Hellsing321
Member
I might actually buy the game if it came with a coconut peripheral.Uchip said:How is it not on rails?
how can we control movement using kinect...
![]()
oh
I might actually buy the game if it came with a coconut peripheral.Uchip said:How is it not on rails?
how can we control movement using kinect...
![]()
oh
Hellsing321 said:I might actually buy the game if it came with a coconut peripheral.
which it can. you're claiming that the E3 demoes proved otherwise. i've given specific examples of that not being the case. you've given specific examples of NOTHING.Riddick said:Again, your interest in on-rail games doesn't matter. You were the one trying to convince us pre-E3 that Kinect can do more than on-rails
i'm not backpedalling. i haven't changed my stance that core games other than on rails can be done on Kinect. do you want me to repeat for the fourth or fifth time? i will.and now you're backpedaling stretching the positives of on-rails forgetting how much you insisted that core games other than on-rails can be done on Kinect.
i have no interest in what you think of on-rails games. i was defending them before you addressed me and since then all i have done is to repeatedly demonstrate that i have a history of defending on-rails games, and as such me doing so in this thread isn't reactionary to 'kinect being proven incapable of only doing on rails games'.And you're the one who ignored my post where I said that on-rails games aren't bad like your strawman suggests, controllers that can do on-rails only are bad.
you're really stretching the definition of 'on-rails' here. no, my example isn't terrible if this isn't a racing game. because i don't think your objective in a game has anything to do with whether or not you can freely control your character (or a vehicle). whether the goal is 'get to the end quickly' has nothing to do with whether the game is on rails.And this crap is on-rails, the gimmicky "movement" has nothing to do actual core games. Also racing games are a completely different genre where most time narrow paths are required because the game's gameplay depend on it (the entire purpose of these games is to drive through the corners and narrow paths the most efficient and skillful way possible). Is Fable a racing game? Because if it isn't your example is terrible.
NeXuSDK said:I'm not saying that he's wrong or right or telling the truth or lying, but people need to understand a very simple thing...
It's often a hectic rush to have something ready for E3, and most games, especially the early ones, have a single package prepared for E3. That's what they have to show. Nothing more, nothing less. At least in a somewhat polished and presentable state, that is.
So for anyone saying "then why didn't the show anything else? Why did they show the same thing over and over again?", the answer quite simply is: because that what they had to show at E3. It's all part of marketing plans and schedules. This was what was decided to be shown at E3. And that's not going to be changed during the course of a couple of days.
So did they screw up what they had prepared for E3? Yeah... or at least if what he's saying is true. Now I understand if people has lost faith in him; I was one of the people who were incredibly excited for Fable and it disappointed the crap out of me. But when a man goes on to say something like this, so strongly, so directly, I choose to believe him nonetheless.
I won't get my hopes up, since I still haven't seen anything that has impressed me. But I seriously don't get why it's so important for people who've seen 5 minutes of a game to strongly counterargue with a man, who's the creative director. Geez, relax, just say "alright, we look forward to seeing it" and get over it. You'll get plenty of chances to bash him if he's lying/wrong and you see more from the game.
StudioTan said:No, you are actually controlling your horse. Both hands up and down to make him go faster. Pull left or right hand to make him turn. Pull both hands back to make him stop. Just like you would control a real horse pulling a cart.
Except his damage control now is that there might be very little "if any in the game" action like this at all. Why would you make a demo to show off a magic system that isn't even going to exist in the game?StudioTan said:From listening to him talk it seems like MS rushed to have them show this at E3, he said it's only been in development for 8-9 months. My guess is what they were trying to show off was the magic system yet everyone ignored that and just jumped onto the "He's moving on his own! Railsssssssssss!!" bandwagon. This is why I think he's saying it was a big mistake to demo it like they did. That whole combat section was likely put together just for E3 to show off the magic.
IMO of course. Just the feeling I'm getting.
