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Molyneux: ‘We’re About to Revolutionize AI’

Great Rumbler said:
Fable had CHOICE, though! You can play as a bad guy or a good guy!! And then at the end, you could throw everything that came before out the window, and instantly CHOOSE to be either!
Yah, fake choices ftw
Bad guy = tattooed asshole
good guy = sparkling moron
The choices you make in fable effect only how the villagers react when they see you: "YAY" or "OOO"
You can slaughter the entire population, and in the end they still expect you to defeat their enemy instead of joining him.
 
take that and multiply it by a billion…
Fool me once, shame on you.
Fool me more than three times, shame on me.

He really needs to cut down on the hyperbole. Better yet, just be quiet until the game ships.
 
pswii60 said:
He never said they were going to revolutionise AI. Next-Gen literally made that quote up for a sensationalist headline. Read the full article.

Leave them. They already have the scent of blood in there nostrils reason,sanity and reading comprehension will have no effect now.

Can't wait to see what he reveals this Wednesday.
 
It's good to see some focus on AI. It's probably the worst part of gaming at the moment. Hopefully in the near future we see some big improvements on AI.
 
Bliddo said:
Yah, fake choices ftw
Bad guy = tattooed asshole
good guy = sparkling moron
The choices you make in fable effect only how the villagers react when they see you: "YAY" or "OOO"
You can slaughter the entire population, and in the end they still expect you to defeat their enemy instead of joining him.


Why would you join him when you can take his sword and rule the world?

Fable had loads of different (admittedly equally unfulfilling) endings that mapped whether you were evil all the way through or just turned evil at the end (and visa-versa).
 
Ghost said:
Why would you join him when you can take his sword and rule the world?
Beacuse the people I've been killing for the entire game told me to do so, and I'm a bastard.
It's all about choices, remember? :D
 
NB: I do know that Molynux didn't make the statement and that it's tabloid journalism.

But it sure sounds like something he would say :( I really love Molynux and Kojima but when they go into philosopher mode it's pretty safe to say that the shared vision never becomes realized in their actual games and often it takes other developers to make games which do these things.

But I'm not bothered with this "on drugs" talk because in the end these two devs make games where the world feels real; not realistic but living where actions have reactions.

So even though the AI won't be a revolution I know that it will be designed to make me feel as a part of the world and react accordingly to my actions and reputation.

---

But who in the world played Black n White for the pets? I sure didn't, they were more of an annoyance than anything. To me those games were all about being a god and harassing ones followers (well actually like everyone else I ended up changing their dipers).
 
pswii60 said:
He never said they were going to revolutionise AI. Next-Gen literally made that quote up for a sensationalist headline. Read the full article.
He didn't say that, but his actual line is arguably worse:
“If you think back to the one thing about Black & White that was most fascinating, you’d have to say it was that creature that learned behavior and seemed, for a certain glimpse, to be alive. Imagine if you could take that and multiply it by a billion…”
I know he is passionate, but he really needs to lay off the hyperbole.
 
mellowbob said:
how can anyone hate peter? the man is awesome - anyone who has this much passion for their games should be applauded. He may overhype and talk about things that are not realistically possible, but who cares? I'd rather have a dev aim for the stars than one who strives for the average and mediocre.

My problem with his "visions" and that kind of stuff was mostly with Fable and B&W. None of the stuff he was hyping made any sense gameplay-wise. From planting the tree to the rest of his hype...none of it was interesting from a gameplay point of view, only as technology. Maybe he has brilliant ideas, but what he's mostly hyping don't really fit in videogames, or only as minor distractions, not real gameplay innovations. Fable was a pretty good action-rpg, but it had nothing really new or awesome in terms of gameplay, and after all that hype, I expected at least some innovation :-/ I think his problem is that he has these ideas that really don't have much to do with how games are actually played and he only realises they don't work when he actually tries to put them into his games.
 
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I eagerly await this revolution in intelligence. Obviously it will be used to power your tribe members in Molyneux's upcoming game, B.C.
 
IF anyone on the team or peter sees this directly only one thing to say, stfu and let us decide that. All the time with his recent products since the 90's hype and lack of disappointment when we finally get to try it for ourselves. They day I think AI has been revolutionized is when they start acting like AI"S and not a group think that wants to fuck me in the various ways they need to cheat to win.
 
SomeDude said:
I havn't really liked any of his games, even his old overpraised ones.

Populous, Theme Park, Dungeon Keeper, Syndicate? Overpraised? Rubbish.

In the Bullfrog years, nothing could touch PM.
 
You know, one day, Molyneux will really make the greatest game of all time.
And no one will ever play it.

By the way, other than Dungeon Keeper, I really never liked any of his games all that much. Well, I suppose they were great, I'll admit that I wasn't always there to play them when they came out, but even then, it has been a long time since then.
I think he is incredibly overrated. We don't trust Sonic Team just because of Genesis games after all.
 
Flachmatuch said:
My problem with his "visions" and that kind of stuff was mostly with Fable and B&W. None of the stuff he was hyping made any sense gameplay-wise. From planting the tree to the rest of his hype...none of it was interesting from a gameplay point of view, only as technology. Maybe he has brilliant ideas, but what he's mostly hyping don't really fit in videogames, or only as minor distractions, not real gameplay innovations. Fable was a pretty good action-rpg, but it had nothing really new or awesome in terms of gameplay, and after all that hype, I expected at least some innovation :-/ I think his problem is that he has these ideas that really don't have much to do with how games are actually played and he only realises they don't work when he actually tries to put them into his games.

Well that depends on the definition of game-play.

The conservative version of game-play (progression) the Molynux games apart from Dungeon Keeper, Theme Park and Theme Hospital (which in this sense were mediocre at best) his games have always been lacking.

But there's also people like I who love tingling around with things (experimenting) without actually progressing or getting new challenges. People who likes playing accountants. ^.^
 
Wow fucking purchase deconfirmed! I won't buy it unless the AI is at least 3.5 billion times that of Black & White!

I'm, like, sooooo disappointed right now.
 
A.I. claims... I was disappointed at those claims made from Bethseda on Oblivions' Radiant A.I. I highly doubt PM could do any better.
 
A lot of people hate on Peter for his latest games, maybe deservedly slow, but even I'll admit that he's a fantastic designer. His older games are some of the best games ever designed.

Bullfrog was the shit.
 
Mashing said:
A lot of people hate on Peter for his latest games, maybe deservedly slow, but even I'll admit that he's a fantastic designer. His older games are some of the best games ever designed.

Bullfrog was the shit.
Newgamers are new and don't know shit, ya know?
 
Mashing said:
A lot of people hate on Peter for his latest games, maybe deservedly slow, but even I'll admit that he's a fantastic designer. His older games are some of the best games ever designed.

Bullfrog was the shit.

Bullfrog was awesome, damn makes me want a version of syndicate or magic carpet for Wii yeah EA I heard that we want to do more creative games bs line.

On peter he simply puts hypes up stuff too much at this point it's like listening to John Romero after he stopped being involved with ID software. Let me see the results and I will give credit where credit is due but consider the hype of he more recent titles I'm skeptical like whoa.
 
Well, if Lionsgate is known for anything it's for decent A.I. I think they're ahead of the curve in that respect... Making good games, that's another story...
 
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