I've thought the same thing for a while now. Others have mentioned Broken Sword 5 but I also love the look of Wadjet Eye's adventure games.
![]()
Those are some classy pixels.
Yeah the Wadjet Eye games look great.
I've thought the same thing for a while now. Others have mentioned Broken Sword 5 but I also love the look of Wadjet Eye's adventure games.
![]()
Those are some classy pixels.
I'm a backer, however after seeing everything about this, I opted for Gabriel Knight remake. This looks a mess, like all Phoenix Online games, really. I wish Jane would find a better team. I mean even the clusterfuck development of Gray Matter resulted in a much better game, I really enjoyed it.
What the hell?! He he had very promissing words when he played the beta, how can he change his opinion so drastically?
Oh, man. The walking animation is hilarious.
animations are really atrocious. he walks like being controlled by a drunk puppeteer.
PyrionFlax is good people, just a simple dude from the UK.God, the dude playing the game is so annoying. :/
Definitely not, I'm the same way. Deception and Epiphany especially have really nailed a style that I love. I tend to not enjoy the games that blend 3D models with static backgrounds as much, Cognition was an exception as I quite liked that. Broken Sword (originals) is another style I enjoy, the new one just about gets away with the models against backdrops as well. Looking at the Inner World screenshots, it just looks too "clean" for my tastes, I get that that's the style they're going for but I much prefer the nuance and attention to detail you can see in that Epiphany screenshot.Is it awful of me to just want 2D pixel art point and click titles? I have no issue with modern graphics by any means but I just think that the 2D titles we still get on the indie circuit (and of course Broken Age although most games don't have that kind of budget) work so much better than the sluggish, low-quality 3D that we get more often.
This sounds like you might have you monitor set higher than 60 hz, is that so? There's a bug that makes walking animation look far weirder and uglier than it really is when the game is run @ 120 Hz.
Definitely not, I'm the same way. Deception and Epiphany especially have really nailed a style that I love. I tend to not enjoy the games that blend 3D models with static backgrounds as much, Cognition was an exception as I quite liked that. Broken Sword (originals) is another style I enjoy, the new one just about gets away with the models against backdrops as well. Looking at the Inner World screenshots, it just looks too "clean" for my tastes, I get that that's the style they're going for but I much prefer the nuance and attention to detail you can see in that Epiphany screenshot.
On the topic of this game, those early reviews are definitely concerning, I was looking forward to picking this up after enjoying Cognition but I think I'll wait for some more GAF impressions.
Haha, an unlucky choice of words on my part then. I'm planning to give it a go at some point, but I always gravitate strongly towards stuff that looks like the old Amiga point and clicks (beneath a steel sky,monkey island, etc) over everything else. Spent so many years playing them as a kid I fell in love with the style.It's funny you say that when the game is set in a world of garbage.
![]()
There's a lot of attention to detail in The Inner World too, but I guess if you can't gel with the art, not much I can convince you on.
I backed the game because I wanted a new game from Jane Jensen, not because I thought I could get the game for cheap.
The initial reactions and reviews are really worrysome. I knew the game wouldn't be a technical marvel (and I really didn't mind technical issues in the demo that much - it looks crappy, but I could stand it), but what really worries me are complaining about puzzles and the story - those things are essential for an adventure game.
What worries me is that it's pretty obvious Gabriel knight remake will have the same atrocious animations as Moebius and Cognition, you can just tell from the trailers. They all move in an awkwardly slow motion![]()
no, it's really good.It was ok'ish at best.
Bro, just get it, it's really great. You won't be lost if that's what you're worried about. The second half is about to come out, so good time to catch up.
The issue was that Broken Sword 3 & 4 aren't particularly good IMO, so I was wary about Broken Sword 5.
I actually have a big back log of point and click games - I'm midway through Chains of Satinav and The Night Of The Rabbit, have all the Deponias to play (and Memoria), and have just pre-ordered Blackwell Epiphany - so I will refrain for now. Perhaps when all the episodes are out.
I haven't even finished Broken Age yet...
