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Mmmmmmm Nintendo Direct Zelda Pics and Info

There's no way this is going to look like a N64 game. That part of the discussion should die. C'mon. These are also blurry magazine scans, so maybe the graphic whoredom part of the discussion should wait?

I like everything ok artwise except Link. He looks like shit in every screenshot I've seen. His face is HORRID.
 
SantaCruZer said:
I also think that Nintendo is trying to cram a huge game into one GC disc. Therefore compressions techniques are used.

I think they should compress those textures even more to make for MORE GAMEPLAY
 
Maturelda pwned

zoothr0lw.jpg


Ok not really, but the graphics/areas shown so far are pretty underwhelming.
 
Sho Nuff said:
I think they should compress those textures even more to make for MORE GAMEPLAY

you know the gameplay in the new Zelda is something that will deliver. The gameplay has made the Zelda series loved in the first place.
 
One thing to bare in mind.. I bet this game has more or less 0 load times after bootup. If we can avoid that in exchange for some ground textures that don't look that great -- I'm all for it.
 
SantaCruZer said:
you know what's really impressive? How do they load these absolutley large outdoor maps? Add great drawdistance to that.

And I really love this pic:

3024320050425_075808_3_big.jpg

That still is too stiff, its hard to see how the ground or water flows.....
 
snapty00 said:
Stop trying to run damage control for a second and actually read what I said.

:lol :lol :lol At the irony here.

BTW why did the mods let you back on? Does that mean that Deg will be returning soon? :lol
 
The series that nearly defines videogames SHOULD be scrutinized to the bone. It needs to be on multiple discs. Have decent cutscenes. Needs more graphical polish. Have classic Zelda gameplay with a couple new twists. I think being able to shoot arrows at black birds with Drinky's head and face on them would be a fun new twist.
 
The game neither looks like a Nintendo 64 game, nor does it set any graphics standard. It has great water, a pretty good Link model, and the rest of the game looks like a second generation PS2 title.
 
Meier said:
One thing to bare in mind.. I bet this game has more or less 0 load times after bootup. If we can avoid that in exchange for some ground textures that don't look that great -- I'm all for it.

Because God of War stopped to load oh-so-often. Oh wait !! It's 2005, you should have learned how to stream by now.
 
JackFrost2012 said:
Because God of War stopped to load oh-so-often. Oh wait !!

god of war isn't a GTA style open world free roam game either... with a landmass supposedly three times the size of OOT, the new zelda should be compared to things like morrowind, GTA , destroy all humans, true crime....
 
And the magazine scans are very fuzzy looking like most games that you take a picture of. Nothing Hi-Res, I wish they had uploaded a short video to this too. The trailers for example, looked very good compared to the screenshots of them
 
Bob White said:
Havent really been paying much attention to this new zelda but...



Is this true?

the wind waker was a HUGE world, with no noticeable loading, this uses the same engine...

i imagine there may be some small loading when you enter a building or dungeon, but none when you roam the landscape.
 
JackFrost2012 said:
...will deliver that "I can't believe it's not 1998!" feeling!

I am glad you played through the game already. When is the review out? ;)

Crankenstein said:
the series that nearly defines videogames SHOULD be scrutinized to the bone. It needs to be on multiple discs

I hope it's on 2 discs, but I doubt it :/


drohne said:
Remember those huge, virtually empty ocean wastes? those were wind waker's version of a loading screen. i hope realda doesn't suffer from something similar.

I totally agree with you.
 
remember those huge, virtually empty ocean wastes? those were wind waker's version of a loading screen. i hope realda doesn't suffer from something similar.
 
Krowley said:
the wind waker was a HUGE world, with no noticeable loading, this uses the same engine...

i imagine there may be some small loading when you enter a building or dungeon, but none when you roam the landscape.

Well, the reason that there wasn't any noticable overworld loading in Wind Waker was due to the fact that the game had plenty of time to load an island while you were sailing up to it. I'd like to think that the overworld in this Zelda will be a whole lot more eventful than the Dull Blue Void that was WW...
 
