McBacon said:Yeah, I havn't quite completed it yet, but I think thats gonna be my favourite level. Why couldn't the whole game be like this!!
Love the music in that part...
McBacon said:Yeah, I havn't quite completed it yet, but I think thats gonna be my favourite level. Why couldn't the whole game be like this!!
The linearity doesn't stop you from playing again. It's actually what drives you to play a second time. The first time you can't go at full speed because you don't know the paths yet. Once you do know, it clicks better. It's just like a 2D Sonic game. At first you don't go that fast because you don't know the stages that well. But once you do it clicks and you're zooming.Guled said:First of all I haven't played the game yet (still in my backlog, most likely get to it during the Christmas break) so I'm just basing what I'm saying on the demo and videos/impressions I've seen, if I'm wrong, then tell me now. What I meant is that while the levels seem big, it still just a linear path your taking. With a game all about using the environment, it would have been better to have smaller levels with each been really big. Your in a city jumping from roof to roof but you never really get that feeling of openness, and including soldiers you fight just ruins the level of immersion you get from the other aspect of the game and replayability. It would actually been a lot better if they had just made a full open ending game, the game has potential, but from what I've seen, it could be so much more.
Amir0x said:Seriously. People are looking at the game like any other action/adventure, but it's not. The story mode is there, sure, it's nice... but the meat is the time trials and speed runs. That is where you really learn to exploit your moves and abilities to shave seconds off your time. Nailing a three star run is like Christmas.
McBacon said:Why couldn't the whole game be like this!!
Kintaro said:If this is the meat, the meat was never advertised. If this is the meat, who will this type of gameplay appeal to? A very limited amount of people and nowhere near the amount EA (I guess) thought it would.
Someone brought up races....online races with like 4 people would have been AWESOME and would have added even more to the table. =O
It isn't the consumers job to research a product.Amir0x said:And time trials and speed runs were advertised a lot, I can't help if you (or whomever) did not read up on the product.
Amir0x said:The gameplay should appeal to people who like good, original content. People not buying something doesn't mean it doesn't appeal to a wide amount of people, it may be something as simple as a failure of advertising or a simple misdirection of demographic. I don't know what specific elements led to Mirror's Edge underperforming, but any lover of great platforming should buy it.
And time trials and speed runs were advertised a lot, I can't help if you (or whomever) did not read up on the product.
No Means Nomad said:It isn't the consumers job to research a product.
Kintaro said:Looking around the thread, there's a good amount of people who want it, but not at the asking price.
Amir0x said:Their loss.
No Means Nomad said:It isn't the consumers job to research a product.
Yes. It is.No Means Nomad said:It isn't the consumers job to research a product.
I guess I enjoy finding new paths instead of zooming through the ones I know. I guess it just a matter of prefrence then. What I like about the new PoP is that it has exploration and it just flows without much effort, you don't have to replay the sections to zoom through everything, it just clicks. Plus its a 15 hour game in a single big area, so it has lots of contentFirestorm said:The linearity doesn't stop you from playing again. It's actually what drives you to play a second time. The first time you can't go at full speed because you don't know the paths yet. Once you do know, it clicks better. It's just like a 2D Sonic game. At first you don't go that fast because you don't know the stages that well. But once you do it clicks and you're zooming.
Not to say the game doesn't have flaws. There are a few design choices that are there because DICE was doing something that hasn't really been done in 3D before. But the game is a refreshing and fun ride that deserves the sales it gets.
Amir0x said:Their loss.
Rlan said:Well if you look at the game on MyGamerCard.net, there have only been 50,042 entries worldwide
Amir0x said:I want it to succeed too. It is seriously fighting for my GOTY, just an incredibly innovative and evocative experience. It puts its money where its mouth is.
People say 'too short for $60', I say... trying to three star time trials will take even a well seasoned gamer more than enough hours to justify the price. And time trials is where it's at. Even if you don't traditionally like time trials (I don't), you may love it here (I do).
You're looking at this from the perspective of a gamer, not a consumer, aka the people Mirror's Edge sold to.Amir0x said:Yeah, it pretty much IS. If you don't do the research, nobody can blame anyone if you end up with a Wii.
TheKingsCrown said:If you make a 7 hour game, the consumer will find out about it very quickly.
Blast Processing said:The whole 'it's only 6 hours long' complaint tells you a lot about what the majority of people want from their games. They want a one-time experience, akin to watching a movie, or more fitting, a season of a TV drama. These people don't care about replay value, because they don't want to replay it. They want to get through it and move on to the next new thing.
At least for me, this isn't true. Once I get a game, I'll keep playing it long past the point when it's no longer fashionable.Blast Processing said:The whole 'it's only 6 hours long' complaint tells you a lot about what the majority of people want from their games. They want a one-time experience, akin to watching a movie, or more fitting, a season of a TV drama. These people don't care about replay value, because they don't want to replay it. They want to get through it and move on to the next new thing.
beelzebozo said:too bad if so. it feels like a game from the future. first person parkour should not work, yet does, and wonderfully.
