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Miyamoto talks about Mario almost being in Splatoon again

The majority of the responses are treating the story as if they were simply going to impose Mario upon the charming game that we currently know. If they couldn't find proper characters that possess the charm and uniqueness to match the concept, then yes, Mario would have been a workable 'plan b'.

Rather than the "thank God they didn't use Mario" reactions, the more fitting statement would be; "Thank God they eventually found such 'perfect' characters for the game!" They couldn't have nailed it any better!

I dunno, pretty sure this is all some convoluted scheme that I see the truth of - that shiggy almost sent this game to its grave with his hellbent Mario-lust /s
 
Mario would have been an instant turn off for many, but I'm not sure what they came up wih is compelling. It needs a great single player story that explains the person into squid into ink mechanic.
 
I am so glad Splatoon has nothing to do with Mario. In fact, there are a number of Mario games I think could have been more interesting if they weren't, you know, Mario games. Like 3D Mario games, for example, I think those could have been a completely new franchise, with Mario staying as a 2D platformer franchise. Now, don't get me wrong, I don't hate the character and I love some Mario titles, like World and Galaxy, but seeing Mario, Peach, Bowser and other Mushroom Kingdom characters reaaally gets tiring.
 
So he didn't like the proto type main characters because they "could be found in any game and lacked uniqueness".
And if they couldn't come up with something better and more unique. They could "consider using Mario".
Glad they came up with the inklings and prevented that.

Curious to see what the original characters looked like now.

From another interview:

"We couldnÂ’t help but ask why the team decided to use squids instead of Miis. Sakaguchi explains that at the start of the project, the art director drew lots of different character ideas. The individual concepts ranged from animals to macho male characters and even robots. And, because of the ink shooting ability, there was also art for squids and octopus as well.

At that early stage, the team didn’t settle on squids just yet. But as they started thinking about player abilities, the idea for the avatar became clearer to them. “So as we started adding different elements, like the ability to swim through the ink very quick, or the idea that you would get stuck in another player’s ink, or you would be able to climb the walls and stuff. After we added all of those abilities, it became a really fun game, then we realized: ‘Oh, and they should just be squids,’” Sakaguchi said."

http://www.ign.com/articles/2014/06...ns-of-nintendoas-adorable-squad-based-shooter

I guess Miyamoto didn't like the animals, macho male characters and robots
 
It's funny to think how many developers must have immediately caved to Miyamoto, looking at all the games we have featuring Mario.
 
so Mario is basically the threat Miyamoto uses to get his creative teams to come up with something cool, because those Squid characters are one of the better new Nintendo character designs I've seen in a while.
 
We need more freshness. Let's add Mario!
Its more like they couldn't come with a main character that was unique, special or distinctive, so they considered using Mario as an option, that motivated the team to come up with the squids, its an interesting story, actually, and implies Nintendo considers a "generic" or "bland" character as lesser.
 
It's funny to think how many developers must have immediately caved to Miyamoto, looking at all the games we have featuring Mario.
Reminds me of Sticker Star where Miyamoto didn't want original characters in it.
I have a feeling this is why we don't see any games staring Bowser's minions.
 
it might be interesting to have a FLUDD team sometimes whose goal is to remove paint entirely. A third team.
 
it might be interesting to have a FLUDD team sometimes whose goal is to remove paint entirely. A third team.

Even a FLUDD cameo as a referee would be cool.

But it's probably a good thing that they are fully creating their own IP, without relying on Nintendo's history.

So many new game ideas go uncredited because Nintendo attaches Mario to them, and thus they become just another 'Mario game'.
 
I'm glad they decided to go with original characters. It's odd that they did, though, since going with Mario would have made the game sell better.
 
So many new game ideas go uncredited because Nintendo attaches Mario to them, and thus they become just another 'Mario game'.
Yeah, that happened with the Mario vs. DK game that just came out. Mario Maker is going to be hype if it has the same level sharing options.
 
I dunno, pretty sure this is all some convoluted scheme that I see the truth of - that shiggy almost sent this game to its grave with his hellbent Mario-lust /s

Not sure if you're joking, but from what I read, the game - without fitting characters - lacked the soul such a unique and fun play-concept ought to have. Miyamoto saw that and was worried. Whatever they had prior to that just wasn't cutting it, and Mario was a suggestion. Once presented with the current characters we know and love, apparently Miyamoto approved it without hesitation.

That doesn't sound like someone with "hellbent Mario-lust," but a mentor who was relieved that this young and talented team understood his concerns, and found a solution everyone - himself included - was instantly drawn to.
 
Not sure if you're joking, but from what I read, the game - without fitting characters - lacked the soul such a unique and fun play-concept ought to have. Miyamoto saw that and was worried. Whatever they had prior to that just wasn't cutting it, and Mario was a suggestion. Once presented with the current characters we know and love, apparently Miyamoto approved it without hesitation.

That doesn't sound like someone with "hellbent Mario-lust," but a mentor who was relieved that this young and talented team understood his concerns, and found a solution everyone - himself included - was instantly drawn to.

Couldn't have said it better myself. Some people just love to jump on the Miyamoto hate train.
 
Really interesting story - it really does showcase how modern Nintendo really will default to Mario if it doesn't believe that the IP may stand on its own.

