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Molyneux - Fable: The Journey demo 'a horrendous mistake'

Uchip said:
How is it not on rails?
how can we control movement using kinect...
monty-python-holy-grail-clip-clop-300w.jpg

oh
I might actually buy the game if it came with a coconut peripheral.
 
Lmao. You can bet your ass after all the reactions, they're going to go back and desperately make some non-on rails segments to the game. That demo was freaking hilarious.
 
Riddick said:
Again, your interest in on-rail games doesn't matter. You were the one trying to convince us pre-E3 that Kinect can do more than on-rails
which it can. you're claiming that the E3 demoes proved otherwise. i've given specific examples of that not being the case. you've given specific examples of NOTHING.

and now you're backpedaling stretching the positives of on-rails forgetting how much you insisted that core games other than on-rails can be done on Kinect.
i'm not backpedalling. i haven't changed my stance that core games other than on rails can be done on Kinect. do you want me to repeat for the fourth or fifth time? i will.

and again you suggest that i'm only defending on-rails games because that's all kinect can do. both parts of that are demonstratably false, and i've more than adequately demonstrated them. it seems that i defend on-rails games whenever people are suggest that a game which hasn't come out yet will suck *because* it's on rails, as many people have in this very thread.

And you're the one who ignored my post where I said that on-rails games aren't bad like your strawman suggests, controllers that can do on-rails only are bad.
i have no interest in what you think of on-rails games. i was defending them before you addressed me and since then all i have done is to repeatedly demonstrate that i have a history of defending on-rails games, and as such me doing so in this thread isn't reactionary to 'kinect being proven incapable of only doing on rails games'.

which, again, hasn't been proven. and which again, you refuse to address.

since i have, again, repeatedly, stated that i don't believe Kinect can only be used for on-rails games, what response do you expect from me to that statement?

such a hypothetical controller would be a bad controller. but Kinect doesn't have that limitation. so?

And this crap is on-rails, the gimmicky "movement" has nothing to do actual core games. Also racing games are a completely different genre where most time narrow paths are required because the game's gameplay depend on it (the entire purpose of these games is to drive through the corners and narrow paths the most efficient and skillful way possible). Is Fable a racing game? Because if it isn't your example is terrible.
you're really stretching the definition of 'on-rails' here. no, my example isn't terrible if this isn't a racing game. because i don't think your objective in a game has anything to do with whether or not you can freely control your character (or a vehicle). whether the goal is 'get to the end quickly' has nothing to do with whether the game is on rails.

again, i do not know for a fact that you have full control over the carriage, but i don't see why i should ignore people who have seen the game, and talked to the developer who claim that you do.

controlling a horse is a good example of something that kinect is well suited for. horse drawn carriages are not that fast. you do not need to make the kind of split second decisions you make in something like wipeout when driving a horse drawn carriage. this will make the inherant input lag in kinect less of an issue, if one at all.

you steer with the reigns in a way that makes sense to us all. you speed up or slow down the horse in a way that makes sense to us all. you aren't doing something artificial like moving your leg backwards and forwards to control your speed. also, since you're dealing with an animal, on the occasions where the game doesn't quite understand what you want to do, it can be explained away by the horse being stubborn, or frightened, or whatever.

it mightn't be fun... it mightn't be good... i have no idea about those things, and the game isn't appealing to me yet, but it appears that the horse drawn carriage is controlled like a horse drawn carriage, and that it has all the freedoms and limitations of a horse drawn carriage.

which would mean that those sections at least, would not be on-rails.

but go ahead, keep insisting that they are, and that everyone reporting otherwise is wrong, because otherwise you'd have to admit that you were wrong to say kinect can only offer on rails experiences.
 
NeXuSDK said:
I'm not saying that he's wrong or right or telling the truth or lying, but people need to understand a very simple thing...

It's often a hectic rush to have something ready for E3, and most games, especially the early ones, have a single package prepared for E3. That's what they have to show. Nothing more, nothing less. At least in a somewhat polished and presentable state, that is.

So for anyone saying "then why didn't the show anything else? Why did they show the same thing over and over again?", the answer quite simply is: because that what they had to show at E3. It's all part of marketing plans and schedules. This was what was decided to be shown at E3. And that's not going to be changed during the course of a couple of days.

So did they screw up what they had prepared for E3? Yeah... or at least if what he's saying is true. Now I understand if people has lost faith in him; I was one of the people who were incredibly excited for Fable and it disappointed the crap out of me. But when a man goes on to say something like this, so strongly, so directly, I choose to believe him nonetheless.

