• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Miyamoto on Zelda Wii and Zelda ST

Teknoman said:
I like Link's ingame model in WW better, but the art more for the handheld WW link. His head looks too big in PH.
The ingame model for WW link seemed to have a bigger rounder head to me. He looked like some kinda doll. I also hate the O face made throughout the game.
The overall look of later art had a more angular closer to closer to manga art.
 
beelzebozo said:
seriously though, you know as well as i that when i say something like that, it's really like looking at the difference between two tiny molecules on the head of a needle; i loved TP, i loved the second half of OCARINA, etc. etc. those are still extremely effective, excellent adventure games.

i will fully own up to the idea that playing as young link has an effect on me that likely has a great deal to do with my history with ZELDA. i started way young, back when i was 3 or 4, plugging away at the nes game with my grandpa and two brothers, that big map from the official nintendo player's guide in tow.

Young Link is the original Link that was introduced in The Legend of Zelda where he was about 10 years old :) Adult Link was introduced in The Adventure of Link at about 16 years old and wasn't reused until Ocarina of Time.

Miyamoto actually included Young Link in Ocarina of Time for people like you who played previous Zelda games and were use to young Link.

http://www.miyamotoshrine.com/theman/interviews/111998.shtml
Miyamoto: We thought game players would want to play as an adult Link, even though in the previous games, with the exception of Zelda II: The Adventure of Link, Link was always a child. For those who were accustomed to the earlier games, we accommodated them with the inclusion of a young Link. The concept of young and old Link matched other Zelda games, since they usually had some sort of parallel world for Link to travel between. The parallel world in this case just happens to be a time shift--going back and forth between times. I thought that worked well with the overall theme of the Zelda games.

I like the idea of a character growing and maturing as Link does, and Link's age in Zelda 2 is one of the things I like about that game. It's incredible for a child to have defeated Ganon, and then you find out what happens afterwards as he grows up.

When adult Link appears in Twilight Princess without already having the experience of going through an adventure, I thought it took away some of the idea of "adult" Link you see in the previous games since he's already 16 but not Link as we know him yet.

I always wanted to see the Hero of Time from Majora's Mask grow up normally for the rematch with Ganondorf in the GameCube demo where he's using the Hero Shield from Majora's Mask. They were originally going to use that Link (OoT) for Twilight Princess but thought too much time had passed since Ocarina of Time had come out to continue the story like that so they started with a new Link.

Easy_D said:
Yeah, when Ganon said something like "Go down and tell the fools that made this blade bla bla bla" my first reaction was "holy shit, Hyrule's still alive and kicking under the ocean? Do I get to explore!?"

The disappointment was complete when I learned that wasn't the case. Still my #1 game in the series though.

assuming you're talking about WW

I thought they would have you going back and forth between sea and land like the Light and Dark Worlds, with entrances on the sea leading back to the land, as a way to fit the traditonal overworld in.
 
Top Bottom