Yeah, I think the only conclusion you can draw from this experiment is that kickstarting a lavish physical release of the sequel to a mediocre game on a platform that is almost dead with a huge goal probably isn't going to work.
I really don't think you can draw any conclusions about the market for JRPGs, or even the feasibility of using kickstarter to fund localizations. I'm square in the center of the potential target audience (I've contributed to 5 game kickstarters, and I love JRPGs) and I didn't feel any desire to contribute.
Exactly. Also, this Kickstarter was about a lavish physical release in an era of even more spectacular lavish physical releases. Towards the end, they finally admitted that they were aiming for a middle ground price point, which really doesn't light a fanbase up.
Worse, they were pushing the physical release for a platform that would do much better as a digital one since the Vita had just launched, and digital was the only way for consumers to move forward with PSP games.
The other problem was trying to sell people on reviving traditional JRPGs using a game from a different genre (first-person dungeon crawlers) that is probably healthier now than it has been since the early 90's. Yes, CoH 2 is an RPG from Japan, but it's hardly what people think of when they think Working Designs or even JPRGs in general.
If they get another shot(not bloody likely), it has to be with a high profile game that people would throw themselves at, like Growlanser(not likely) or VC3(slightly more likely) or Sakura Wars(?!?).
Seems like Sakura Wars would be the easiest, since there's PC versions available for all of the unlocalized ones. I know Victor said the license is a mess, but Sega's out pimping it again since Red got bought (a new manga, the 3DS crossover game), so maybe it's less complicated now? And it's not like Sega of America can complain, since it barely exists now.
edit:
If Vic just asked for money for a better localization without all of that physcial release bs (what pobably would have needed less than half the money), the kickstarter would have been funded without a problem.
Agreed, they need to let go of the physical release. If they really want to, make a physical release and fancy extras part of the higher reward tiers, but NOT the focus of the Kickstarter itself. Making a KS based on getting a dub and licensing the Japanese track sounds like a very easy sell to the fanbase, personally. "Improvements" to gameplay can get controversial though unless it's very clear what they're fiddling with...