I won't get my hopes up, since I still haven't seen anything that has impressed me. But I seriously don't get why it's so important for people who've seen 5 minutes of a game to strongly counterargue with a man, who's the creative director. Geez, relax, just say "alright, we look forward to seeing it" and get over it. You'll get plenty of chances to bash him if he's lying/wrong and you see more from the game.

Now here is a sensible man.

Lay down of your torches and pitchforks and just relax a bit will you? This whole thing of everyone feeling the need to shout "I don´t believe him!" no matter what......it´s really a bit Monty Python over it.

Did he really hurt your feelings with "A tree will grow" that much? :)

I don´t look forward to this game, not after Fable 3, but that is because of Lionhead being bullied by Microsoft, not because of what Peter Molyneux says to the press.
 
Ok, listen, don't believe him, it doesn't really matter at all. Time will tell if he's right or wrong.

But why make such a big fuzz about it? Obviously, no one can truly believe the man is standing and telling lies outright? He is convinced that the game he is making, at the moment, is not on rails, in his definition of the term...

What does it matter to you that he haven't showed anything thus far that proves this? Laugh at him by yourself or ignore him, but why attack him like this? I just don't get this childish need to cross your arms and blatantly argue with him, although you know about 5 minutes of the game.
 
StudioTan said:
No, you are actually controlling your horse. Both hands up and down to make him go faster. Pull left or right hand to make him turn. Pull both hands back to make him stop. Just like you would control a real horse pulling a cart.

Wow, that sounds boring. Now I wish he put it on rails, tighten up the controls, and make it more fantasy shooter with tons of enemies and big bosses and a good level of difficulty. But that wouldn't be fable.

I guess it's still early to bitch too much, but a half on rails/minimal control game with simple combat/shooting just doesn't sound appealing to me. Hope there is more to this game than this.
 
StudioTan said:
From listening to him talk it seems like MS rushed to have them show this at E3, he said it's only been in development for 8-9 months. My guess is what they were trying to show off was the magic system yet everyone ignored that and just jumped onto the "He's moving on his own! Railsssssssssss!!" bandwagon. This is why I think he's saying it was a big mistake to demo it like they did. That whole combat section was likely put together just for E3 to show off the magic.

IMO of course. Just the feeling I'm getting.
Except his damage control now is that there might be very little "if any in the game" action like this at all. Why would you make a demo to show off a magic system that isn't even going to exist in the game?

Either he was full of shit about it not being on rails, or he's full of shit about what the demo was even supposed to show in the first place, or the demo itself was full of shit to begin with and doesn't even represent the game at all. Because of all the different stories Peter has told in response to the criticism, these are the only options at this point.

Being on rails is the LEAST of the problems that has been exposed in all of this.
 
Game looks like shit, I own a kinect and feel like a piece of shit because now all these developers are wasting there time on this device. Dont these developers realize we want hybrid games, obviously everyone that owns a kinect will have a controller so give us what we want.
 
Outtrigger888 said:
Game looks like shit, I own a kinect and feel like a piece of shit because now all these developers are wasting there time on this device. Dont these developers realize we want hybrid games, obviously everyone that owns a kinect will have a controller so give us what we want.

It´s not up to the developers in cases like this. Microsoft demanded that Lionhead made a Kinect controlled game.
 
C2Q said:
Dumb question but what does "on rails" mean?

Basically, you have no ability to freely move your character around the game world and are guided along a set path through the game.

You can move your character's viewpoint around, like to aim your gun if you're playing a shooting game, but that's all.
 
He's already making excuses before the game has even been released.
That's new... normally he just waits for the first sales rush and then proclaims his game was shit.
 
CecilRousso said:
It´s not up to the developers in cases like this. Microsoft demanded that Lionhead made a Kinect controlled game.
I wonder if it even goes so far that Microsoft demanded Lionhead make a Kinect controlled Fable game, since that's the brand people know.
 
megalowho said:
I wonder if it even goes so far that Microsoft demanded Lionhead make a Kinect controlled Fable game, since that's the brand people know.

Microsoft has ruined there first party studios its pretty sad, and it seems like they will continue to do so. Kinect will only go so far for them and there brand will be tarnished from all these clunky ass kinect games. The xbox fanboy in me is sad to see this shit from a company that had such a hardcore fanbase. They promised hardcore kinect games but this e3 it has proved it cant be done and the games are a shit of a mess.
 
watership said:
You follow a set path with little or no control over the direction or speed in which you travel.

