Amen. I can't help but sound like an old man anytime I run a Turn 8 or ESPECIALLY Turn 9 Unsync'd party
The struggle.....they will never know it.
....they'll never know.
o_o
I highly doubt many people just starting out are going to be willing to throw down 100+ dollars just to get to stormblood.
Also, lastly, a lot of what you described is actually changing for Stormblood. The developers had a six hour livestream, where they went over all the changes to the game. The only thing that isn't getting changed is the GCD.
I had a lot of problems with ffxiv, but heard they are doing major reworkings on the game. Just wanted to know if they're fixing close combat as it was one of my main problems with the game. Like when the enemy is moving then you weren't able to complete your atk animation which meant that the atk doesn't register. It annoyed me to no end as I mained a ninja who had to get up close to fight.
Also, are they doing anything to fix pvp? I found it pretty unbalanced with all the CC's like sleep and limit breaks like meteor (when used after a mass sleep) overpowering. Not to mention the boring PvP modes, that I last remembered being only groupvsgroupvsgroup and no 3v3 or 1v1, which caused a long 30min-1hr+ wait time just to find enough people to play with.
I ask this because doing pve contents all the time tired me out, and having to sit and wait on others just to do things like raids and dungeons got to me as well. I would find myself just sitting in town for hours doing nothing but waiting on people. PvP was my defacto to killing time waiting but unfortunately it was pretty badly implemented here.
They made a change a few patches ago where you no longer have to face a target to hit them so when they move now you not facing them directly doesn't cause you to miss.I had a lot of problems with ffxiv, but heard they are doing major reworkings on the game. Just wanted to know if they're fixing close combat as it was one of my main problems with the game. Like when the enemy is moving then you weren't able to complete your atk animation which meant that the atk doesn't register. It annoyed me to no end as I mained a ninja who had to get up close to fight.
Also, are they doing anything to fix pvp? I found it pretty unbalanced with all the CC's like sleep and limit breaks like meteor (when used after a mass sleep) overpowering. Not to mention the boring PvP modes, that I last remembered being only groupvsgroupvsgroup and no 3v3 or 1v1, which caused a long 30min-1hr+ wait time just to find enough people to play with.
I ask this because doing pve contents all the time tired me out, and having to sit and wait on others just to do things like raids and dungeons got to me as well. I would find myself just sitting in town for hours doing nothing but waiting on people. PvP was my defacto to killing time waiting but unfortunately it was pretty badly implemented here.
The first issue doesn't appear to be changing, sorry.
PvP however, is getting a complete revamp. You'll be able to join it as son as you get a job (level 30), and almost every ability is being re-tuned when in a PvP area. Less crowd control, bigger focus on ability choices, streamlined combos, hotbars that are unique to PvP, etc. It looks and sounds fantastic.
They dedicated an entire hour of the livestream to it. It was pretty great.
They made a change a few patches ago where you no longer have to face a target to hit them so when they move now you not facing them directly doesn't cause you to miss.
They're scrapping the current pvp and starting from scratch. PvE moves are no longer usable in pvp, new pvp moves, combos using one button, and revamping stuns and sleep in pvp. They've had 4v4 ranked and 8v8 unranked for over a year now so queue times aren't a big deal anymore during prime time and they've removed the gc restrictions for 72 man so wait times for that are also quicker. There's also a 1v1 dueling mode but you have to zone into the wolves den pier to do it so I'm not sure how popular it is.
The first issue doesn't appear to be changing, sorry.
PvP however, is getting a complete revamp. You'll be able to join it as son as you get a job (level 30), and almost every ability is being re-tuned when in a PvP area. Less crowd control, bigger focus on ability choices, streamlined combos, hotbars that are unique to PvP, etc. It looks and sounds fantastic.
They dedicated an entire hour of the livestream to it. It was pretty great.
Story skips are an insanely good deal for anyone who doesn't care about the MSQ, but does care about getting the most of their time (well, as compared to the current 'do this stuff or just quit and waste what you spent on the game.) You can spend $25 on a story skip, still level the old way, and literally save yourself days of playtime not having to do fetch quests. FFXIV's dirty little unmentionable is that the MSQ does actively drive people away--first with the stupid pre-Titan sequence, and later with ARR's heavily padded postgame. People don't quit because leveling is slow, they quit because the game throws in a bunch of fetch quests that even fans of the story will occasionally admit to finding unappealing.