Heads up, the second concluding half of Broken Sword 5 comes out in 10 minutes!!! All episodes out! http://www.neogaf.com/forum/showthread.php?p=108360309#post108360309
Yeah, I'm running at 120Hz. I guess that must be the case because legs are flopping about and looks like knees are bending inwards sometimes.This sounds like you might have you monitor set higher than 60 hz, is that so? There's a bug that makes walking animation look far weirder and uglier than it really is when the game is run @ 120 Hz.
no, it's really good.
Plot spoilers up to nearly the end of chapter 3 -Malachi and David had better be gay lovers by the end of the game. The ambiguity and tension is just too much, and it's not just me who's noticed it given the vague conversation between Gretchen and David in the bar. If I can just solve this damn puzzle and get David up into Malachi's bedroom to "save" him from his reincarnation detection migraine or whatever it is, perhaps things will get resolved quickly on that front!
That particular puzzle...took me a few tries because I didn't realize you were supposed to click to lean when David almost bites it climbing the rope. Why I even need to direct an ex-special forces guy on the crucial minutiae of climbing a rope and tactical leaning action is, I guess, another question altogether. You can also click on the coffee table without the rope and watch him try to shimmy his way up, fail spectacularly (apparently the table is greased), and fall to his death. I laughed pretty hard at that.
And Good Lord, whoever thought it would be a good idea to stop the main character from picking stuff up until he needs it needs to be bitchslapped. I suppose they'd claim it makes the game more realistic, but later in the game you're forced to TAKE A FRIGGING AIR TRIP to buy an item that should be readily available in any convenience store in the world.
I've 550 points or so out of 680 (I think) so I'm thinking the game will be over soon. It feels a LOT shorter than GK or Grey Matter but then again maybe it's because the "puzzles" are so damn obvious.
As much as I love Jensen, the game is a mess, even ignoring the technical aspects (why are the cutscenes so blurry by the way?). The premise is no dumber than a Dan Brown novel, and might have worked if it were better developed, but as it is it's almost insulting. I especially like the top-secret government agency no one has ever heard about which has an office in the middle of NYC, complete with reception desk and prominent logo. Actually there's a webpage about it which is immediately wiped out the second the protagonist tries to access it - it's like Jensen is writing a bad TV movie circa 1995 when no one understood how the Internet worked anyway.
And Good Lord, whoever thought it would be a good idea to stop the main character from picking stuff up until he needs it needs to be bitchslapped. I suppose they'd claim it makes the game more realistic, but later in the game you're forced to TAKE A FRIGGING AIR TRIP to buy an item that should be readily available in any convenience store in the world.
The GK remake is being animated by the same people and the voice acting is in the hands of the same studio that did Moebius so I have zero hopes for that one. I don't care how poor the quality of the original recordings are, there's no way they'd be worse than what we're getting.
Overall, it's sad, because with the reviews Moebius is getting, it's unlikely to sell to many people who haven't backed it in the first place. The GK remake probably won't fare any better, and that will kill any chances of GK4 being made in the near future. In fact, I'd be surprised if Pikerton Road makes another game before being shut down.
I almost feel like I'm being burned by my nostalgia now. I wonder how the Tex Murphy game will turn out.
Can someone just spoil the "last third" or whatever of the game? I wanna read about it.
There's not even any puzzles while doing this. OK, there's one 'puzzle', but all you need to do is pick up an item along the way or backtrack if you miss it. The whole sequence is just mindlessly clicking on exits for half an hour (felt more like an hour). When I thought it was finally over you take control of the other character and do that shit once again but in the opposite direction.I won't even need spoiler tags because nothing happens plot-wise. The main characters get separated and placed at different ends of a maze. You bring them together, one at a time - a task made even more annoying by the fact that the game takes its sweet time giving you back your cursor when you enter a new screen - and then you have to help them leave the maze. And then the characters go "screw you guys, we're going home" without even admitting they are in love.
The last portion of the game makes the rest of it seem like a masterpiece.
And then the characters go "screw you guys, we're going home" without even admitting they are in love.