Which is exactly what this game isn't. People are going to believe what they want though.
 
Even if its not on rails the environments will most likely be narrow paths with the very occasional diverging pathway as with most Fable games.
 
I'll wait for the reviews.

Seems like a lot of people here are now assuming that "on rails" is the same as "linear". I guess that means that 90% of all action games ever made are on rails.
 
Mama Robotnik said:
Wasn't that Bullfrog?

EDIT - Wikipedia just educated me that Molyneux founded Bullfrog, I was ignorant but now I have learned.

Look at his pedigree - Syndicate, Theme Park, Dungeon Keeper, wow.

He's done nothing spectacular since starting Lionhead... Fable has been meh since the beginning, and I guess Black and White is the only other thing he's done since it was founded?
 
InaudibleWhispa said:
Lets be real. For an open world RPG the Fable environments are incredibly limited for a game where you can supposedly do anything. The big areas are usually just cliff sides fenced off, taking away any sense of exploration and discovery. Fable is the only series where i've desperately wanted to explore the world because its so damn charming, but can't due to the way its structured.
 
Maxim726X said:
He's done nothing spectacular since starting Lionhead... Fable has been meh since the beginning, and I guess Black and White is the only other thing he's done since it was founded?
The Movies, which was great.

I haven't played Fable 3 yet (I was waiting for the PC version and now I just haven't gotten around to it yet) but the Molyneux hate around here is pretty disgusting. Is it really that bad that to have made such a dent on a 25-year legacy?
 
watership said:
It boggles my mind that some people write off Peter Molyneux as "That Fable/Over promising guy"

Because vast majority of gamers know him as a "Fable guy". You need to be in your late 20s/early 30s to remember his other games. Given his fall from grace started with Black&White (game had 5 missions) I would say he didn't make a good game in the last 10 years.

Theme Hospital, Dungeon Keeper, Syndicate - there were all made by Bullfrog. Starting with B&W Molyneux had a free reign to make games according to his ideas and philosophies, and look at the PoS he produced.

stuminus3 said:
Is it really that bad that to have made such a dent on a 25-year legacy?

Black & White came out in 2001. Last 10 years of "25-year legacy" have been below average.
 
Castor Krieg said:
Because vast majority of gamers know him as a "Fable guy". You need to be in your late 20s/early 30s to remember his other games. Given his fall from grace started with Black&White (game had 5 missions) I would say he didn't make a good game in the last 10 years.

Theme Hospital, Dungeon Keeper, Syndicate - there were all made by Bullfrog. Starting with B&W Molyneux had a free reign to make games according to his ideas and philosophies, and look at the PoS he produced.

Basically. I've played most of what he's made since Black and White and I don't see why he's lauded so...
 
Lingitiz said:
Lets be real. For an open world RPG the Fable environments are incredibly limited for a game where you can supposedly do anything. The big areas are usually just cliff sides fenced off, taking away any sense of exploration and discovery. Fable is the only series where i've desperately wanted to explore the world because its so damn charming, but can't due to the way its structured.

Fable is an open world RPG? News to me.
 
StudioTan said:
Fable is an open world RPG? News to me.
Its open world. Its certainly not just a linear set of levels.

markot said:
Black and white is the problem with Molyneux. Terrible series of hype over gameplay and contents....
Most of his games are little sandboxes. You have to take the lego bits of gameplay provided and make your own fun. Some people like that, and others find it lazy.

If anything, its the linear storytelling bits in his games that usually disappoint me.
 
StudioTan said:
Fable is an open world RPG? News to me.
Fable has always been open world. While the actual story based quests are very linear, everything around it is free form. Despite that, Fable has never really left any room for exploration because of the way some environments are designed.
 
I'm one of the crazy people who actually really liked Fable 1. I didn't like Fable 2 all that much and couldn't stand Fable 3. If this and Fable 3 are an indication of where the series is headed I'm finally out. Unless by some miracle this game is them getting the casualness and hand holding out of their system and Fable 4 is a much deeper version of Fable 1 (Like I hoped Fable 2 would be), I'm fucking done.
 
Majukun said:
no,it was not
i've never played Fable 2 but ive watched streams and stuff and the game seemed to offer some amusement. Not so much in the game mechanics, imo, but in some of the humor. The one with the baby chick eating lol
 
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