What? In Red Faction's multiplayer the enemies are humans, not aliens.man/man said:Cause I'd rather shoot flesh and blood humans than aliens.
Then again, it seems like you know as much about Red Faction as you do about COD
What? In Red Faction's multiplayer the enemies are humans, not aliens.man/man said:Cause I'd rather shoot flesh and blood humans than aliens.
Mik2121 said:What? In Red Faction's multiplayer the enemies are humans, not aliens.
Then again, it seems like you know as much about Red Faction as you do about COD![]()
Eh, destruction wise it still far surpasses anything shown of BF3.man/man said:I'll admit I've never played a Red Faction game, but by most accounts it's hardly in the same league as Battlefield.
Stallion Free said:Uh there are humans and multiplayer in red feaction guerilla.
Why would that matter? it has destructible environments. And potentially more than Battlefield. That seems to be what you care about, not things that make a game actually a good gameman/man said:I'll admit I've never played a Red Faction game, but by most accounts it's hardly in the same league as Battlefield.
Mik2121 said:Why would that matter? it has destructible environments. And potentially more than Battlefield. That seems to be what you care about, not things that make a game actually a good game![]()
Destruction was pretty predictable and had little impact on battles in about 80% of BC2 maps.man/man said:Destructible environments do enhance gameplay though, because they make the maps more dynamic and therefor the battles more unpredictable.
Stallion Free said:Destruction was pretty predictable and had little impact on battles in about 80% of BC2 maps.
commedieu said:So now single player in COD is important?
Bullshit.
99% of COD players don't finish the campaign, and 100% of reviewers gloss over it to claim "Lets dive into the multiplayer! The REAL reason you bought the game." Etc.
I don't know about that.Stallion Free said:Destruction was pretty predictable and had little impact on battles in about 80% of BC2 maps.
Stallion Free said:Destruction was pretty predictable and had little impact on battles in about 80% of BC2 maps.
Except the vast majority of most maps map is just ground/trees. It got really fucking atrocious in the Nam DLC.man/man said:Here's an example. There's a squad camping out inside a three story building in a BC2 map. In a COD-like game, your options are basically to wait for them to expose themselves or to just bum rush inside guns blazing. In BF, you can do that, or you can blow a hole in the wall with an RPG and open fire through the wreckage. Even better, you can have a squad mate lay down suppressive fire while you plant C4 charges on the buildings four corners, then watch as the structure collapses, killing everyone inside.
I don't know, I just like the options.
Stallion Free said:Except the vast majority of most maps map is just ground/trees. It got really fucking atrocious in the Nam DLC.
commedieu said:So now single player in COD is important?
Bullshit.
99% of COD players don't finish the campaign, and 100% of reviewers gloss over it to claim "Lets dive into the multiplayer! The REAL reason you bought the game." Etc.
Stallion Free said:Except the vast majority of most maps map is just ground/trees. It got really fucking atrocious in the Nam DLC.
It wasn't enough. It was glaringly obvious that with that engine revision that it was just too taxing to do anymore damage on consoles and PC sure ain't getting unique maps.man/man said:Ok...but there are still the maps that aren't just ground/trees. And it's still better than COD's static environments.
Stallion Free said:It wasn't enough. It was glaringly obvious that with that engine revision that it was just too taxing to do anymore damage on consoles and PC sure ain't getting unique maps.
Or incredibly awesome.MuseManMike said:You can't really compare Red Faction's destruction with Battlefield's. I'm sure if DICE wanted everything to blow apart with a single rocket they would do so. It's more of a balance/design choice than a limitation of the technology. A Battlefield game + Red Faction's destruction would be terrible.
Mik2121 said:If you think WM3 looks exactly the same, I guess we can't do nothing about it. Except perhaps you getting your eyes fixed.
The game might not be BF3-level graphics (it definitely isn't nor tries to), but it looks better than MW2 (and obviously better than Black Ops too).
I personally will go with MW3, but I will give BF3 a try too. Just from what I heard BF2 on consoles wasn't the best experience out there, and I don't have the money to upgrade my computer right now (I only use it to do 3D and 2D stuff, and it works fine enough for that.. I can also play games like Portal 2 without issues, but I guess BF3 will be much more demanding).
BC1 to BC2 to BC3 on PS3 works with this sentence just as well as Call of Duty.gl0w said:With a sligtly better graphics, different story and different name. That's it... for a more general perspective, it looks the same.
Stallion Free said:Destruction was pretty predictable and had little impact on battles in about 80% of BC2 maps.
Stallion Free said:BC1 to BC2 to BC3 on PS3 works with this sentence just as well as Call of Duty.