Mirrors Edge replay value comes from your own skills getting better and the extra momentum that you get as a result. Stringing together moves to get through a level that you struggled at initially is just so satisfying. The game just gets better as you get better at it.CartridgeBlower said:Sure, a lot will. But they are probably the biggest fans. But 'replay' in a game like this, to most people, comes off as 'just play the exact same game a second time.'
CartridgeBlower said:Of course people still want to replay games. It's the TYPE of game that makes a difference.
People want to replay Tony Hawk. Madden. Wii Fit. Smash Bros. Street Fighter.
Most people don't want to replay a one player, pseudo-FPS (or whatever you want to call Mirror's Edge). No matter how much fun the 'time trial' mode is.
Sure, a lot will. But they are probably the biggest fans. But 'replay' in a game like this, to most people, comes off as 'just play the exact same game a second time.' Like Uncharted's 'replay' ability. I'm guessing most people replayed it for trophies and rewards.
I know I was one of the people who was turned off from this game when I heard it was only 6 hours. Am I shallow for that? No. Could I see myself getting replay out of running through the levels? Maybe. But I'm not going to drop down 60 dollars to find out. I know when I buy a game that lasts 12-20 hours, that if it's a good game, I will probably get that amount of play time from it. The same can't be said for Mirror's Edge. And a lot of people picked up on that.
TSA said:Amir0x, my issue with the 'speedrun' component is that EA forces you to hit checkpoints in order to complete anything in Time Trial mode, bottlenecking the options for players. I'm really glad companies are paying attention to speedruns, but all that's really needed is a time tracking mechanism, like Mega Man 9 has. Other than that, developers need to leave it be. Sure, forcing the mechanic drives competition, but if you truly want gamers to keep your game going long after it's released, let them explore the game and pick it apart over time and create speedruns of it down the road. Sure you can see how fast you can get through the main game, but I think some gamers, including myself, were expecting an extremely complex, non-linear experience that would be a speedrunner's paradise, but it's surprisingly limited until later on in the game.
_tetsuo_ said:god of war is shorter than that, and well.... it sold a few copies
This. A thousand times this. God help me when I get Sonic Unleashed if it's not the most amazing thing ever I will hunt down everybody who bought that over this.AniHawk said:I could sense this one bombing. And it's really too bad. Because in an age where it's either cutesy "I spent five bucks to make this game!" fluff or colorless "I'm compensating a lot for something" diarrhea, Mirror's Edge not only looks different, it does things differently and it does them well. I found the advertising campaign to be actually pretty damn cool. They always advertised the gameplay (parkour first-person platforming), and it was always pretty much as fluid as all that. The only times you truly, truly screwed up and had to stop were when you were in an elevator. Everything else can be as fluid and smooth as you want it to, considering you mind your surroundings.
Unfortunately, the crowd who I think would really love this all bought Sonic Unleashed instead for some ungodly reason.
Amir0x said:You CAN create speedruns with their levels, as you acknowledge.
The time trials is a different beast altogether. It's closer to a race track, with extremely specified challenges laid out and only a set number of ways to complete it in order to get the ULTIMATE three star run. It's a far tighter experience, but don't let that fool you - it is excruciatingly difficult. I absolutely would not want them to change this time trial mode whatsoever, it is literally perfect.
Now as to your other idea of creating a "speedrunner's paradise", like some parkour GTA city where you have a finish line and just are let loose... that may be an idea for a different Mirror's Edge game... but the game already has enough content that it does not need that.
CartridgeBlower said:So did the Bionic Commando Rearmed one-player mode/game serve just to get you ready for the challenge rooms? Because that's basically what some people here are saying.
Play the one-player mode which is about five to six hours (similar to Bionic Commando). Then spend the bulk of your time replaying the game in the time trial mode (similar to Bionic Commando's challenge rooms, where all the skills you previously learned are put to the test).
So in essence Mirror's Edge structured itself after a 10 dollar PSN game. Except it costs 60 dollars.
And comparing this to a racing game doesn't work. You don't get multiplayer. You don't get online. And you can't even race against other people, ghosts excluded.
I actually like the game. I'm just sick of posters here telling other people it's a good deal and they should like it as much as them, and if they don't, they're not 'getting' the game's original purpose.
conman said:I'd rather see a hundred games like Mirror's Edge that innovate (even with flaws) rather than just one more goddamn sequel (no matter how "polished" it might be).
TheKingsCrown said:If you make a 7 hour game, the consumer will find out about it very quickly.
Yeah well fuck you tooWickedLaharl said:7 hours?
you would really have to suck at the game to take that long