To people comparing this to PSO, does it also have the Diablo-style loot drops of that game or is the comparison mainly due to the level designs and layouts?
Mission structure, mostly. The areas are not at all "Random" like in PSO. They are set linear locations. The open locations are large with lots of players running around.
Open area map:
- a checklist of quests to complete, all indicated by highlighted zones on the map. Complete a set and unlock a mini boss. Complete those and unlock the final "boss" of the area.
- if you leave the area, it all resets so you can repeat it if desired
Typical linear quest map:
- linear path to the end with mini-bosses along the way and a boss at the end
Missions have NO difficulty your first time though... I slaughter most things 1 hit. I've died a couple times though in the open areas. But every mission (not the open areas) have 5 or 6 different difficulty levels that give better and better rewards, and likely require a team eventually.
It has loot drops, but you will get the same wristband 10 times before you get a new one, etc. So it is an extremely unsatisfying loot system. At least in the beginning... I can't speak for later. So far I have received Green > Blue > Purple? items.
Your Accessories are shared across all classes, but your weapon is equipped to each specific class. There is no traditional "Armor".
- Top Row: Weapon (class specific) and Artifact
- 2nd Row: Jewely (2 rings, one amulet, + something else)
- 3rd Row: 4 gem slots, kinda like Diablo gems but they go directly into these 4 slots instead of onto your gear
- 4th Row: quick access slots for consumable items
When you switch to a different class (at the click of a button), only the Weapon and maybe Artifact change. Each class can have 6 sets of Weapon/Artifact combinations, if you desire.
Artifacts provide alterations to your abilities and skills. Not necessarily more power.
This is an hilariously terrible game.
It's just.... awful.
Clunky, buggy game and controls, cluttered counter intuitive menus and UI, and the whole thing is based on some incomprehensible gibberish.
30 seconds in: you die, then for no reason at all you are now immortal, and something and some stuff and do you want to be a witch, another witch or a knight now, oh and it's millions of mcguffins if you want to play as interesting class.
No thanks.
While I sorta enjoy the game, I can't argue with any of that. The game is rough, the voice dialogue is completely phoned in without context to the actual situation it is recorded for, UI is a horrible mess all around.
They want to do something "different" with this game, and after a year released on PC, they are still trying to figure out how to do it. And being able to pay real money to buy Knowledge of Enemies which you can directly pump into your character to increase your strength (Might) is pretty dirty... though I hear after last changes it is more difficult (expensive?) to do so...