• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Modern game trends you want to see gone

Yeah I don't see the problem with trends but developers got to step it up with combination trends, some video games need identities.
 
Nintendo using weird button mapping.

I was always annoyed by the way that on the original Xbox Microsoft decided to use the same A/B/X/Y button labels as the SNES but swapped the positions of A and B and X and Y. It was doubly annoying if you were used to the Super Famicom or PAL SNES controller because MS also used the same button colors as those controllers, but assigned them differently. For example, on the SNES, the A button was on the right and colored red - on the Xbox, it was at the bottom - the button in the right position is still red, but now it's B.

This becomes really irritating when you are running emulated SNES games on the Xbox using the Xbox pad...
 
1. Far less AAA games with robust mod support. At this point I'm ok with mod tools as paid DLC, I just want more major titles with robus mod support again.

2. Single player campaigns' story is even more linear than early 2000s. Many western RPGs were focused on giving player choices and consequences.

3. Ugly female character design from western developers- If they at least give me the option to customize them to look attractive, I won't be complaining, Tired of so many she-male characters. If they really want to push the diversity agenda then they should be inclusive to attractive, sexualized female chars also.
 
Poor NPC/enemy scripting in single-player games. What is the point of blasting a bunch of targets that don't pose any reasonable threat or challenge? This is a critical aspect of single-player and is virtually ignored by every studio.
 
Gratuitous RPG mechanics (especially character progression), gratuitous crafting/cooking and loot systems, hub zones and open world bloat, and printing button mappings on the screen for every single interactive element of the game. The last one is merely annoying but the other three are just pure poison and completely antithetical to good game design.
 
1) Naughty Dog style cinematic "games"
2) Dumb quests - people are complaining about 50 hour games - mostly it's because of these dumb quests "oooh, my friend is so dumb he got lost - can you find him ?" ...or "can you find all six green apples that mysteriously got scattered around the map?"..... don't insult our intelligence. At least in some action games you have to do things like defend a convoy or station or break through a fort - the dumb fetch quests are killing games.
 
I don't mind if you don't show me a shotgun until chapter 5. But once it appears, I want to use it without restrictions. Not be told "pfft, you've not levelled up your gun proficiency stat yet, go grind, grind, grind". Or not being able to run properly because my "stamina" ability hasn't been upgraded to level 10 yet. This stuff can fuck off.
 
Scanning mechanic...most games have them now from Batman Arkham Asylum to Red Dead Redemption 2...
 
Last edited:
- Politics
- Always online
- DLC
- Online lobbies instead of a server browser
- Lootboxes / micro-transactions
- Mobile games of a known console/PC franchise
- Day 1 patches
- Unique character in FPS games with one-of-a-kind loadouts
- Forced action in stealth games
 
Last edited:
Not just games, but all SaaS should go away forever. Also, there are so many gimmicks nowadays. The only gimmick a game should have is "being good."
 
Not especially modern, but having to press a button to pick up inconsequential shit.

Slogging through Last of Us 2 at the moment. After 10 hours, am thoroughly fucking bored of hitting triangle to pick up dish cloths and nails.
 
-Journalism gamers
-Youtubers or twitch
-Tutorials
-mobile games
- lootbox or spend more money for lives
-Dlc day one
- cinemátic games
- Battle royale genre
 
Last edited:
And that is?

#1 almost any interaction with the world is done through context sensitive actions instead of actual game mechanics, this not only spoils puzzles (the few there are) but also destroys immersion.
even jumping is context sensitive to the point where pressing X next to a 1m high car will result in your character not even attempting to jump (literally happens in the game) but a few steps to the left is a 2m high semi truck where you can jump and climb on easily... fucking dogshit gamedesign right there.

#2 WALKING behind a fucking NPC, while 90% your controls get taken away from you, once again cutting the very connection between you and the game world without any good reason and destroying immersion.

#3 generic stealth with very limited tactical options and absolutely no interesting mechanics.

#4 find bottle - throw bottle - ai walks to bottle

#5 MASH TRIANGLE!!! DO IT!
tenor.gif


there's more but I'm not here to write a damn review of this piece of pure mediocrity.
 
