an AC style marketing blitz or 2) waited until next year to release it. It's being buried under the gult of holiday releases.

I think a lot of people are missing out on why AC's advertising was so effective, because ME has been advertised quite frequently here in the states. Ubisoft was actually able to cut several commercials with nothing but real-time footage and review blurbs, because the game looks that good.
 
lawblob said:
You are greatly over-estimating the number of consumers who know or care about which developer name is on the box.

The only people who care about that shit are hardcore gamers, and we make up a very small % of total sales. The average consumer, if anything, considers the EA logo as a positive, because it is a name they are familiar with.

Easy, tiger. All I did was wonder how many people etc. etc. If you feel that answer is an extremely low number, so be it.
 
Speaking for myself, reviews put me off from buying the PC version when it comes out. I'll probably mooch off of someone's 360 to play it and buy the inevitably better and longer sequel when it comes out.

You know they're not going to cancel a whole series if this one doesn't take off at retail. They know they have problems and they've seen the review scores, if they fix their issues for ME2 it'll sell just fine.
 
Muffdraul said:
Easy, tiger. All I did was wonder how many people etc. etc. If you feel that answer is an extremely low number, so be it.
:lol Just wait til you see my posts next week. I tend to get more and more wound-up as final exams approach.

Next week I will probably be threatening posters with a butterfly knife for no apparent reason.
 
mightynine said:
Not really. You still paid $60 for that Orange Box. If all you play is Portal, aren't you out $40 for two games you don't want or play?
If all you wanted was Portal you didn't buy the Orange Box. You could always get it by itself, and it wasn't $60 like Mirror's Edge.

This whole "every big release has to be $60" philosophy is killing a lot of good games this generation, and the sad thing is that people don't seem to realize that it's a deciding factor.
 
aeolist said:
You know they're not going to cancel a whole series if this one doesn't take off at retail.

It's a very good possibility that they would. Heavenly Sword was planned to be a series, it didn't do well and as such there aren't going to be anymore games.
 
aeolist said:
If all you wanted was Portal you didn't buy the Orange Box. You could always get it by itself, and it wasn't $60 like Mirror's Edge.

This whole "every big release has to be $60" philosophy is killing a lot of good games this generation, and the sad thing is that people don't seem to realize that it's a deciding factor.


I bought the Orange Box x360 only for portal. and heck i rebought portal when it got on xbla.
 
Grecco said:
I bought the Orange Box x360 only for portal. and heck i rebought portal when it got on xbla.

You crazy! I would never pay over 20 for Portal alone.

On the topic of Shane. I'll always take over-enthusiasm over people openly indifferent or biased against the 'other' platform.
 
Grecco said:
I bought the Orange Box x360 only for portal. and heck i rebought portal when it got on xbla.
Why do you hate money?

Portal was a good game, but it wasn't close to that good. Worth about $15 to me. 4 hours? Come on. It wasn't even that good until half way through it.
 
BobsRevenge said:
Why do you hate money?

Portal was a good game, but it wasn't close to that good. Worth about $15 to me. 4 hours? Come on. It wasn't even that good until half way through it.


It was my seccond favorite game of the year last year. I did think it was that good. (and Mirrors Edge reminds me a heck of alot of Portal at times and probably a good reason why i love Mirrors Edge)

Then you would have had no right to complain about the price if you only played Portal and didn't like it.

But i did like it. So i felt the price was justified. Plus ive spent 60 on a couple of stinkers anyways.
 
eznark said:
How many did you buy? If showing EA some appreciation was all that important to you, you'd have bought a case of em.
I don't need to buy a damn case of them to show I like what the game does. The hardcore complained that EA was rehashing shit constantly then we get a year where EA produce 2 quality new IP's and no one gives a shit about them.
 
Mirror's Edge sells bad because
  1. It's really short which scares many away
  2. It doesn't have multiplayer
  3. The way it handles time trials is too limited. You don't compete for rank unless you're within 2 seconds of the best person in the world. Expand the Rank board, playing against my own best time over and over is boring. When someone then asks me if this game is a buy or rental, I say rental because time trials boil down to competing with yourself. After a while, I peak.
  4. Reviews loved running but hated this tacked on fighting shit. We wanted to run around, and much like Sonic Unleashed, there was too much time where you weren't, but fighting instead. Reviews hated this, I didn't like this too much either.
  5. Released at worse time.
  6. $60 price for 6 hour game with no multiplayer. I bought it, I didn't mind. But I can see how a lot of peoples say WTF and walk away.

aeolist said:
If all you wanted was Portal you didn't buy the Orange Box. You could always get it by itself, and it wasn't $60 like Mirror's Edge.

This whole "every big release has to be $60" philosophy is killing a lot of good games this generation, and the sad thing is that people don't seem to realize that it's a deciding factor.

I bought Orange Box exclusively for Portal. There goes that.
 
I think the game bombed because:

A. Not about shooting people in the face, which is what J6P wants to see in CMs
B. Female lead. Not GAR enough
C. Gameplay is too precise and hardcore for mainstream gamer, reminds me of the first Maximo game but easier.
D. No multiplayer, and J6P just wants to shoot people in the face online while calling them insults

Basically it's a total non-mainstream title. Dead Space was EA's mainstream game and it bombed, ME is EA's hardcore niche game and it bombed as well. Sucks :\
 
Bebpo said:
Basically it's a total non-mainstream title. Dead Space was EA's mainstream game and it bombed, ME is EA's hardcore niche game and it bombed as well. Sucks :\

Which is why it wouldn't surprise me if the old EA returns. The one that people once complained about for focusing too much on sequels and licensed games. They've tried stepping out and it doesn't seem to be working.
 
Bebpo said:
I think the game bombed because:

A. Not about shooting people in the face, which is what J6P wants to see in CMs
B. Female lead. Not GAR enough
C. Gameplay is too precise and hardcore for mainstream gamer, reminds me of the first Maximo game but easier.
D. No multiplayer, and J6P just wants to shoot people in the face online while calling them insults

Basically it's a total non-mainstream title. Dead Space was EA's mainstream game and it bombed, ME is EA's hardcore niche game and it bombed as well. Sucks :\


GAR?


This notion that "female" lead games bomb is interesting. Tomb Raider does not. Id instead suggest that non sexualized female lead games bomb. See Beyond Good and Evil for instance. If Jade was sexy it would have sold!


Which is why it wouldn't surprise me if the old EA returns. The one that people once complained about for focusing too much on sequels and licensed games. They've tried stepping out and it doesn't seem to be working.

Activision is the new EA essentially and its not working for them either. Go check out how Quantum of Solace does this month (And i bought that game too :/ )
 
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