KyotoMecca
Member
Oh come on... Miyamoto talked about SM128 many times in the context of it being a proper game, not some test project... at last year's E3 he confirmed it was being moved to Rev... hmm.
Blackcherry said:Shit, makes me remember that I have to threaten Nintendo to pass the Wave Rave franchise into the hands of SEGA
Symytry said:I don't think Falco ever had any in the first place. I mean look at the guy...he's hardcore metrosexual!
Celtic Guardian said:Why are RARE making falco look gay? it may be ok to make him look like a hippie but NOT GAY
Partially true. I was there when that "release list" leaked. Yesh, there was a 100 Marios but tehre was also Marionette and Mario 128. I believe both of them will surface someday. I mean Marionette sounds like it was made for the Wii !soundwave05 said:Super Mario 128 was most likely canned.
The director of the project was Mr. Ohta (IIRC) who was one of the guy's who worked on Wave Race 64.
Some of the ideas of the Mario 128 engine were apparently incorporated into Pikmin though.
Super Mario Galaxy is being developed by EAD Tokyo group which is headed by the lead designer of Super Mario Sunshine/Donkey Kong: Jungle Beat.
I think people have some misunderstandings about what Mario 128 actually was. Mario 128 was not the sequel to Super Mario 64 ... Super Mario Sunshine is the sequel to Super Mario 64 (for better or worse).
Mr. Miyamoto has stated in interviews they made Super Mario Sunshine closer to Super Mario 64 in structure, even though the dev team wanted to be bolder with it.
Mario 128 was that demo with a 128 Marios running around. NOA also accidentally leaked the alternate title for this project "100 Marios". According to Mr. Miyamoto, this game was supposed to be quite different from anything else, and I presume would involve dozens of Marios (maybe even 100s) on screen in some capacity.
Shiggy said:He looked gay because he wanted to kick Scales' scaly tale.
In the original StarFox Adventures there was much more going on between Krystal and Fox
I've got some interesting conversations on my PC from the orginal game.
soundwave05 said:Super Mario 128 was most likely canned.
The director of the project was Mr. Ohta (IIRC) who was one of the guy's who worked on Wave Race 64.
Some of the ideas of the Mario 128 engine were apparently incorporated into Pikmin though.
Super Mario Galaxy is being developed by EAD Tokyo group which is headed by the lead designer of Super Mario Sunshine/Donkey Kong: Jungle Beat.
I think people have some misunderstandings about what Mario 128 actually was. Mario 128 was not the sequel to Super Mario 64 ... Super Mario Sunshine is the sequel to Super Mario 64 (for better or worse).
Mr. Miyamoto has stated in interviews they made Super Mario Sunshine closer to Super Mario 64 in structure, even though the dev team wanted to be bolder with it.
Mario 128 was that demo with a 128 Marios running around. NOA also accidentally leaked the alternate title for this project "100 Marios". According to Mr. Miyamoto, this game was supposed to be quite different from anything else, and I presume would involve dozens of Marios (maybe even 100s) on screen in some capacity.
FateBreaker said:wiat.
so, the star fox for GC sucked?
Mario 128 was that demo with a 128 Marios running around. NOA also accidentally leaked the alternate title for this project "100 Marios". According to Mr. Miyamoto, this game was supposed to be quite different from anything else, and I presume would involve dozens of Marios (maybe even 100s) on screen in some capacity.
StRaNgE said:could have sworn 100 Mario's turned into Pikmen.....