encephalon
Member
The Japanese does say it takes about a year to port such games.
Also could be because no one wants to spend an entire year on a Switch port.Revealed to devs just last summer, so that could be why we didn't really see any big 3rd party games at the event.
Are we to expect major multiplatform games on Switch in the Fall and from then on out?
Has Nintendo ever curated their system, sort of like how Sony disallowed some 2D games in the early days of the PS1?
Do you think some games will only take 11 months to port from PC? Or are we talking a full 12?
There will be 0 games that will take 11 months + to port, because which sane developer will spend 11+ months to develop a vastly inferior version of a modern game for a console that will either be dead on arrival, or be abandoned in a few years.
Are we to expect major multiplatform games on Switch in the Fall and from then on out?
Are we to expect major multiplatform games on Switch in the Fall and from then on out?
Pretty sure it's $39.99 with both expansions. Buying them a la carte digitally will net you $36 I don't really think $4 for physical is absurd.Damn shame they couldn't just port Binding of Isaac over for an MSRP of $20 instead of the current $50. Seriously, that is like my favorite game of the last few years but that price is absurd.
Pretty sure it's $39.99 with both expansions. Buying them a la carte digitally will net you $36 I don't really think $4 for physical is absurd.
This is either a misquote, or Miyamoto is clearly the wrong person to ask about this, it's definitely not in his knowledge base.
They should ask an Nvidia engineer who worked on the chipset and Dev tools...
Indies do not move hardwareWhy?
I hope this means we see a lot of timely indie support come to Switch.
Has Nintendo ever curated their system, sort of like how Sony disallowed some 2D games in the early days of the PS1?
Yeah. When I purchased them, it was always a deal of like $6.66 for the new expansion coupled with the long stretches of time between releases, it seemed like much less than the $40. Still seems high, though justified.
So he's saying it could take a year to port Star Citizen. Well.
The way I look at it is if you consider that most physical releases for indie games tend to tack on a $10 charge on top of the normal price, spending $3-$4 more for the full Binding of Isaac experience in the same format is a damn good bargain.
Given that it is Nicalis, though, I'm fully anticipating some kind of monkey's paw shenanigans to go into effect, but on paper, this particular release is doing a lot right for collectors and physical-only gamers alike.
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Me reading that quote
Revealed to devs just last summer, so that could be why we didn't really see any big 3rd party games at the event.
To not expect PC ports on the Switch pretty much.What exactly is he trying to say???
I have three comments.
1: I think everyone is taking what he is saying too literally. He is probably giving a time frame in which ports will be done from when devs get devkits to the games being on store shelves. That seems in the realm of reasonable possibility to me. Despite that, it's literally not enough information to even criticize or get upset over.
2: Getting a game working on a platform is no where in the same universe as getting it to a state where it would be acceptable to release.
3: Many people are grossly underestimating how long things can take.
Unless you are programing everything in assembler or Nintendo developed such fucked up APIs, there's no sane reason for such massive workload to be had.3: Many people are grossly underestimating how long things can take.