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Miyamoto reveals his disappointing game

So basically the best Zelda game in the series could have been much better? Zelda II was so ahead of its time. Plus, Miyamoto is just upset he wasn't as involved in Zelda II as the original.
 
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So basically the best Zelda game in the series could have been much better? Zelda II was so ahead of its time. Plus, Miyamoto is just upset he wasn't as involved in Zelda II as the original.

I'm pretty sure at one point he said Link's Awakening was his favorite Zelda, and he wasn't that involved with it, so I don't see why he would be upset about Zelda 2 for the same reason.
 
This makes me sad that he values Zelda 2 so little. That game was incredibly fun, and I think holds up a HELL of a lot better than Zelda 1 (hell, you could go so far as to say a LOT of modern games owe their lineage to Zelda 2's action RPG system)
 
Zelda 2 is a great game ... when played on an emulator with save states. Otherwise it's nearly unplayable imo.

o_O this is baffling to me, when I got it as an ambassador game I replayed it and beat it in only a few sittings no save states required. The game isn't nearly as difficult as people seem to make it out to be.
 
Well, only Ys III was side-scrolling, and that came out two years after Zelda 2. And that was completely side scrolling, instead of an overworld it had a hub-map where you chose which level to start in once that level was unlocked.

Oh. Another one I was thinking about was Sorcerian, but it released at the end of '87, while Zelda 2 was at the start of that year.
 
I would like to point out that Miyamoto hasn't actually been relevant in ages, and most of the things that he thinks are good things these days are not actually good things. It's obvious that he'd choose an amazing game as his biggest disappointment because this man just cannot get it right anymore.

I'm sure there are people reading this post right now with the look of shock on their faces, but they'll figure out this sad truth for themselves eventually.
 
Zelda 2 "isn't that hard"? I'm probably just not as good at games as a lot of you, but I played it as an ambassador title and had a lot of trouble getting into it. The randomly generated overworlds made things difficult to navigate for me and the dungeons are pretty balls-to-the-wall compared to everything else in the series.

Oddly enough I still enjoy the original Zelda quite a bit if I use a guide.
 
I would like to point out that Miyamoto hasn't actually been relevant in ages, and most of the things that he thinks are good things these days are not actually good things. It's obvious that he'd choose an amazing game as his biggest disappointment because this man just cannot get it right anymore.

I'm sure there are people reading this post right now with the look of shock on their faces, but they'll figure out this sad truth for themselves eventually.

Sounds like you didn't even read his reasons before making this ,,shocking'' post, lol.
 
It's weird, you create a groundbreaking open world game then go in the weirdest direction possible and make a fiendishly difficult sidescroller with RPG elements. It's like if GTA IV had been a point and click murder mystery.
 
Zelda 2 "isn't that hard"? I'm probably just not as good at games as a lot of you, but I played it as an ambassador title and had a lot of trouble getting into it. The randomly generated overworlds made things difficult to navigate for me and the dungeons are pretty balls-to-the-wall compared to everything else in the series.

Oddly enough I still enjoy the original Zelda quite a bit if I use a guide.

The overworlds aren't randomly generated.
 
I'm pretty sure at one point he said Link's Awakening was his favorite Zelda, and he wasn't that involved with it, so I don't see why he would be upset about Zelda 2 for the same reason.

He's changed his mind about this one before. At E3 2007 he said it was A Link to the Past. So, who knows. I'm being half serious when it comes to Zelda II -- but I still like the game.
 
Spoiler: He's disappointing Zelda II because it didn't evolve during development. What they planned is exactly what they got. It's not because it's a bad game.
 
Somebody check Cartman414's pulse!


The funny thing about this though is that it isn't really news. Miyamoto said an almost identical thing in one of his really old interviews (which I can't find at the moment).
 
Zelda 2 was some good gameplay decisions mixed with many bad ones, in my opinion. The idea of the combat and the leveling up was fun but the execution was poor. Far too much time is spent wandering the map just to resume from where you left off. In addition, the combat is broken up by obtuse and silly puzzles with arbitrary puzzles. The only thing keeping the game decent is the very fun dungeons, which were a huge improvement over Zelda 1.

I rank this as the worst Zelda game. I don't count the CDi ones.
 
Wow.

Well Miyamotos "bad" game is my favorite Zelda of all time.

edit:

hmmmm.... wouldn't this be the perfect chance for him to remake the game on the Wii U and add all the elements he felt were missing? HD-ify it and throw on a new coat of sprite based paint... it could be godlike.
 
Could a zelda 2 kinda game actually work this generation? I mean it was a sidescroller and that genre isnt suited for the WII IMHO (dont shoot me for that opinion, I am just thinking how can you make an grand adventure like zelda work in a sidescrolling way.
 
When I see people saying "it wasn't that hard" it becomes crystal clear to me (not that it wasn't before) that a lot of people are unable to differentiate what's not hard for them because they have a lot of gaming experience or played a certain game before so they know what to do and what's not hard for a more general audience. And by general audience I don't even mean non-gamers, just regular video game players.

Zelda II's difficulty is terribly balanced, it's a gigantic obstacle to the enjoyment of the game. Once you know what to do, you can get to the meat of the game and you can find the good stuff (combat and music, that's pretty much it I guess), but getting there is a painful, bloated, unfair and inorganic process.
 
When I see people saying "it wasn't that hard" it becomes crystal clear to me (not that it wasn't before) that a lot of people are unable to differentiate what's not hard for them because they have a lot of gaming experience or played a certain game before so they know what to do and what's not hard for a more general audience. And by general audience I don't even mean non-gamers, just regular video game players.

Zelda II's difficulty is terribly balanced, it's a gigantic obstacle to the enjoyment of the game. Once you know what to do, you can get to the meat of the game and you can find the good stuff (combat and music, that's pretty much it I guess), but getting there is a painful, bloated, unfair and inorganic process.

I don't even know what any of this means.
 
I have fond memories of Zelda II. Me and my brother tag teamed the game for months when we were kids. So many painful moments, but it was an amazing experience when we finished the game.
 
As a rabid Mario fan, I like Miyamoto a lot, but man, he thinks Zelda II is his most disapointing game? He's been involved with MUCH worse games in the past, such as Wii Music and Steel Diver...

I still enjoy Zelda II more than the first Zelda, and I think it's a shame that the only other Side Scrolling Zelda games we got where those fucking terrible CDI games!
 
Sounds like you want to do a remake then Miyamoto-san, to fix everything.

CONFIRMED!

I like Zelda II, being the 'worst' game in the best series isn't that bad a thing. :)

He's been involved in waaaay worse games like has already been mentioned. But Zelda II prolly sticks out to him because more was expected from it, it could have been so much better etc.
 
Zelda II wasn't disappointing to me. At the time, I just accepted it as another unique NES game, and one that I had a lot of fun with.

In retrospect, I wish they had made more games like it.
 
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