Last edited:
Walking, jogging, crawling, ducking,climbing, squeezing. I assume that's what he means. I'm about 6 hours in and it's kinda irritating, but not enough to quit.

I'm at about ten and, not going to lie, starting to struggle.

The bow has improved things but gees it's still very linear,
 
Crunch. It's done when it's done

No one needs to have a nervous breakdown trying to develop a game.

If you're a gamer and getting impatient, go play something else in the mean time
 
Last edited:
Never played it. I just might get it :D
Well truth to be told, it's pretty bad, even if that might me my fastest platinum game ever, even without guide on launch day. 5:50h, and I might have some screens from that. But as a one bite, type of thing, it's recommenede from me. Even though, that this game is like cookie cutter UE3 B-tier X360 game, put into package with presentation of high profile AAA games.
 
#1 almost any interaction with the world is done through context sensitive actions instead of actual game mechanics, this not only spoils puzzles (the few there are) but also destroys immersion.
even jumping is context sensitive to the point where pressing X next to a a car will result in your character not even attempting to jump (literally happens in the game) but 3m to the left is a 2m high semi truck where you can jump and climb on easily... fucking dogshit gamedesign right there.

#2 WALKING behind a fucking NPC, while 90% your controls get taken away from you, once again cutting the very connection between you and the game world without any good reason and destroying immersion.

#3 generic stealth with very limited tactical options and absolutely no interestint mechanics.

#4 find bottle - throw bottle - ai walks to bottle

#5 MASH TRIANGLE!!! DO IT!
tenor.gif


there's more but I'm not here to write a damn review of this piece of pure mediocrity.
1- so like every Zelda game before Botw.
2- ok.
3-lol buzzwords, stealth games are almost always like this especially in the last decade.
4-again stealth mechanics that's been in stealth since the dawn of the genre.
5-ok.

Honestly i don't know why i bothered posting a reply when all this outrage masquerading as "consumer rights" is just another excuse to shitpost a game series and developer they already hated.
 
1- so like every Zelda game before Botw.
2- ok.
3-lol buzzwords, stealth games are almost always like this especially in the last decade.
4-again stealth mechanics that's been in stealth since the dawn of the genre.
5-ok.

Honestly i don't know why i bothered posting a reply when all this outrage masquerading as "consumer rights" is just another excuse to shitpost a game series and developer they already hated.
I mean, I agree with him, and the first one was in my top 5 GoAT.
 
So wouldn't more of the same be even more grating?
It IS a Sequals if they changed too much it would be a different game, you don't go into RDR2 expecting it to be anything other than an Itterative sequal,so there will be a lot of horse riding and cover shooting.
 
Last edited:
It IS a Sequals if they changed too much it would be a different game, you don't go into RDR2 expecting it to be anything other than an Itterative sequal,so they'll be a lot of horse rising and cover shooting.
All I wanted to convey is, not everyone with a complaint is an automatic hater.
 
All I wanted to convey is, not everyone with a complaint is an automatic hater.
I know, hey i hated my first playthrough of The Evil Within 2 and thought it was utter trash and that the 1st game is better, then i got the urge to give it another chance after seeing some videos of it and played on nightmare diffculty and guess what? I loved it! Now i think 2 is better than 1 especially after replaying 1 and seeing what a mess it was, design wise and technical wise.

Sometimes it's better to avoid the zeitgeist, i avoided FFXIII for the longest time because of the "fan backlash" and when I finally played it in 2012 i loved it, in fact I was just replaying it 3 days ago and yup i still think it's a great game.

Rant over, have a good day/night.
 
I know, hey i hated my first playthrough of The Evil Within 2 and thought it was utter trash and that the 1st game is better, then i got the urge to give it another chance after seeing some videos of it and played on nightmare diffculty and guess what? I loved it! Now i think 2 is better than 1 especially after replaying 1 and seeing what a mess it was, design wise and technical wise.

Sometimes it's better to avoid the zeitgeist, i avoided FFXIII for the longest time because of the "fan backlash" and when I finally played it in 2012 i loved it, in fact I was just replaying it 3 days ago and yup i still think it's a great game.

Rant over, have a good day/night.
Same with Ff13.
 
Top Bottom