The more we hear about this team of 'young upstarts' at Nintendo, the more I like them. It's even more fantastic that it sounds like the higher-ups are aware that there is a need - both creatively and financially - for them to be receptive to new ideas from their younger developers.

I've been very impressed with the cast that the team has showed so far, from the combatants, to the enemies, and to the shopkeepers. Here's hoping that this trend of new IP and visual identities for Nintendo continues!
 
Funny because I would have bought the game if it were a Mario game.
I'm all for Nintendo working on new IPs and all that but this game's characters are simply hideous to me.
 
Just like The Wonderful 101, they easily made the right decision.

Unlike that game though, I think this game will sell pretty well because of word of mouth on Miiverse, it will become the "hip"(as much as I dread that notion and word) game to have.

I would have played it with Mario characters but too much Mario gets old.
 
I am so glad Splatoon has nothing to do with Mario. In fact, there are a number of Mario games I think could have been more interesting if they weren't, you know, Mario games. Like 3D Mario games, for example, I think those could have been a completely new franchise, with Mario staying as a 2D platformer franchise. Now, don't get me wrong, I don't hate the character and I love some Mario titles, like World and Galaxy, but seeing Mario, Peach, Bowser and other Mushroom Kingdom characters reaaally gets tiring.

I don't EVER want to live in a world where Super Mario 64 doesn't exist.
 
Yeah I do expect a Mario reference in there. Even if it's just Mario and FLUDD appearing as the "referee" between multiplayer matches.
 
Makes you wonder if with other games where Mario or some other Nintendo IP is shoe horned in they started with unique characters, but the teams were unable to come up with something that really resonated.
 
It would be great if there was some mode where Mario ran around with FLUDD and just cleaned up the ink from both teams randomly, but no, he shouldn't have been the star of the show.
 
To be sincere Splatoon as a whole (characters+game design) seems the best thing Nintendo has put out since Mario Galaxy.
A shame that no one will play it because of the console it is on.
 
The thing which concerned us most was the main character. It looked as if it could be found in any game and lacked uniqueness.

...wat.
Thank god they didn't use Mario. I'm so sick of them even considering the idea so often, it was the same with The Wonderful 101 and part of my interest in both comes from the absence of any damn Nintendo's iconic character. Please stop with this bad habit!
 
We need more freshness. Let's add Mario!

Mario is a sales boost.

I believe his point is, 'something wholly unique and ownable will be eye catching and get attention and be fun and we can sell that'

if you fail?

add Mario, that will sell a ton and give us our return for our resources.

It's not a question of "Mario will bring a fresh coat of paint,' but more like a message from Miyamot to the team, 'if your idea isnt "nintendo" enough in it's uniqueness and I can't see the appeal, I'll save your asses with mario so we can sell this thing"
 
I'm always mixed on this.

Like the Wonderful 101, I loved the Toku aesthetic, but it would've been obscenely awesome to play a game like that with familiar Nintendo characters.

S.T.E.A.M. is another game I've been thinking about in regards to this---I think the reason it was such a hard-sell for people is that it had an unusual style, and very un-Nintendo characters. Technically they're pre-existing characters in terms of being based off literary figures, but for all intents-and-purposes they may have been completely new characters. The game I think is really good, and the characters have greatly grown on me, but even then a large part of the reason I had any interest in it in the first place was because it had familiar literary characters. If it lacked that, even, well it probably would've fallen more off the radar. I wouldn't be surprised if they incorporated the Fire Emblem characters as a further measure to draw in Nintendo fans, although perhaps poorly locked behind hard-to-get physical DLC.

Then again, S.T.E.A.M. has yet to be out for a week, and we don't know how well it's done. I'm wondering if its unique style, that's more accessible to American audiences since it does look like something you'd see on Cartoon Network, and is honestly well-put together. It really does feel like it could be a show on Cartoon Network thanks to having a familiar cast of actors familiar to fans of those shows.

Splatoon is gonna have a similar issue, I think. It's got sort of an American cartoon aesthetic (but with way more Japanese-inspired elements than S.T.E.A.M.), and a lot of people for some reason tend to associate that with a poor, "shovelware" game, a common insult I've seen lobbed at both games recently. It's definitely gonna be an uphill battle to impress the average Internet gamer, but I'm hoping it might appeal more to regular kids who like the cartoon look. Hell, if S.T.E.A.M. looks like something from Cartoon Network, Splatoon feels like a Nickelodeon CG show.
 
Mario is a sales boost.

I believe his point is, 'something wholly unique and ownable will be eye catching and get attention and be fun and we can sell that'

if you fail?

add Mario, that will sell a ton and give us our return for our resources.

It's not a question of "Mario will bring a fresh coat of paint,' but more like a message from Miyamot to the team, 'if your idea isnt "nintendo" enough in it's uniqueness and I can't see the appeal, I'll save your asses with mario so we can sell this thing"

This.

The bad thing would've been if Miyamoto was adamant on having Mario in it, but it sounds like he always was open to the idea of having something new, if it was good enough. If the development team wants the game to have new characters they obviously should have to prove that this route is worth the risk, compared to the safe route of using a brand that guarantees a certain amount of success.
 
...An icon that is akin to Mickey Mouse in his respective medium...and you think his time is over?

Well, Mickey Mouse has pretty much faded from the spotlight and doesn't headlight shows or movies anymore, instead he usually keeps to the background and is more an icon rather than an active player.
 
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