The guys that made Karkand and Mashtuur City are still on the team.vidal said:I was baffled by your post at first but pondered these two statements and I'm able to understand what you mean. The only modes in BF3 so far are Rush, Conquest and TDM. All we've been shown for multiplayer is Rush, a mode that jets won't even be in. We've seen nothing of Conquest or what the maps will be like aside from the Return to Karkand maps. How do we know Digital Illusions still has the capability of making Conquest maps tailored for 64-players? What if it's like BC2 and the Conquest maps are just expanded Rush maps? 64-players and PC lead is nice but nothing is pointing to BF3 being a true successor to BF2.
On the other hand, MW3 is being developed by multiple studios. They could go back to the same shit as MW2, sure, but they could be doing something completely new now that the original leads have left for Respawn. I'm not excited for MW3 though.
Stallion Free said:Kotick is shaking in his boots lol
http://www.youtube.com/watch?v=JLCFQyqEoHA
That was the holy shit console version that he missed out on seeing at E3?
Maybe for wookies. Us real men just slap on the smoke launcher and tube and knife everyone on our way to taking out the mcom.Mr. Snrub said:Completely disagree on this. Maybe in Vietnam, but when you can get rid of concealment/cover and firing positions via destruction, it has a pretty big impact on how the game plays. Best example is the first set of MCOMs on Port Valdez. Almost impossible to get as an attacker if the defenders have blown out all of the trees, as you're running out in the open for a good 50-100 yards.
AusGamers: Well lets approach a minor elephant in the room. The competitor has a brand new engine that looks fantastic -- you cant deny that -- and you just mentioned that youve been working with this engine and it looks good, it looks better than it ever has. For that moving forward, can you see yourselves and even IW kind of abandoning this and going back to the drawing board?
Glen: I dont really know. I mean we really re-vamped this engine. We put a whole new audio system in and it is as competitive as anybody out there. You can go out and name your engine and call it whatever you want, right. You know, Ive done that before; Ive seen that trick and the bottom line is, this game will run at 60 frames a second. Not sure any of our competitors will.
Not sure Ive seen any of our competitors on the console especially running at 60 frames a second and Id be a little scared at this point -- in June -- if I was looking forward to a particular game that wasnt on the console and running at 60. And I think 60 is our competitive edge and you just dont throw that away.
What you do is you build upon it, right? And build and build and build. And we build new tools that make us more efficient. We built brand new tools so that we could put more stuff in. Thats why, youll see a level and youll come out of the water; so weve built all this water. Youve got New York in the background; youve got explosions going on; youve got skyscrapers, then you have this huge submarine coming out of the water. Were able to put so much on the screen because its an engine and its well-known, its very clean and were able to easily upgrade it.
So I dont know what the future holds for the engine. But you dont ship an engine, you ship a game.
Crewnh said:60 fps on Idtech 3. Big fucking deal.
dragonelite said:You think it is still the same Idtech 3 engine ?
Hell it does say something that call of duty games win graphics award.
Given they are sub hd and the fact it run at 60fps never gets mentioned.
But dam their character/gun models look so good.
Crewnh said:60 fps on Idtech 3. Big fucking deal.
Sanjay said:Is that it? only 60fps, I have 120 and above in BC2. I have double advantage I think, I must.
Not really as the gain isn't as obvious when you go above 60. 30->60 is huge though.Sanjay said:Is that it? only 60fps, I have 120 and above in BC2. I have double advantage I think, I must.
If you think this:MMaRsu said:Yeah it's 60fps, well what a surprise if you're building on a 6/7/8 year old engine?
We don't think this, it's obvious.
Every company has to "cut corners" to achieve 60fps or higher resolution. But still, MW3 looks better than MW2 or, ugh, Black Ops. So even if they might be cutting corners, it's not like they took MW2, lowered it's resolution and called it a day.Mr_Zombie said:Aren't both previous Modern Warfare games in sub-HD, though? Also, looking at Digital Foundry MW2 analysis, neither X360 nor PS3 (especially PS3) version of MW2 have stable 60fps. It's more than 30fps, but still...
So while being proud of the game running in 60fps is fine, one should stop talking when in order to achieve that it was required to cut corners.
Mr_Zombie said:Aren't both previous Modern Warfare games in sub-HD, though? Also, looking at Digital Foundry MW2 analysis, neither X360 nor PS3 (especially PS3) version of MW2 have stable 60fps. It's more than 30fps, but still...
So while being proud of the game running in 60fps is fine, one should stop talking when in order to achieve that it was required to cut corners.
games journalism.Sn4ke_911 said:BREAKING: Gamestop Confirms BF3 Is Outselling MW3 Currently
I want to believe but i think HHG is talking out of his ass.
Sn4ke_911 said:BREAKING: Gamestop Confirms BF3 Is Outselling MW3 Currently
I want to believe but i think HHG is talking out of his ass.