Vlad said:
Well, the reason that there wasn't any noticable overworld loading in Wind Waker was due to the fact that the game had plenty of time to load an island while you were sailing up to it. I'd like to think that the overworld in this Zelda will be a whole lot more eventful than the Dull Blue Void that was WW...


well i seriously doubt that the overall land mass is as large as the ocean in windwaker... that would be almost in the san andreas league in terms of size.... however it may be using a similair method in the areas with dull looking grassy hills...

regardless, i sereously doubt there will be any visible loading in the game... nintendo thinks load times are the devil.
 
drohne said:
remember those huge, virtually empty ocean wastes? those were wind waker's version of a loading screen. i hope realda doesn't suffer from something similar.

that explains perfectly why there aren't any load times when 'warping' from island to island.
 
Good grief. I know everyone want's the game to look hot, but there's a cost/benefit balance that has to followed. If Nintendo wants to do a big overworld, they can't put in RE4 type of detail. There's no harddrive in the GC, and system memory is less than half that of the Xbox (which has small amount of memory relative to top of the line PCs today).

For what they are trying to accomplish I think they are doing a great job. I expect that more small details will be added in the following months, but I'm not going to dream about a game that isn't possible on current hardware. I don't think we are going to see the kind of detail and expansiveness that people want until next gen (and that's if the memory and data transfer issues aren't as constraining as some have made them out to be).
 
Society said:
It is on PC tho, with Hi res texture addons....and the ground textures still look like shit.

Yes I realise this. Didn't know about the hi-res texture addons though. I just assumed it looked so much better because of the higher resolution.
 
mrkgoo said:
This just in! This is the intro to the new Zelda:

"*hyrulian chatter*
The world is changed.
*more Hyrulian chatter*
I feel it in the water.
*Hyrulian chatter*
I feel it in the earth.
*Hyrulian chatter*
I smell it in the air.
Much that once was is lost.
For none now live who remember it.


It began with the forging of the Great Triforces.

One was given to the Hyrulians: immortal, wisest and fairest of all beings.
One to the Goron-lords: great miners and craftsmen of the mountain halls.
And One, One was gifted to the race of Gerudo, who above all else, desire power.

For within these rings was bound the strength and will to govern each race.

But they were all of them deceived.


For another Triforce (making it a Quad Force) was made.

In the land of Gerudo Desert, in the fires of Death Mountain, the Dark Lord Ganondorf forged in secret a Master Triforce to control all others.

And into this Trifofrce he poured his cruelty, his malice, and his will to dominate all life.

One Triforce to rule them all.

One by one, free lands of Hyrule fell to the power of the Triforce.

But there were some who resisted.

A last alliance of Hyrulians and Sages marched against the armies of Gerudo. And on the slopes of Death Mountain, they fought for the freedom of Hyrule.

Victory was near. But the power of the Triforce could not be undone.
It was in this moment, when all hope had faded, that Zelda, son of the king, took up her father's sword.

And Ganondorf, the enemy of the Free peoples of Hyrule, was defeated.

The Triforce was passed to Zelda, who had this one chance to destroy evil forever.
But the hearts of Hyrulians are easily corrupted. And the Triforce of power has a will of its own.

It betrayed Zelda to her death.

And some things that should not have been forgotten were lost. History became legend; legend became myth. And for two and a half thousand years the Triforce passed out of all knowledge. Until, when chance came, it ensnared a new bearer.

Tingle:
My preciousss.

The Ring came to the creature Tingle who took it deep into the tunnels of the Fairy Mountains. And there it consumed him.

Tingle:
It came to me. My own. My love. My own. My Preciousss... Kooloo Limpah!

The Triforce brought to Tingle unnatural long life. For 500 years it poisoned his mind. And in the gloom of Tingle's hut it waited.

Darkness crept back in the forest of the world. Rumour grew of a shadow in the East, whispers of a nameless fear.
And the Triforce of Power perceived its time had now come.


It abandoned Tingle. But something happened then, the Triforce did not intend. It was picked up by the most unlikely creature imaginable.

Link:
....


A Kokiri.

Link:
....*you have found a triforce! Set it to your action button on the equipment screen*

Tingle:
Lost! My Precious is lost!!! Koo loo Limpah!

