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MMO-Age : Which "smaller" MMO to play?

AIRic

Member
I'm tired of the WoW world (burned quickly after an year absence), but I can't wait for Cataclysm. I've played LOTRO and stopped when I realized that instances group are too hard to find (was very fun though). I played Guild Wars and was disappointed in the loot and customizing (kinda fun, but meh). I played Star Trek Online (fun), but space combat is not that enjoyable to me.

Which MMO should I try to play something different?

I'm thinking about :

Champions online
City of Heroes
Dungeon Fighter
Dungeon and Dragons Online

Which one is your favorite? How's the community? Can I play mostly solo (like WoW)?
 
pix said:
Your asking about an MMO but want to play solo?
I think he means that you can progress to end game without having to rely on groups.

Which is sometimes a pain in small communities/small servers.
 
Halycon said:
I think he means that you can progress to end game without having to rely on groups.

Which is sometimes a pain in small communities/small servers.

Exactly. This is one of the reason why LOTRO turned me off a bit. All instances were almost impossible to do... I don't know if it was the timing of my playtime, like too few peoples joining at the same time as me, that was the problem.
 
You can't get that far solo (and playing with groups is better anyway) but DDO is different and really good. Me and my friend got to lvl 7 and stopped because we couldn't get further by ourself, the dungeons got too hard and we needed other classes. We would have teamed up with non new players but the veterans spoil all the surprises and puzzles in the dungeons.
 
If you enjoy beat em ups or if you're looking for something different, you should check out Dungeon Fighter Online.

If you want to solo, expect to do a lot of grinding.
 
FrostuTheNinja said:
If you want to solo, expect to do a lot of grinding.

I don't have problem with grinding, if it's done inside a quest and get some good loot. Is it the kind of grinding where you just walk around everywhere, in the same spot, to kill things without a goal/reward?
 
Allods isn't terrible. It's pretty bad right now because at max level you need to spend cold hard cash to keep you're sanity, but next patch they're removing the need for such items.
 
fuck these generic fantasy/hero mmos, end game is what ever you want.
EVE_Trinity_logo_flat.png
 
City of Heroes isn't bad, you can more or less solo to max (although you'd be missing out on some interesting things) it's just an issue of whether you can deal with the repetitive mission design or not.

I didn't play Champions Online past the open beta but I reckon it's rather similar.
 
Dungeons & Dragons Online - You really should give it a shot. I enjoyed the general feel of the dungeons, including some platforming and puzzle elements. Admittedly, it's more fun to play with a couple of friends on headsets and the puzzles are only fun if you figure them out on your own, IMO. There's a cash shop and you have to pay Turbine Points for dungeon packs, but you can actually earn those by doing repeatable quests in game, too. I've gotten two full adventure packs and earned the Drow race (instead of paying for it) just by playing through the free content with a couple of friends of mine.

Out of your list, that's the only one I've played. But I would recommend trying out Runes of Magic as well. It's another free to play game and is often called a "WoW clone." It brings some interesting things to the table, though, like a dual-class system, player homes, and guild castles. Like DDO, it's free to play and there's no need to spend any cash, at least on the PvE side of things. If PvP is more your bag, cash shop items are "necessary" in order to stay competitive from what I hear.
 
Valru said:
fuck these generic fantasy/hero mmos, end game is what ever you want.
EVE_Trinity_logo_flat.png

If he's tired of WoW's diverse world, then endless stars and planets aren't going to be much more appealing.
 
FLEABttn said:
If he's tired of WoW's diverse world, then endless stars and planets aren't going to be much more appealing.

He didn't say 'diverse,' just that he was tired of WoW's world. One can be bored of a particular locale without it being bland objectively. I got bored with WoW's world all the time back when I was playing, which is why I had two or three subscriptions to different MMOs running at a time.

To be fair, going from WoW to EVE is fucking hard.

EDIT: Also, lol @ soloing in EVE.
 
