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Miyamoto on Mario and Star Fox Wii

Oh come on... Miyamoto talked about SM128 many times in the context of it being a proper game, not some test project... at last year's E3 he confirmed it was being moved to Rev... hmm.
 
Super Mario 128 was most likely canned.

The director of the project was Mr. Ohta (IIRC) who was one of the guy's who worked on Wave Race 64.

Some of the ideas of the Mario 128 engine were apparently incorporated into Pikmin though.

Super Mario Galaxy is being developed by EAD Tokyo group which is headed by the lead designer of Super Mario Sunshine/Donkey Kong: Jungle Beat.

I think people have some misunderstandings about what Mario 128 actually was. Mario 128 was not the sequel to Super Mario 64 ... Super Mario Sunshine is the sequel to Super Mario 64 (for better or worse).

Mr. Miyamoto has stated in interviews they made Super Mario Sunshine closer to Super Mario 64 in structure, even though the dev team wanted to be bolder with it.

Mario 128 was that demo with a 128 Marios running around. NOA also accidentally leaked the alternate title for this project "100 Marios". According to Mr. Miyamoto, this game was supposed to be quite different from anything else, and I presume would involve dozens of Marios (maybe even 100s) on screen in some capacity.
 
Blackcherry said:
Shit, makes me remember that I have to threaten Nintendo to pass the Wave Rave franchise into the hands of SEGA

Given how great FZGX was, I would gladly join in with the threatening
 
Celtic Guardian said:
Why are RARE making falco look gay? it may be ok to make him look like a hippie but NOT GAY

He looked gay because he wanted to kick Scales' scaly tale.

In the original StarFox Adventures there was much more going on between Krystal and Fox ;)
I've got some interesting conversations on my PC from the orginal game.
 
Can someone explain to me why SF64 gets so much love? (EDIT:over the SNES original)

It took Star Fox on SNES, improved the graphics (for their time), cartooned up the music (ugh), added fun dogfighting stages.... and that's about it.

Frankly, 90% of what made it good was lifted from StarFox for SNES, and 50% of what made StarFox for SNES so good was dropped. The style of SF64 was very dorky. For example, when Pepper briefs you in the SNES one, they play an ominous sci-fi sound as you zoom in on the target level, before the briefing ticks away, and only says in an echoey voice "Good Luck" when you push start.... in 64, the goofy Pepper bumbles out speeches set to marching band music.

My ideal StarFox game would be mostly like the first game, with SF64's dogfighting stages....... and drop the kiddy voice actors. Get some anime actors in there and don't focus on the story too much. MAKE THE MUSIC HARDCORE TECHNO/ORCHESTRAL... the original soundtrack was more like ZOE2's soundtrack then The Teddy Bears Picnic.
 
soundwave05 said:
Super Mario 128 was most likely canned.

The director of the project was Mr. Ohta (IIRC) who was one of the guy's who worked on Wave Race 64.

Some of the ideas of the Mario 128 engine were apparently incorporated into Pikmin though.

Super Mario Galaxy is being developed by EAD Tokyo group which is headed by the lead designer of Super Mario Sunshine/Donkey Kong: Jungle Beat.

I think people have some misunderstandings about what Mario 128 actually was. Mario 128 was not the sequel to Super Mario 64 ... Super Mario Sunshine is the sequel to Super Mario 64 (for better or worse).

Mr. Miyamoto has stated in interviews they made Super Mario Sunshine closer to Super Mario 64 in structure, even though the dev team wanted to be bolder with it.

Mario 128 was that demo with a 128 Marios running around. NOA also accidentally leaked the alternate title for this project "100 Marios". According to Mr. Miyamoto, this game was supposed to be quite different from anything else, and I presume would involve dozens of Marios (maybe even 100s) on screen in some capacity.
Partially true. I was there when that "release list" leaked. Yesh, there was a 100 Marios but tehre was also Marionette and Mario 128. I believe both of them will surface someday. I mean Marionette sounds like it was made for the Wii !
 
Shiggy said:
He looked gay because he wanted to kick Scales' scaly tale.

In the original StarFox Adventures there was much more going on between Krystal and Fox ;)
I've got some interesting conversations on my PC from the orginal game.

Bring back his look from super smash bros melee... NOW THAT WAS COOL!
 
I missed the bit about Mario the first time around. This makes me excited -- I was saying the whole time that Mario Galaxy is too samey to be a true vision for a new Mario game. It's just another Sunshine (meaning, non-revolutionary) but more fun.
 
soundwave05 said:
Super Mario 128 was most likely canned.

The director of the project was Mr. Ohta (IIRC) who was one of the guy's who worked on Wave Race 64.

Some of the ideas of the Mario 128 engine were apparently incorporated into Pikmin though.

Super Mario Galaxy is being developed by EAD Tokyo group which is headed by the lead designer of Super Mario Sunshine/Donkey Kong: Jungle Beat.

I think people have some misunderstandings about what Mario 128 actually was. Mario 128 was not the sequel to Super Mario 64 ... Super Mario Sunshine is the sequel to Super Mario 64 (for better or worse).

Mr. Miyamoto has stated in interviews they made Super Mario Sunshine closer to Super Mario 64 in structure, even though the dev team wanted to be bolder with it.

Mario 128 was that demo with a 128 Marios running around. NOA also accidentally leaked the alternate title for this project "100 Marios". According to Mr. Miyamoto, this game was supposed to be quite different from anything else, and I presume would involve dozens of Marios (maybe even 100s) on screen in some capacity.

Gotta correct you on a few things. First of all, the director wasn't supposed to be Ohta. It was said Yoshioki Koizumi (Sunshine/DKJB) was supposed to handle it. Which makes sense now since the project is being taken care of at EAD Tokyo

Secondly, Shiggy admitted Sunshine wasn't the sequel to 64. They borrowed elements from 64, but it wasn't the sequel.
 
Mario 128 was that demo with a 128 Marios running around. NOA also accidentally leaked the alternate title for this project "100 Marios". According to Mr. Miyamoto, this game was supposed to be quite different from anything else, and I presume would involve dozens of Marios (maybe even 100s) on screen in some capacity.


could have sworn 100 Mario's turned into Pikmen.....
 
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