For the time would soon come when the Kokiri would shape the fortunes of all. "

That was awesome. Kudos to you; I'm surprised no one commented on that yet. :)
 
according to EGM, this is how it starts out:

At the begining, Link is this cowboy living in a small rural community Toaru village-not in Hyrule. Hyrule does exist, but it's a long way away. Actually, they raise cows in Toaru to sell to the kingdom of Hyrule. The two places have a freindly relationship with one another.
There are several other villages, and every year the kingdom of Hyrule gathers them all together for a kind of festival where all the villages can communicate with each other. Each year, the chief of the village is suppose to attend the festival, but this year, the chief orders this young man (Link) to go instead.
On the way to the festival, Link is going to encounter some kind of accident, which eventually leads him to the main adventure.
 
Ecrofirt said:
Does anyone know why he's wearing that stupid fucking shirt in the town pictures?


it's at the beginning of the game before you get your suit. he's like a mad max cowboy or something.
 
SantaCruZer said:
according to EGM, this is how it starts out:

Oh man, I hope that means that there will be multiple towns to visit a la AoL. If there is one aspect of the last few Zelda's that I didn't care for, it was the fact that there was technically only one town. I could argue that there was more if you included the areas that surrounded some dungeons, but those were hardly interesting. I'll be happy if there are several villages with the same amount of detail and things to do as Windfall Island.
 
Vlad said:
Well, the reason that there wasn't any noticable overworld loading in Wind Waker was due to the fact that the game had plenty of time to load an island while you were sailing up to it. I'd like to think that the overworld in this Zelda will be a whole lot more eventful than the Dull Blue Void that was WW...


Well, the GC handles loading much better than the PS2 or the Xbox.
 
JackFrost2012 said:
I hate to be a negative nelly, but from a purely graphical standpoint, these shots are mindbogglingly underwhelming. I'm hoping the gameplay will hold up its end of the Zelda tradition, because visually this game looks like a muddy, mistextured mess. (Or is this an homage to the original N64 games?)

Yeah...it just doesn't look good, not artistically and certainly not technically. Wind Waker looked awesome, I hope we get WW2 someday...
 
ge-man said:
Oh man, I hope that means that there will be multiple towns to visit a la AoL. If there is one aspect of the last few Zelda's that I didn't care for, it was the fact that there was technically only one town. I could argue that there was more if you included the areas that surrounded some dungeons, but those were hardly interesting. I'll be happy if there are several villages with the same amount of detail and things to do as Windfall Island.

I really like the idea of not starting in Hyrule. There are appearently two kingdoms now, maybe there will be war between them two :P
 
Funny how everyone posts pics of the emulated version of OOT. If your going to compare, get the pics that the actual console produces.
 
This has me pretty excited. I've always hoped for a Zelda that basically looked like a 'next-gen' versino of TOoT. I haven't really read up on this game at all.....gameplay/structure-wise, is it going to be more like like TOoT (adventuresque) or original/Celda (more dungeon/puzzle-based)?
 
I am bookmarking this thread in prepartion to serve an assload of crow. For fuck's sake, look at this game in motion.
 
demon said:
This has me pretty excited. I've always hoped for a Zelda that basically looked like a 'next-gen' versino of TOoT. I haven't really read up on this game at all.....gameplay/structure-wise, is it going to be more like like TOoT (adventuresque) or original/Celda (more dungeon/puzzle-based)?

Well Aonuma said it'll be 2-3 times the size of OoT and 70 hours long (35 hours in reality). So... yes?
 
I don't know why everyone can't just let this game look "okay", with bits of goodness here and there. Is that not how all EAD games are? It's not the worst looking game this generation, nor is it the best. The big question is "Do you want to play it?"
 
lockii said:
I am bookmarking this thread in prepartion to serve an assload of crow. For fuck's sake, look at this game in motion.

I think we've all seen this game in motion. Nope, it doesn't look much better.
 
jett said:
I think we've all seen this game in motion. Nope, it doesn't look much better.

Than these scans? It looks a fuckload better. The main focus seems to be on effects an not texturing though, which is why the game looks better in motion, I think.
 
This game could look much better. But here's the thing. No one expects Koei to develop a game that looks like Resident Evil 4. So let's not expect EAD to develop something like God of War.

Pikmin 2 was their last game. Let's compare it to that.
 
AniHawk said:
Than these scans? It looks a fuckload better. The main focus seems to be on effects an not texturing though, which is why the game looks better in motion, I think.

the GDC trailer didn't reveal much, but it looked a lot smoother than these scans. The GDC trailer only showed fighting stuff, the scans have NPCs and villages. I really want to see that in motion. T-22 for E3...must....wait...!
 
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