I'm having fun with City of Heroes. It's a bit old now, but it still gets plenty of support from the developers, there's even an expansion named Going Rogue (not to be confused with the book by Sarah Palin) coming soon.

CoH is kind of a shallow game, though. Don't think of it as a stats/gear based RPG, think of it more as an MMO Beat 'em up with RPG elements. You usually fight groups of weaker enemies, from 3 to 20 on one, depending on how powerful your character is. This, by the way, gets a lot of CoH players killed when they try other MMOs. Three orange conning minions are fodder at mid-high level in CoH, in other games, it's usually certain death. Also, nothing decays in the game if you decide to not play for a week. It's actually impossible to lose progress, short of a server rollback, of course.

The community is surprisingly good. When new players ask for help, they usually get it, often with some kind of gift thrown in for being new to the game, usually enough "Influence" (money) to outfit your character well into the 20s, more if you have a great looking costume. I've seen people get millions of influence just for that. It's one of the nicest game communities I've seen.

One factor in why the community is great could be how loose the teaming structure is. The holy trinity of Tank/Healer/Nuker? Eh, leave that at the door. In fact, don't say the word "Healer" out loud, it's a sore spot for some of the Defender class players. Teams in CoH are more rag-tag. Some powersets are usually more than welcome, like the offense boosting "Kinetics" powersets, but everone is useful. Special note goes to the absurd power of Buffs and Debuffs in CoH. It's not unheard of for a single character to increase the defenses of a character tenfold, boosting damage to the class' cap, or completely locking down and severely debuffing 16 enemies at the same time.

Should probably also mention the Sidekicking. Got a pal who is 15 levels higher than you? Join his team and you're now his level-1. Want to play your missions? Have him join your team and he'll scale down to your level. He'll still get xp, of course.

The reason CoH gets away with this is that it's kind of easy. Sure, jump a Giant Monster with a Blaster (the glass-cannon class) and you'll soon meet the floor, but the hardest raids in the game are usually done in pick-up groups, with a wide variety of powers. Speaking of Raids, there about 6 high level "Trials" and "Task/Strike Forces" in the game. It's not really a focus of the game. You're just as likely to get the game's version of uber-loot off a street thug as you are facing down the entire Freedom Phalanx at the same time. Good luck with that one, by the way. CoH is one of those games where it really is about the journey, not the destination. CoH starts at level 1, not 50. It kind of ends at 50, really. Which is why you get 12 character slots per server.

Finally, there's the costume creator. Because where there's superheroes, there has to be spandex. Power armor. And business suits. And sailor suits. And plant and rock parts. And wolf and dragon heads. And fantasy armor. Capes unlock at level 20, though. And you can mix and match, plus add patters to most of the things. Although, the costume creator is hard to explain, and has been topped mostly by Champions, it's still my favorite part of the game. If you can imagine the superhero, you can likely make it. Just, make your own. The GMs disapprove of trademarked ones.

I think that's about all. That got a little longer than I thought it would. The short version is that CoH is a nice casual MMO. You log in, do a mission or two, solo or teamed, and you've made decent progress for the day while playing a hero of your own design. Also, CoH just got superheroic flight right. Really, the first character anyone makes should be able to fly. It's kind of a rule.
 
McNum said:
The short version is that CoH is a nice casual MMO. You log in, do a mission or two, solo or teamed, and you've made decent progress for the day while playing a hero of your own design. Also, CoH just got superheroic flight right. Really, the first character anyone makes should be able to fly. It's kind of a rule.

CoH is one of my favorite distraction MMOs ever. It's not the sort of MMO you completely lose yourself in, nor one that really supports a career-level dedication to it, but for sheer fun and occasional lunacy? It's hard to beat it.
 
FLEABttn said:
If he's tired of WoW's diverse world, then endless stars and planets aren't going to be much more appealing.
Agreed. I wanted to pirate but it would take a minimum of three to six months to even be ready for that and the setting isnt going to hold my interest for that long.
 
