mainstream contemporary FPS design is never, ever going to get better or more interesting as it's entire purpose is to appeal to a wide audience
I understand. And if walked into Transformers 3 expecting brilliance, I should feel stupid about my high expectations.
But Ken Levine is a smart guy and the game is showered with critical acclaim about achieving new landmarks in the genre and writers go so far as to call him a "visionary." And, in fact, in the past he has been involved with games with unique designs that broke molds, defied expectations, and demanded the player approach scenarios in unique and smart ways: System Shock, Theif, Deus Ex, etc.
That is what makes this more depressing. This is not supposed to be some boiler plate lowest common denominator summer blockbuster experience. Bioshock Infinite is not supposed to be a Michael Bay joint. It's to be a Martin Scorsese cross over appeal.