NullPointer
Member
Yes, it really was. But you had to find the fun in toying with the crowd and emote systems. Its not for everybody, sure, but I loved it. It had something a lot of games don't: heart.Majukun said:no,it was not
Yes, it really was. But you had to find the fun in toying with the crowd and emote systems. Its not for everybody, sure, but I loved it. It had something a lot of games don't: heart.Majukun said:no,it was not
elrechazao said:Did you not play any fable games? Because it is.
Yeah, its no GTA or Red Dead, but its more open than an Arkham Asylum. Its still gated via the main storyline, but you can freely travel between zones and actually have reason to revisit areas or explore the nooks and crannies.StudioTan said:I don't recall being able to run from one side of the world to the other. I think of a game like Oblivion as open world, I remember Fable 2 as having loading screens and a lot of artificial barriers. It's been a while since I played Fable 2 though.
NullPointer said:Yeah, its no GTA or Red Dead, but its more open than an Arkham Asylum. Its still gated via the main storyline, but you can freely travel between zones and actually have reason to revisit areas or explore the nooks and crannies.
Fair enough. Its non-linear and semi-open.StudioTan said:Eh, sounds like semantics. I don't consider that open world personally. In an open world game if I can see, I can visit it. Being able to go back and forth freely between zones just means it's non-linear, not completely open.
Anyway, I don't see how it means you couldn't travel around such a world controlling a horse and cart. The Kinect mechanics are quite simple in that regard.
Fable 2 was the most soulless cash grab of a game that I have ever played. It had a beginning, a middle and an end, with as little in between as possible to still qualify as a game. Definitely my most regrettable purchase in recent memory.NullPointer said:Yes, it really was. But you had to find the fun in toying with the crowd and emote systems. Its not for everybody, sure, but I loved it. It had something a lot of games don't: heart.
Lol wow. Nothing says heart like farting into someone's face.NullPointer said:Yes, it really was. But you had to find the fun in toying with the crowd and emote systems. Its not for everybody, sure, but I loved it. It had something a lot of games don't: heart.
Or say, wooing a fair maiden, getting married and making your newborn laugh? Playing a lute for the townsfolk, dancing and getting drunk after saving a town? Buying up properties juat to lower the rents and improve conditions for an entire town?remnant said:Lol wow. Nothing says heart like farting into someone's face.
Lol. What a tool.ghostmind said:First off, that's not a whiteboard - Molyneux just decided to start writing on the wall.
Second, from listening to the Bombcast, it sounds like he was pressuring journalists to agree with him and sign the wall. Not all that were asked did however.
What games are you playing?Monty Mole said:That describes most games.
On rails games, obviously.drkOne said:What games are you playing?
Yep.NullPointer said:Or say, wooing a fair maiden, getting married and making your newborn laugh? Playing a lute for the townsfolk, dancing and getting drunk after saving a town? Buying up properties juat to lower the rents and improve conditions for an entire town?
I dont remember being able to do those things in Oblivion or many other games for that matter. You could actually play the role of a hero in Fable 2. I'll say it again, its not going to be everybody's cup of tea, but it had heart.
I've never heard of such an arbitrary definition of an open world game, but ok. You might have just said "it's not like oblivion so I don't like it" instead.StudioTan said:I don't recall being able to run from one side of the world to the other. I think of a game like Oblivion as open world, I remember Fable 2 as having loading screens and a lot of artificial barriers. It's been a while since I played Fable 2 though.
elrechazao said:I've never heard of such an arbitrary definition of an open world game, but ok. You might have just said "it's not like oblivion so I don't like it" instead.
- Freedom of movement on all axes within a vast, or seemingly vast, world.
- The option to abandon primary objectives and pursue other tasks (maybe even player-created).
- A definitive additive property possessed by the player, such as the function to claim 'houses' (mechanically permitted or not), create environs, destroy denizens of towns (even the good guys), hiring or recruiting NPCs, or other similar leadership skills.
mavs said:Fable 2 was the most soulless cash grab of a game that I have ever played. It had a beginning, a middle and an end, with as little in between as possible to still qualify as a game. Definitely my most regrettable purchase in recent memory.
Gaspode_T said:Many people hate on Molyneux blindly but Fable series was made by many different people, design was probably influenced a lot by this guy: http://www.mobygames.com/developer/sheet/view/developerId,77269/
While I have nothing but doubt and skepticism for Fable: The Journey, "It's on rails!" is not a particularly good argument for why it's a bad game. I'd Molyneux's track record of screwing up decent ideas, coupled with Kinect's clumsiness and imprecision.The term "On Rails" is typically used a pejorative, often produced with a sneer and accompanied by a snort of derision. This is all according to some Gamer Law whose origin isn't clear to me. I think it is because the human spirit yearns for freedom, and they feel as though the rails amount to a kind of "Man" who is "coming down" on "them." All games are on rails, and these rails are of varying thickness and ornamentation. Characters that never change. Environments that shunt players. Severely constrained interactivity. Punitive gameplay mechanics. All of these things are acceptable. But when you restrain certain classes of player movement, oh ho, then the game is on rails.
Orayn said:While I have nothing but doubt and skepticism for Fable: The Journey, "It's on rails!" is not a particularly good argument for why it's a bad game. I'd Molyneux's track record of screwing up decent ideas, coupled with Kinect's clumsiness and imprecision.
hahahahahaha, blunt as a spoon he isMirageDwarf said:
Haunted said:
Ether_Snake said:I bet it is on-rails, lol. But in HIS mind, it's not, probably because you can rotate the camera or whatever.
Hulud said:It's getting harder and harder to be a P.M. apologist.This isn't even over-promising, it sounds like outright lying. Will wait and see what the final game is like though.
He was joking, ffs.milkyjay20 said:LMFAO
he really is just a straight liar, and not in a normal game developer way. he's actually admitted to lying just for the hell of it. i've met people like this, lying just for the sake of it. i know a guy in his 50s who said he knew the 20-something weather girls when they were kids. it's less about corruption and more like a mental disease with molyneux.
/Thread.Forkball said:Gamers - Fable 'a horrendous mistake'
Neuromancer said:He was joking, ffs.
Just remember, it's not a lie if you believe it.Wolves Evolve said:We've established that's not the case.
Heh. I was hoping someone would do thisDennisK4 said:
SwooftqwoareOaooqBlazingDarkness said:Shows how disconnected the industry has become from it's audience
mavs said:Fable 2 was the most soulless cash grab of a game that I have ever played. It had a beginning, a middle and an end, with as little in between as possible to still qualify as a game. Definitely my most regrettable purchase in recent memory.
schennmu said:Yep. Fable 2 has a heart. But it is made of crap.
MarshMellow96 said:I personally can't wait for the post-release interview, where Molyneux laments the fact that they tried to get it off the rails and failed.