Dresden said:
Fallout 3.

Solo has no place in a MMO. Or you might want to pick up Diablo 2.

Bullshit.

I'm so sick of this forced socialization crap in MMO's, and even more sick of the people who act like it's a wonderful thing and want to shove it down everyone's throat. It should be easier to do things with a group than alone, but structuring the game so that you've got to spend half your time either getting a team together or looking for one before you can accomplish anything is a load of crap.

To the OP:

City of Heroes (and Champions Online, by all accounts) are pretty accomodating for people who like to solo as well as team. CoH has a good community, and there's a major expansion (Going Rogue) due to launch in July that'll add a major graphical upgrade along with a ton of new content. If you like comics-themed stuff, you might want to check that out. As far as Dungeon Fighter goes, it's F2P, isn't it? Why not just try it out and see what you think? (I've been meaning to check it out myself, but haven't found the time.)

Edit:

McNum said:
(very nice summary of CoH)

Bravo, sir. Your post neatly sums up everything I like about the game.
 
AIRic said:
I'm tired of the WoW world (burned quickly after an year absence), but I can't wait for Cataclysm. I've played LOTRO and stopped when I realized that instances group are too hard to find (was very fun though). I played Guild Wars and was disappointed in the loot and customizing (kinda fun, but meh). I played Star Trek Online (fun), but space combat is not that enjoyable to me.

Which MMO should I try to play something different?

I'm thinking about :

Champions online
City of Heroes
Dungeon Fighter
Dungeon and Dragons Online

Which one is your favorite? How's the community? Can I play mostly solo (like WoW)?
Turbine's other game Asheron's Call is supposed to be having some really big updates soon. You can solo 99% of that game. Groups just increase effectiveness instead of being required. You heal yourself and do damage and buff yourself, no matter what way you want to attack.
 
McNum said:
I think that's about all. That got a little longer than I thought it would. The short version is that CoH is a nice casual MMO. You log in, do a mission or two, solo or teamed, and you've made decent progress for the day while playing a hero of your own design. Also, CoH just got superheroic flight right. Really, the first character anyone makes should be able to fly. It's kind of a rule.

Thanks for your opinion of CoH. It doesn't bothers me that this game is old, as long as it's fun! Sounds like what I'm looking for, I'll definitely try this game.. Anyway, I think I'll try them all, if they all have trial version. :)
 
JesseZao said:
Agreed. I wanted to pirate but it would take a minimum of three to six months to even be ready for that and the setting isnt going to hold my interest for that long.

Join a Pirate Corporation and/or read this guy. He was pirating after his first month and doing okay considering.
 
I've also burned out on WoW again. Good game, but it's just been played to death. Nothing they've done in the last two years has excited me. Been hopping from mmo to mmo. Took me a bit to get the hang of it, but I was really impressed with Vanguard. It's been a while since I played a game that felt like a huge, expansive world to explore.
Champions Online was fun as a quick fix kind of game.
 
Regarding Guild Wars, if you expect it to be like an MMO and play it like an MMO, you'll be extremely disappointed. It's pretty much a story based RPG that happens to have multiplayer and you'll have a better time soloing in it than every other game you mentioned.

Anyways, Champions Online, CoX, DDO and LOTRO are your best picks. Everything else has either aged poorly, deserted and/or is full of extremely dedicated players who will disregard/destroy you or end-game elitists, especially Asheron's Call.
 
