You mean something like this? Everyone that has tried it in the Rift seems to think it works really, really well in VR.
Lucky's Tale gameplay on the Oculus Rift
Being in Europe it would have been quite difficult to try it. I will try it at Gamescom, probably.
Can you point me to some impressions, as I want to see what exactly impressed people, the way the game looked or the game played?
You are stretching it now. Of course you can make everything a social interaction. I can sing alone in the shower and then go to a bar with friends and drink some beers and tell them about it. That doesn't make my singing a social interaction.
Okay so you can shoehorn this tech into any style of design, but I don't see how this would add to the aspects I like in a game. It feels like this sort of thing is a tool for adding a new layer of exploration and increasing the immersion factor. The games I naturally associate VR with is No man's sky and Skyrim, games that are about exploring your surroundings and discovery.
The thing is when you add VR to Captain Toad as someone actually suggested, you ruin the entire point of the game. You are meant to have a specific viewpoint at any given point in space, the puzzles are built with this fact in mind. I find games that take away player control of the camera more elegant, consider the original Resident Evil and how the game would be ruined with VR as it's designed to limit what players can see. While seeing Mario 3D World stages from a different perspective isn't game-breaking, but I personally don't see why you would want to play the game that way.
Why would you think people would dislike Nintendo being into VR?I wonder what GAFs stance on VR would be if Nintendo was leading the charge on it.
Why would you think people would dislike Nintendo being into VR?
Because there is a very vocal group that hates on anything Nintendo does because Nintendo.
Sad but true.
Spoilers: There's one of those for every company.
But that's the case. You can have interaction online, but VR is not going to be a device that you use when there's a group of people around. And online interaction is not the same as face to face interaction. So how is he wrong?
It's the reason why i'm not really interested in VR, no matter how good the technology is. It doesn't bring me the experience I'm looking for. It's the same for online gaming btw, I love gaming with a group of friends in the house (which is sadly aomething that happens very rarely now), but online just isn't half as interesting to me.
...
How is playing a single player VR game with an HMD on different from doing the same thing with it off?
How can it be wrong if it feels so right?
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Well there are quite a lot of random impression videos posted on the oculus subreddit, if you want to search through. I'm obviously an enthusiast so I've watched as much as I can.
Here is a non-enthusiasts impression
"I don't like people playing alone!"
*No online in games*
If only there was a mechanism for people to play with one another which didn't require online at all. Like sitting next to one another for example.
Too many tears have been shed already.
Because there is a very vocal group that hates on anything Nintendo does because Nintendo.
Sad but true.
versus
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I think that sums it up, really.![]()
If only there was a mechanism for people to play with one another which didn't require online at all. Like sitting next to one another for example.
Too many tears have been shed already.
How can it be wrong if it feels so right?
![]()
I think that sums it up, really.![]()
one day you will be old and easily dismissed
it happens to all of us
You are not paying attention. I said that I wanted to get an Oculus Rift Devkit 2 but I just wait to buy first a better PC. I know what Oculus Rift is and does. I just didn't have the opportunity to experience it until now but I probably will at Gamescom, in August.
I was talking about the game specifically, as you said it got good impressions. Thanks for telling me to search for it. In the linked video when he talks about this specific game he says exactly what I say I dislike, you being the camera in a 3d platformer sounds terrible. Vertigo doesn't make it better.
If only there was a mechanism for people to play with one another which didn't require online at all. Like sitting next to one another for example.
Too many tears have been shed already.
I dislike, you being the camera in a 3d platformer sounds terrible. Vertigo doesn't make it better.
Really. I love platformers but am massively afraid of heights, the last thing I need when playing a game filled with mountains and bottomless pits is to feel like I'm actually flouting over those things! But then I also give zero shits about immersion and don't see what VR does for you know gameplay.
Does that vocal group equate to 'GAF'?Because there is a very vocal group that hates on anything Nintendo does because Nintendo.
Sad but true.
Have you tried VR? If so, what specifically did you try?
I keep asking these questions because I don't think it's very fair to judge something like VR without actually having experienced it.
Scott Moffitt said:"What I'd say is it's appealing technology," Moffitt said. "It's interesting. We're going to follow it closely to see where it goes. It's got a lot of advantages. It's got one disadvantage relative to what we know is often very fun for gamers, which is playing games socially in a living room. This is a very single player solitary gaming experience. Not all of our games are fun to play with multiple people in a living room in front of a game console but it doesn't lend itself to that kind of an experience as well as what Wii U does now. That would be a disadvantage of going in that direction. Could it be a nice addition to our hardware platform? Sure."
I have also never gone sky diving. i have judge it is not something I'm interested in. It's not my job to make me interested in VR, it's the people trying to sell VR's job to make me interested in it. They have not done so, much the same way I judge a movie based on it's trailer and selling points without having gone to see it.
VR people tell me it's great because it will be like "you're really there." I have negative interest in feeling like I'm "really there."
VR ads to the enjoyment of the game for many people, and if people enjoy a game more because of VR, then that automatically ties into gameplay. By the way, when you play a game, there is always some level of immersion i'd say. You dont need VR to be immersed in a game. I guess you mean immersion in the sense of actually being in the game though, but i just had to mention it =)Really. I love platformers but am massively afraid of heights, the last thing I need when playing a game filled with mountains and bottomless pits is to feel like I'm actually flouting over those things! But then I also give zero shits about immersion and don't see what VR does for you know gameplay.
Haha.
Why would anyone play games with a helmet on their head? It's neat technology and a neat toy...but a silly way to play games long term.
versus
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I think that sums it up, really.![]()
I can understand the reservations people may have with skydiving and not wanting to try it, but VR? There is no inherent risk to giving it a try, but you still want to write it off just because, on the outside looking in, it doesn't look like it will appeal to you? I mean, I guess that's fine if you're fine with it. I just think it sounds kind of like the kid who doesn't want to try his vegetables because they don't look tasty.
Did you ever think you might possibly be wrong and enjoy VR?
I'm not really trying to convince you to like it. Just to not dismiss it before actually giving it a go.
VR ads to the enjoyment of the game for many people, and if people enjoy a game more because of VR, then that automatically ties into gameplay.
Unless someone Photoshops those kids in that gif.
Myamoto was controlling Conan rubbing his belly and the kids were laughing their heads off.