Hopefully the character and armor design isn't going to be another hot mess like Xenoblade. Honestly, the whole cast and all of their armor designs looked like someone drank paint and vomited on them.
Now I don't want Gears of War brown leather dudes, but show some sense of restraint and taste.
Also Xenoblade was a horrible horrible game when it came to actually necessitating the intricate battle system. You could just steam through most of the game right up until the end game where you suddenly had to use techniques and skills that were completely useless in the main campaign.
I loved the world, exploration, environmental design but absolutely detested the characters, their idiotic design, the one dimensional personas and the story just got absolutely mind bogglingly idiotic towards the end. Seriously, it felt like a big satire rather than a genuinely enjoyable conclusion.
What I want from this:
-Make skills and special abilities a necessity throughout the game, not for the last 4 boss fights
- Please create characters that have more than one emotional trait
- Keep the sense of wonder and discovery from Xenoblade
- Don't try to compensate for shitty characters with a needlessly convoluted story that makes no sense and makes the characters look even more pathethic.
- Go nuts on the environments. The things they've shown so far are allready great, but going by Xenoblade there is still a lot in store for us, so have at it.
- Keep all the good stuff from xenoblade (time dial, tons of sidequests, great combat system) and build upon those features.