Grayman said:
Can you do much solo in darkfall now? I joined a random clan and ended up swept off to island mc log all day and stopped having fun after that.
there's been a lot of smaller scale stuff added in the recent patches. but the game is probably still best as a group of 3-4. really enjoying discovering all the changes from the past 5 months or so now. the huge city raid stuff was getting on my nerves, so I'm solo'ing a new character

Unicorn said:
LOVE

http://quelsolaar.com/

http://news.quelsolaar.com/
as well for news and info about it.
(been following this for a couple years, but haven't played it. A little rich for the monthly fee, but probably the only MMO i'll ever play.)
oh yeah love is awesome
 
AIRic said:
I don't have problem with grinding, if it's done inside a quest and get some good loot. Is it the kind of grinding where you just walk around everywhere, in the same spot, to kill things without a goal/reward?

http://dungeonfighter.nexon.net/GameGuide/BeginnersGuide.aspx?page=goals

DFO is combat centric. Most of all the quests required you to pound some bad guy but it's an ARPG, so you have complete control over your characters jumps, punches, and kicks.
or stabs, spells, and bullets
Fun stuff.

Combo video:

http://www.youtube.com/watch?v=a6M1wEyLRjc&feature=fvw
 
I'd like to throw into the CoH lot. It bears repeating that the community in CoH is the best out of any MMO I've played; it's the only game where I universally welcome grouping because Serious Business guys, Loot Ninjas, and generic dicks are exceedingly rare, which is likely due to the very laid-back nature of the game itself as stated before. Random acts of kindness are also commonplace, if someone gets a powerful enhancement that is useless to them but could be useful for you they'll often just give it to you.
 
Try Shin Megami Tensei: Imagine (or Megaten Online). Free2Play, good to play solo until level 30 or so, nice community, lots of activities and events, interesting battle system, somewhat engaging story, lots of ingame tutorials that explain everything...

Edit: forgot the most important: NO FETCH QUESTS!!!! (save it for the occasional and optional stuff)
 
Dungeon fighter online is a pretty cool free online beat em up and the price is right. I play it with a sega usb, but i think if you get into the pvp portion of the game they say that the keyboard is the way to go (more keys to access to your special moves). i tried the pvp once and man those guys are way to good for me. I've only played the game SOLO, never even bothered trying with a party.
 
AIRic said:
Exactly. This is one of the reason why LOTRO turned me off a bit. All instances were almost impossible to do... I don't know if it was the timing of my playtime, like too few peoples joining at the same time as me, that was the problem.

When was the last time you played LotRO? I ask because they've done a major revamp to pretty much all the old content, especially the "Epic" story line. For all of the Volume I book quests, instances will give you an "Inspired Greatness" buff that scales with the size of your group. If you go in solo, you'll have 10k morale instead of 1k, but the buff gets smaller as you approach a full fellowship. They've even worked in a way to make this work for some of the storyline quests that happen on the main landscape.

This seems to be the development goal moving forward. I can think of three quests in all of the Shadows of Mirkwood expansion, none of them storyline related, that require a group, and even then they're recommended for groups of three. All of Volume 3 Book 1 was solo. Endgame instances seem to be the only place left for required grouping, and even then there's been additional focus on 3-man content over 6 and 12-man. Even the brand new skirmish system got changed to allow 2-man groups when enough people complained that solo and 3-man options didn't work for them.
 
ag-my001 said:
When was the last time you played LotRO? I ask because they've done a major revamp to pretty much all the old content, especially the "Epic" story line. For all of the Volume I book quests, instances will give you an "Inspired Greatness" buff that scales with the size of your group. If you go in solo, you'll have 10k morale instead of 1k, but the buff gets smaller as you approach a full fellowship. They've even worked in a way to make this work for some of the storyline quests that happen on the main landscape.

This seems to be the development goal moving forward. I can think of three quests in all of the Shadows of Mirkwood expansion, none of them storyline related, that require a group, and even then they're recommended for groups of three. All of Volume 3 Book 1 was solo. Endgame instances seem to be the only place left for required grouping, and even then there's been additional focus on 3-man content over 6 and 12-man. Even the brand new skirmish system got changed to allow 2-man groups when enough people complained that solo and 3-man options didn't work for them.

Interesting. I might have to start playing LOTRO again (I have a lifetime sub).
 
Another shout out to CoH/CoV.

