Dreams-Visions
Member
lol, Peter.
The jig is up, bro. We're not stupid. Don't talk to us like we are.
The jig is up, bro. We're not stupid. Don't talk to us like we are.
Does anyone trust him anymore?Slime said:![]()
Am I a terrible person for not believing him?
cpp_is_king said:Why do people still take this guy seriously? Everything he's ever shown is always something he stood behind until people saw it, then every fucking time the dude backpedals and was like "yea it wasn't exactly what we wanted". This guy needs to disappear. Go away.
"I could name at least 10 features in games that I've made up to stop journalists going to sleep and I really apologise to the team for that."
The result was the horse and buggy navigational method of Fable: The Journey. It involves holding your arms out like holding reigns, and reaching your arms slightly forward left or right independently to move in that direction along a path. To move the horse forward or speed up, you simple "whip down" with both hands. Fable: The Journey will even use voice recognition, and you can teach your horse to recognize your voice by saying something like "C'mon, girl" to get her moving. By the same token, you can even be as nasty as you want to the poor creature to get her to respond.
The demo we saw was direct, almost -- dare I say it -- on rails. But as Molyneux explained earlier, that's simply a product of having to give a refined demo in a short period of time. While we didn't see it, he explains that you'll be able to weave through mazes and tunnels, head of in various directions, and choose your own paths as you move through the world on your horse.
Unfortunately, to use the instant win button you must first have your character stand in a corner for 10 hours while money collects from owning every property in the game, or else you get the worst ending in the history of video games.bengraven said:Fable was slowly becoming a linear, on-rails sort of game anyway.
There isn't much more that PM can do to hold your hand while playing. I'm still waiting for the "instant win" button.
Baloonatic said:On Giantbomb they were talking about how he was trying to get journalists to sign something saying that it wasn't on-rails when he demoed it to them, haha.
It sure looked on-rails to me.
If it's a Kinect game, he doesn't have a choice.wrowa said:It's not on rails anymore after he's seen all of the negative buzz around it, I guess.
wrowa said:It's not on rails anymore after he's seen all of the negative buzz around it, I guess.
not a contract or anything.ToyBroker said:Holy shit why isn't this bigger news? lol
snoopeasystreet said:You'll be able to plant an acorn and from that acorn a rail will grow.
FixedMolyneux: Fable Kinect a "horrendous mistake"
KevinCow said:It's not on rails. It's a guided experience.
.Green Scar said:It's on rails.
webrunner said:Choosing your own paths is still rails
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revolverjgw said:I remember choosing my own path in Revolution X.
ghostmind said:First off, that's not a whiteboard - Molyneux just decided to start writing on the wall.
Second, from listening to the Bombcast, it sounds like he was pressuring journalists to agree with him and sign the wall. Not all that were asked did however.
I think it would take quite a bit of effort to remove a feature like that. And if he really did...why remove that feature? How bad must the controls be that he would rather demonstrate an on-rails segment than differentiate his game from every other Kinect demo at the conference?"I made an horrendous mistake on the press demo on taking out the navigation allowing players to move"
Wow, that's amazing.Baloonatic said:On Giantbomb they were talking about how he was trying to get journalists to sign something saying that it wasn't on-rails when he demoed it to them, haha.
It sure looked on-rails to me.
It's clear that he was trying to get them to provide testimony in order to build his argument that it wasn't on-rails. Look at them on that whiteboard! Cute.Monty Mole said:
He actually said something along these lines during the Gametrailers live demo.Nafai1123 said:It's not on rails guys, it's more like a road that you can't get off of.
Shows how disconnected the industry has become from it's audienceBocoDragon said:Lots of public regret over this E3... Molyneux regretting Fable showing, Iwata regretting Wii U controller showing, that Square Enix exec regretting their lack of Japanese content...
CecilRousso said:Wow@mob mentality.
I guess that if Peter Molyneux said that the earth is not flat, then he would be called a liar for that to.![]()