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Miyamoto: "games developed for PC can be ported to Switch in less than a year"

Nice, so they could port FFXV in a year after it comes out to pc! :D

I don't get if it is short time or long... well for square would look like a miracle.

It would take a miracle because of the downgrades necessary. After learning about power deficit I'm not sure why some are still expecting ports of current gen AAA blockbusters.
 
I think the bigger news is confirmation that Nintendo only revealed the console to third parties around half a year before release. There's no wonder the launch window lineup looks as unexciting at it does.
 
It'd probably make sense if the statement is only for larger companies with resource intensive PC games that have to adjust everything to run on the hardware efficiently (this includes compressing it properly to make the download size smaller). But as it's been mentioned before, smaller games from devs who've had the devkits for LESS than a year have been able to port games onto the switch in as little time as a week. The scale and optimization is important.
 
Sounds like Miyamoto is making excuses for the lack of third party games around launch. The point he's trying to make is there will be more later in the year, because hey, porting takes time!

Sounds to me like they just didn't start handing out dev kits early enough, or third parties just weren't all that interested in the Switch. At least we know SOMETHING is coming from third parties, let's see if it's anything significant.

Don't count on it. :(
 
ITT - people will act as if only AAA high budget games exist on PC.
 
There's no way this hasn't been lost in translation. There simply isn't a current game platform that takes a year to port to from PC. If the Switch had esoteric hardware like the Cell processor, this would make sense, but it's using Nvidia Tegra based architecture, which is just about the opposite of that.
 
We don't know the context of why he even said this bit of info. Right now is seems like a random statement without reason. We need more info to understand what the hell he was even discussing.
 
this just says to me that the switch is so behind tech wise that a boat load of work needs to be done to get it ported from PC. surely it doesn't need an entire year?
 
But how did binding of Isaac/shovel knight etc get ported to switch for release?

Perhaps he's talking about AAA games rather than indie games, but even so. I think this is a bad translation or he simply gets his months and years confused.

Let's be honest though, you could port both of those games to a NES.
 
This quote as it is presented literally makes no sense, because it doesn't factor in how many people are working on the port, or the size of the game for that matter.


There must be a mistake here. Even in man-years, that's less than ideal.
Huh? No, one man year is fantastic. That's like one manager, three programmers, three artists, four QA and one in charge of certification who can port it over in a single month.

One man year is like 90k, so you need to sell about 3,000 full price copies to break even, which seems pretty doable for most games even on a Nintendo.
 
There's no way this hasn't been lost in translation. There simply isn't a current game platform that takes a year to port to from PC. If the Switch had esoteric hardware like the Cell processor, this would make sense, but it's using Nvidia Tegra based architecture, which is just about the opposite of that.

It's possibly misquoted but doesn't seem like it's mistranslated. The context implies that since it takes a year to port and devkits have been sent out last summer, more games will show up by this Fall.
 
This might be a misquote about how engines like Unity and Unreal may have public Switch build features "in about a year".
 
How likely is it that he doesn't know?

He isn't really known to be involved with third party development as far as I know.
 
There's no way this hasn't been lost in translation.

The Japanese says the exact same thing, so no.

Lost in summary is more plausible to me - it's a reference to a statement from Miyamoto in yesterday's financial briefing, but we don't have a transcript of that briefing (yet?). It could be that Miyamoto went into more detail and Yasuda omitted it for brevity's sake.
 
I'm sure you've misquoted him. Nowhere does it states it's by far the easiest to develop for.

Plus, I'm not taking Nvidia's CEO's words as prophecy since he is still butthurt at Microsoft and Sony ditching his hardware.

So yes, let's talk when developer states so! :)

I don't really understand what you're getting at? We've known since we knew that the Switch used the Tegra that it would be much easier to port for than the Wii U.

Anyways, all I know is that if it takes a year to port any PC game to the Switch, then it's in some trouble. It's simply not the case.

Disgaea 5 and other developers have stated that it's been minimal effort porting games from PC/PS4/XB1 to the Switch. Obviously this is going to change game to game but there's no reason why it should be harder to port to the Switch than a PS4/XB1.
 
If Switch versions of games are being worked alongside PC and console versions of games, we likely won't even notice this "year" because they're all being worked on side by side and will likely release side by side.

If a big budget game isn't getting a Switch version worked on until after the PC version is released, then we will notice that year.
 
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