Haven't played in a year due to other commitments, but it is a fantastic game. I have 4 chars I soloed to 50, so yes it's perfectly possible. Really good fun if you're into creating origin stories, histories etc as well.

I just think it gets much more right than wrong.
 
dygiT said:
Regarding Guild Wars, if you expect it to be like an MMO and play it like an MMO, you'll be extremely disappointed. It's pretty much a story based RPG that happens to have multiplayer and you'll have a better time soloing in it than every other game you mentioned.

Anyways, Champions Online, CoX, DDO and LOTRO are your best picks. Everything else has either aged poorly, deserted and/or is full of extremely dedicated players who will disregard/destroy you or end-game elitists, especially Asheron's Call.
your avatar reminds me of someone who would say that...
 
Dresden said:
Fallout 3.

Solo has no place in a MMO. Or you might want to pick up Diablo 2.


Sorry brother, not true in even the simplest fashions.

Az987 said:
Asheron's Call for sure.


Asheron's Call was once an amazing game before many of the later additions to the system. I used to favor that game so strongly ..
 
DownLikeBCPowder said:
Asheron's Call was once an amazing game before many of the later additions to the system. I used to favor that game so strongly ..

Asheron's Call is my 2nd favorite MMO of all time. Unfortunately the graphics are too outdated for me to enjoy anymore but it was a really good game. PVP on Darktide was some of my best gaming memories.
 
beje said:
Try Shin Megami Tensei: Imagine (or Megaten Online). Free2Play, good to play solo until level 30 or so, nice community, lots of activities and events, interesting battle system, somewhat engaging story, lots of ingame tutorials that explain everything...

Edit: forgot the most important: NO FETCH QUESTS!!!! (save it for the occasional and optional stuff)

Wow. I really enjoy SMT, and I'd never heard about this game. Hell, I may have to give it a whirl myself.
 
Warhammer Online was fun for a few months back in the day for me.

Down to only four servers now, but you can play T1 for free it looks like now. Could be worth checking out.

The real answer is, of course, EVE...but you said you don't like space stuff.
 
Pride said:
Asheron's Call is my 2nd favorite MMO of all time. Unfortunately the graphics are too outdated for me to enjoy anymore but it was a really good game. PVP on Darktide was some of my best gaming memories.

It's not the graphics that drive me away from the game. I could still deal with that. It's the changes to certain aspects (especially, for example, the advent of the Marketplace and the allowance of bots that all but eliminated human interaction in trading as well as low level play experience).

Asheron's Call is also my second favorite MMO of all time.
 
What bugs me about Asheron's Call more than the policy type stuff is how many systems or increases in ability were added.

armor tinkering mitigated monster damage in most areas of the game to 1-2 points max
rends removed the need to vuln anything below max level content
melee d bonuses on wands made me billions of xp but were probably a dumb idea
extra 10% xp for pre ordering the expansion

since I quit
level 8 spells
epics (cantip above majors)
setted pieces of armor that do something or other
more stuff to put on your armor
i think weapons were upgraded at least once

coming soon
things you loot that go in a slot on your character, earn xp, and give abilities like more damage
said things give random bursts like heal x points every few seconds for a minute
play as monster races
fake armor, put the looks of any armor on basically.

I get adding stuff to keep people interested and gives them a goal to hunt for or trade but each big thing added risks breaking pvp moreso and usually trivializes all the great content added before that point.
 
SuperAndroid17 said:
Pretty sure darkfall is hardcore , huge turn off no?

Losing all of your items/weapons/mounts if you're killed in PvP. Is that right?
When I played items were very non permanent in nature. You do get items that are bound or whatever so you are never naked and without a weapon(you get a weapon). The game is a turnoff if the player does not want to fight at all, item loss is not so big because all the items are meant to be lost. Banks are available so the stakes are the risk/reward of that play session.

I was not having trouble keeping armed or doing advanced resource gathering quests the first days of NA server.
 
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