Mama Robotnik said:Look at his pedigree - Syndicate, Theme Park, Dungeon Keeper, wow.
Outtrigger888 said:Game looks like shit, I own a kinect and feel like a piece of shit because now all these developers are wasting there time on this device. Dont these developers realize we want hybrid games, obviously everyone that owns a kinect will have a controller so give us what we want.
C2Q said:Dumb question but what does "on rails" mean?
C2Q said:Dumb question but what does "on rails" mean?
I wonder if it even goes so far that Microsoft demanded Lionhead make a Kinect controlled Fable game, since that's the brand people know.CecilRousso said:It´s not up to the developers in cases like this. Microsoft demanded that Lionhead made a Kinect controlled game.
megalowho said:I wonder if it even goes so far that Microsoft demanded Lionhead make a Kinect controlled Fable game, since that's the brand people know.
No, its destiny.Sammy Samusu said:It's a guided journey.
watership said:You follow a set path with little or no control over the direction or speed in which you travel.
Green Scar said:It's on rails.
Mama Robotnik said:Wasn't that Bullfrog?
EDIT - Wikipedia just educated me that Molyneux founded Bullfrog, I was ignorant but now I have learned.
Look at his pedigree - Syndicate, Theme Park, Dungeon Keeper, wow.
Fixed.Lingitiz said:Even if its not on rails the environments will most likely be narrow paths with the very occasional diverging pathway as with mostFablegames.
Lets be real. For an open world RPG the Fable environments are incredibly limited for a game where you can supposedly do anything. The big areas are usually just cliff sides fenced off, taking away any sense of exploration and discovery. Fable is the only series where i've desperately wanted to explore the world because its so damn charming, but can't due to the way its structured.InaudibleWhispa said:Fixed.
The Movies, which was great.Maxim726X said:He's done nothing spectacular since starting Lionhead... Fable has been meh since the beginning, and I guess Black and White is the only other thing he's done since it was founded?
watership said:It boggles my mind that some people write off Peter Molyneux as "That Fable/Over promising guy"
stuminus3 said:Is it really that bad that to have made such a dent on a 25-year legacy?
Castor Krieg said:Because vast majority of gamers know him as a "Fable guy". You need to be in your late 20s/early 30s to remember his other games. Given his fall from grace started with Black&White (game had 5 missions) I would say he didn't make a good game in the last 10 years.
Theme Hospital, Dungeon Keeper, Syndicate - there were all made by Bullfrog. Starting with B&W Molyneux had a free reign to make games according to his ideas and philosophies, and look at the PoS he produced.
Lingitiz said:Lets be real. For an open world RPG the Fable environments are incredibly limited for a game where you can supposedly do anything. The big areas are usually just cliff sides fenced off, taking away any sense of exploration and discovery. Fable is the only series where i've desperately wanted to explore the world because its so damn charming, but can't due to the way its structured.
Its open world. Its certainly not just a linear set of levels.StudioTan said:Fable is an open world RPG? News to me.
Most of his games are little sandboxes. You have to take the lego bits of gameplay provided and make your own fun. Some people like that, and others find it lazy.markot said:Black and white is the problem with Molyneux. Terrible series of hype over gameplay and contents....
Fable has always been open world. While the actual story based quests are very linear, everything around it is free form. Despite that, Fable has never really left any room for exploration because of the way some environments are designed.StudioTan said:Fable is an open world RPG? News to me.
Did you not play any fable games? Because it is.StudioTan said:Fable is an open world RPG? News to me.
i don't disagree. it's giving you full control over the horse and cart that means it's not on rails.DisenLedZep said:Having multiple paths does not mean it's not on rails...
StudioTan said:Fable is an open world RPG? News to me.
no,it was notNullPointer said:Fable 2 was great.
i've never played Fable 2 but ive watched streams and stuff and the game seemed to offer some amusement. Not so much in the game mechanics, imo, but in some of the humor. The one with the baby chick eating lolMajukun said:no,it was not