Like, they've already released them in other regions. They're coming to NA/EU/JP because there's a demand for them, and they've explicitly noted that the demand is largely from players with MMO experience.
if I'm reading this correctly, you're saying PvP will have it's own dedicated moveset? No more just adding moves on top of our PvE abilities?
I think they gain more than they lose especially with the casual audience with the story stuff. I know a lot of people who just log on only for content cycles get the new story beats and then ghost until the next bit of story drops.
Because if you don't care for the story heavy narrative focus of FFXIV that's just constantly going to be a problem you have to deal with to get to the stuff you want to do.
Yea, I still have super fond memories of Qarn in launch month when everyone was screaming about the bees and the pedestals. Parties had to be so perceptive and aware for both leading to endless bouts of wipes and eventual satisfaction upon success.
Meanwhile the playerbase was SCREAMING for Yoshi-P to nerf it...and so they did. And that dungeon became dull and forgettable. My heart sunk.
Honestly NeoGAF is a huge Final Fantasy XIV bubble and, while it's not a bad game, people are way overselling it here.
WoW is still the de facto MMO to play - the raids and dungeons are extremely diverse, polished, fun, and versatile in terms of difficulty settings, plus there is an almost infinite amount of side content and older things to explore for a new player, from PVP to legacy raids to pet battles to fishing, etc, etc. It's weird to suggest that someone start playing WoW right now, in this day and age, but Legion has been a great expansion and despite what anyone says, the game is still going strong.
Like I mentioned, FFXIV isn't bad or anything, it's just a much smaller and more limited game compared to WoW.
I think people don't bother saying WoW in these kinds of threads because people assume someone asking for an MMO to get into has, more likely than not, already played WoW.
Honestly NeoGAF is a huge Final Fantasy XIV bubble and, while it's not a bad game, people are way overselling it here.
WoW is still the de facto MMO to play - the raids and dungeons are extremely diverse, polished, fun, and versatile in terms of difficulty settings, plus there is an almost infinite amount of side content and older things to explore for a new player, from PVP to legacy raids to pet battles to fishing, etc, etc. It's weird to suggest that someone start playing WoW right now, in this day and age, but Legion has been a great expansion and despite what anyone says, the game is still going strong.
Like I mentioned, FFXIV isn't bad or anything, it's just a much smaller and more limited game compared to WoW.
Everyone saying FFXIV but I just found the gear way too boring to keep me interested at end game. It's just +stats with nothing really interesting on it, unless that changed along the way.
It's fantastic until you get onto the gear treadmill though. I might check it out again when the expansion launches for the story content.
Which MMORPG is different in that regard? Which one is not just getting better gear at endgame? I've played too many in my life that I really dont know which one is different in that regard. Endgame is always a grind (housing, raiding, equipment)
Edit: Also OP FFXIV, it has some different content for endgame which helps the game like the Gold Saucer just for having fun for example.
Edit 2: Reminds me that I have a PS4 Code for FFXIV + Heavensward for the US. If you are interested OP, PM me.
I'm starting to think XIV is the first MMO for most people on GAF. It doesn't bring anything to the table, and it's not even like mechanics are sound anyway. GCD is a mess, cross class skills are a poor ass substitute for subjobs and don't even get me started on the PvP LOL
Which MMORPG is different in that regard? Which one is not just getting better gear at endgame? I've played too many in my life that I really dont know which one is different in that regard. Endgame is always a grind (housing, raiding, equipment)
Edit: Also OP FFXIV, it has some different content for endgame which helps the game like the Gold Saucer just for having fun for example.
Edit 2: Reminds me that I have a PS4 Code for FFXIV + Heavensward for the US. If you are interested OP, PM me.
I think people don't bother saying WoW in these kinds of threads because people assume someone asking for an MMO to get into has, more likely than not, already played WoW.
think it's more because FF14 is the shiny new thing to try and love, something will replace it after STORMBLOOD gets colder. Plus you can play FF14 on console
If only Wildstar had been a hit. I loved the group PvE in that. So so so good.